The sound of the "first person gunner" will be "broadcast" to the driver until he changes his view
see YT video
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- win11 22H2
- Category
- Sound
Steps To Reproduce
- place any car with Driver and Gunner
- take Driver's sit, start move, switch to 3nd person of view
- take Gunner's sit
- switch to 1st person of view
- take Driver's sit again
Event Timeline
Comment Actions
Hello, what are you using to test where the audio comes from?
I hear no real difference between the audio of driver and gunner in most vehicles, to begin with.
Comment Actions
I made a new video, with beter visual steps to repro
T169053new YT demonstration
- open any map in Eden editor
- create a vehicle with AI, e.g. B_LSV_01_armed_F
- start mission
- set player's person view to 3nd
- switch at Gunner's seat
- use WASD to move vehicle, keep move
- RMB - aim
- switch at Driver's seat
result → you can hear "moving" sound from gunner's side even if you stop the car, change to the driver's or passenger's seat
Comment Actions
Hello, thanks for the clear repro!
I was able to repro the issue on our internal build and will pass it along to our programmers.
We will see what we can do, to resolve the issue.