I had to make an account here because the error report dialog fails to send with a "couldn't resolve host name" error!
Here is my original report comment:
Running on Fedora Linux. Game starts up, no problem. Plug in my generic gamepad, no problem. Press a button on the gamepad, crash.
The gamepad has 6 axes and 13 buttons, but in the error log it seems this has been detected as 164 objects. It sets up 8 axes, 4 'pov', and 15 buttons, then (understandably) fails to set up the rest of them with a 'no such button on gamepad' result.
It's interesting that there are two gampad devices detected, one (/dev/input/event27) is accepted and the other (/dev/input/js0) is rejected as not being usable. The device that it rejects is the one typically used by other games.
Feel free to contact me at iforce2d@gmail.com for further discussion. I'm developing a HOTAS-like device that I would like to confirm will work with as many milsim style games as possible, but especially Arma3 since that's my personal favorite.
Here is the error log:
System Information:
OS Version:
Linux Distribution: Fedora Linux 35 (Thirty Five)
Kernel Version: 5.15.7-200.fc35.x86_64 #1 SMP Wed Dec 8 19:00:47 UTC 2021
Hardware Info:
Machine Type System manufacturer System Product Name System Version
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
CPU Speed 3800 MHz
CPU Physical Cores 4
CPU Logical Cores 4
Physical Memory 16316244 KiB
Virtual Memory 12509176 KiB
Crash Dump:
667d8c15-fae4-4334-43a9da3f-2a5d57fc.dmp (440488 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][266]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][266]: Default allowed number of simultaneously open files in the system is 9816.
[thread ffffffff][I][266]: Current memlock limit is 16777216.
[thread ffffffff][I][266]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread 00000001][I][267]: Linux kernel version: 5.15.7-200.fc35.x86_64
[thread 00000001][I][267]: Linux glibc version: 2.34
[thread 00000001][I][286]: Forcing OpenGL Core context usage
[thread 00000001][I][330]: OpenGL Core context version 4.1 detected
[thread 00000001][I][395]: OpenGL information:
[thread 00000001][I][395]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000001][I][395]: vendor: NVIDIA Corporation
[thread 00000001][I][395]: version: 4.1.0 NVIDIA 470.94
[thread 00000001][I][395]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][395]: Detected NVidia card
[thread 00000001][I][395]: Max surface size: 16384
[thread 00000001][I][395]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][395]: Supported and usable: texture_storage: yes
[thread 00000001][I][395]: Supported and usable: copy_image: yes
[thread 00000001][I][395]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][395]: Supported and usable: texture_view: yes
[thread 00000001][I][395]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][395]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][395]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][395]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][395]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][395]: Supported and usable: clear_buffer_object: yes
[thread 00000001][I][395]: Supported and usable: clear_texture: yes
[thread 00000001][I][395]: Supported and usable: get_program_binary: yes
[thread 00000001][I][395]: Available texture memory (from NVidia extension): 2097152 kB
[thread 00000001][I][395]: Multisample textures test:
[thread 00000001][I][395]: GL_R3_G3_B2 (0x2a10): 32 samples
[thread 00000001][I][395]: GL_RGB4 (0x804f): 0 samples
[thread 00000001][I][395]: GL_RGB5 (0x8050): 0 samples
[thread 00000001][I][395]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][395]: GL_RGBA4 (0x8056): 32 samples
[thread 00000001][I][395]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][395]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][395]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][395]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][395]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][395]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][395]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples
[thread 00000001][I][395]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][395]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][395]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][395]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][395]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][395]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][395]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][395]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][395]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][395]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][395]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][395]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][395]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][395]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][395]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][395]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][395]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][395]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][395]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][395]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][395]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples
[thread 00000001][I][395]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples
[thread 00000001][I][395]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples
[thread 00000001][I][395]: GL_RGBA32F (0x8814): 32 samples
[thread 00000001][I][395]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][396]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][396]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][396]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][396]: GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][396]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][396]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][396]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][396]: GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][396]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][396]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][396]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][396]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][396]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][396]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][396]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][396]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples
[thread 00000001][I][396]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][396]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][396]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][396]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][396]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][396]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][396]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][396]: Multisample renderbuffers test:
