- PositionCameraToWorld is currently the only command in the game that gets the player's actual eye (view) position that includes headtracking translation-offsets and ADS aiming offsets.
- PositionCameraToWorld updates at simulation speed.
Thus there is currently no way to get an accurate, smooth, render scope position of the player's true "eye/camera" position, on foot, and the lag is especially bad in vehicles.
None of the player's selection positions (including "pilot") respond to headtracking offsets nor do they respond to the change in camera position relative to the head when ADS.
Adding a way to get the render scope position of the player's camera would allow for in-game objects e.g. cameras/pip cameras to be placed correctly relative to the player's viewpoint.
Adding this would also allow for cockpit interaction to not lag behind in moving vehicles.