I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
All Stories
Nov 27 2022
@mickeymen
I appreaciate your effort to find a solution. But to set the value for the completion radius to a value lower than a computated specific value for each type of vehicle would "override" this lower value by the "computated specific value". And here is the problem specially for that specific air vehicle:
The computated value is 10x higher as forseen by the value in the config. this means in numbers:
The minimum completion radius forseen for this air vehicle is 100m. This means, that all values between >0m and 1000m would be overriden by 1000m (the faulty computated minimum value for these air vehicle of 100m).
Caused by the bug it is 10x higher, so it is 1000m.
In other words: All values from 100m(this is after the introduced behavior of this ticket the minimum compl. rad for this vehicle) to 1000m are not reachable to set. And THAT is a problem. Not for me, but for some scripters and for all the missions out there, that maybe are abandon and have no support anymore to react to this.
That still would be a very useful feature! Not only for S.T.A.L.K.E.R. but many other stuff we, as a community, could create for DayZ.
@mickeymen Is this a language problem? "non-zero" means "not zero". The behaviour for zero completion radius is fine. The behaviour for non-zero completion radius is not.
Nov 26 2022
In T167056#2383734, @Wetzer wrote:
This issue seems to now be affecting the Namalsk 3D Printer, and the DeerIsle KMUC door.
thumbs up
Server name: DayZ EU-DE 1486
Character: JohnRalphio
BattlEye prompt, when launching the game using land network.
@BIS_fnc_KK any news?
@Geez just killed someone with a hatchet and it counted towards melee kill achievement, so other achievements are counting, but not the firestarter one.
Nov 25 2022
And why working before 1.19 and not more now : without any news mods.
Hi, but with this issue occur only on fews players not on all. and WHY occurs when I'm adding any +1 mod, look like a limitation.
I'm in doubt.
And yes my servers are far from vanilla :)
Regards
I understand this seems to have been marked as “intended”— but wanted to again raise the issue for a serious second round of consideration to please reimplement this bug/feature.
In T168880#2383765, @LesVieuxCrevards wrote:Hi, does it possible to have and update on statut of this issue please ? All files are provided
Sounds like this is related to
https://feedback.bistudio.com/T168430
ooops.. duplicate of my own ticket. Forgot I made this one already back in October
Nov 24 2022
Hi, does it possible to have and update on statut of this issue please ? All files are provided
TL;DR: Setting a small non-zero completion radius massively increases the completion radius for air vehicles.
@Tenshi
If you expand the older posts, you will find this post from jaj22:
"
Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:
I made a new video, with beter visual steps to repro
T169053new YT demonstration
Hello, thanks for your concern.
However those parameters are generated closer to the release.
Hello, what are you using to test where the audio comes from?
I hear no real difference between the audio of driver and gunner in most vehicles, to begin with.
In T167056#2383505, @jaj22 wrote:Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.
completionRadTest.VR.zip3 KBDownload
In T167056#2383362, @mickeymen wrote:Quoted The main build will take longer to be updated.
Yes, and I wanted to know from you when the update of the stable assembly? You do not know?
I don't use dev, I have a stable build
In T149828#2383460, @104qqq wrote:Привет, смог решить проблему?
Hello, i looked into your crashfiles but i dont see the .mdmp files which would help me analyze the issue better.
Can you check your crashfiles for the most recent .rtp and .mdmp of the same date.
https://community.bistudio.com/wiki/Crash_Files
In T168986#2383298, @Geez wrote:Hello Arch3rAc3.
If this is related to you being present in the party chat then that is not a bug, since the game chat is not available while being in party chat by design. Is the major problem that the voip/gamechat is still disabled even upon leaving the party?
Regards,
Geez
Nov 23 2022
Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.
No interest?
We have this bug as well for many years, i think there is related ticket on here but wasn't filled out correctly
Thank you for reporting the issue.
We will see what we can do to resolve it.