[thread 00000001][I][396]: GL_R3_G3_B2 (0x2a10): 32 samples
[thread 00000001][I][396]: GL_RGB4 (0x804f): 32 samples
[thread 00000001][I][396]: GL_RGB5 (0x8050): 32 samples
[thread 00000001][I][396]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][396]: GL_RGBA4 (0x8056): 32 samples
[thread 00000001][I][396]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][396]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][396]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][396]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples
[thread 00000001][I][396]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][396]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][396]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][396]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][396]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][396]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][396]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][396]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][396]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][396]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][396]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][396]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][396]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][396]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][396]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][396]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][396]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][396]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][396]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][396]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
[thread 00000001][I][396]: GL_RGBA32F (0x8814): 32 samples
[thread 00000001][I][396]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][396]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][396]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][396]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][396]: GL_RGB9_E5 (0x8c3d): 32 samples
[thread 00000001][I][396]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][396]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][396]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][396]: GL_RGB565 (0x8d62): 32 samples
[thread 00000001][I][396]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][397]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][397]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][397]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][397]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][397]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][397]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][397]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][397]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
[thread 00000001][I][397]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][397]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][397]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][397]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][397]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][397]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][397]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][399]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux
03000000830400004057000011010000,STMicroelectronics Composite CDC HID,a:b0,b:b1,leftx:a0,lefty:a1,crc:cc6b,
03000000830400005757000011010000,STMicroelectronics FeelCustom OpenJoy,a:b0,b:b1,leftx:a0,lefty:a1,crc:5a04,
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000830400004057000011010000
[thread 00000001][I][399]: Gamepad mapping: unrecognized control name 'crc'
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000830400005757000011010000
[thread 00000001][I][399]: Gamepad mapping: unrecognized control name 'crc'
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
[thread 00000001][I][411]: Command line: '"C:\home\chris\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'msimg32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'windowscodecs.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'winmm.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'version.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'iphlpapi.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'kernel32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'user32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'gdi32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'advapi32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'shell32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'ole32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'wintrust.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'ws2_32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'imagehlp.dll'
[thread 00000001][I][844]: DLL LOADING: Using internal library 'ntdll.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'kernelbase.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'shlwapi.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'xinput1_3.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'd3d11.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'd3d10.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'dxgi.dll'
[thread 00000001][I][849]: DLL LOADING: Using internal library 'dinput8.dll'
[thread 00000001][I][850]: DLL LOADING: Using internal library 'crypt32.dll'
[thread 00000002][I][880]: TomCrypt initializing...
[thread 00000002][I][880]: TomCrypt initialized
[thread 00000002][I][880]: DLL_PROCESS_ATTACH start.
[thread 00000002][W][880]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000002][I][880]: DLL_PROCESS_ATTACH done.
[thread 00000002][I][890]: DLL LOADING: Using internal library 'psapi.dll'
[thread 00000002][W][891]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
[thread 00000002][W][913]: eON_GetProcAddress() for module 0x3a40000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
[thread 00000002][W][913]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a4b028. Handle it.
[thread 00000002][W][913]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][915]: DLL LOADING: Using internal library 'steam_api64.dll'
[thread 00000002][W][916]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000002][W][916]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][922]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000002][I][926]: Enumerating COM libraries...
[thread 00000002][W][1009]: Ignoring splash screen creation command
[thread 00000002][W][1033]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][1036]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][7693]: Refreshing folder '/home/chris/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ZmyGqa\'.
[thread 00000002][I][8171]: DLL LOADING: Using internal library 'wininet.dll'
[thread 00000002][W][8171]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000002][I][8180]: Found libcurl: libcurl.so.4
[thread 00000002][I][8180]: libcurl.so.4: loaded functions.
[thread 00000002][I][8181]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.11 libidn/1.32 librtmp/2.3
[thread 00000002][W][8875]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000002][I][9561]: D3D11CreateDevice( pAdapter = 0x7f47f44a35d8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f47fa9c37c8, pFeatureLevel = 0x7f47fa9c37e0, ppImmediateContext = 0x7f47fa9c37d0 )
[thread 00000002][I][9561]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f47f44a5930 and immediate context 0x7f47f44c56e0
[thread 00000010][I][9561]: D3D11: Backend thread start
[thread 00000010][I][9703]: Direct3D -> OpenGL context information:
[thread 00000010][I][9703]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000010][I][9703]: vendor: NVIDIA Corporation
[thread 00000010][I][9703]: version: 4.1.0 NVIDIA 470.94
[thread 00000010][I][9703]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000010][I][9703]: max color attachment and draw buffers: 8
[thread 00000010][I][9703]: max texture image units: 192
[thread 00000010][I][9703]: max vertex shader uniform blocks: 14
[thread 00000010][I][9703]: max geometry shader uniform blocks: 14
[thread 00000010][I][9703]: max fragment shader uniform blocks: 14
[thread 00000010][I][9703]: max hull shader uniform blocks: 14
[thread 00000010][I][9703]: max domain shader uniform blocks: 14
[thread 00000010][I][9703]: max compute shader uniform blocks: 14
[thread 00000010][I][9703]: max viewports: 16
[thread 00000010][I][9703]: max uniform buffer bindings: 84
[thread 00000010][I][9703]: uniform buffer offset alignment: 256
[thread 00000010][I][9703]: shader storage buffer offset alignment: 16
[thread 00000010][I][9703]: max pixel shader UAVs: 8
[thread 00000010][I][9703]: max compute shader UAVs: 8
[thread 00000010][I][9703]: max UAVs: 8
[thread 00000010][I][9703]: buffer_storage support: yes
[thread 00000010][I][9703]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][9719]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000010][I][10598]: OpenGL pipelines loaded: 179
[thread 00000010][I][10598]: Precompiled shader cache loaded: binary shaders: 203, shaders: 238
[thread 00000002][I][11340]: Starting to delete D3D11 device...
[thread 00000002][I][11345]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
[thread 00000010][I][11438]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
[thread 00000010][I][11451]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
[thread 00000002][I][11451]: Immediate context deleted, deleting device.
[thread 00000002][I][11451]: Direct3D11 device deleted.
[thread 00000002][I][11451]: Deleted D3D11 device.
[thread 00000002][I][11451]: D3D11CreateDevice( pAdapter = 0x7f47f44a35d8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f47fa9c3788, pFeatureLevel = 0x7f47fa9c3778, ppImmediateContext = 0x7f47fa9c3780 )
[thread 00000002][I][11451]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f47f44a5930 and immediate context 0x7f47f44c56e0
[thread 00000011][I][11451]: D3D11: Backend thread start
[thread 00000011][I][11621]: Direct3D -> OpenGL context information:
[thread 00000011][I][11621]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000011][I][11621]: vendor: NVIDIA Corporation
[thread 00000011][I][11621]: version: 4.1.0 NVIDIA 470.94
[thread 00000011][I][11621]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000011][I][11621]: max color attachment and draw buffers: 8
[thread 00000011][I][11621]: max texture image units: 192
[thread 00000011][I][11621]: max vertex shader uniform blocks: 14
[thread 00000011][I][11621]: max geometry shader uniform blocks: 14
[thread 00000011][I][11621]: max fragment shader uniform blocks: 14
[thread 00000011][I][11621]: max hull shader uniform blocks: 14
[thread 00000011][I][11621]: max domain shader uniform blocks: 14
[thread 00000011][I][11621]: max compute shader uniform blocks: 14
[thread 00000011][I][11621]: max viewports: 16
[thread 00000011][I][11621]: max uniform buffer bindings: 84
[thread 00000011][I][11621]: uniform buffer offset alignment: 256
[thread 00000011][I][11621]: shader storage buffer offset alignment: 16
[thread 00000011][I][11621]: max pixel shader UAVs: 8
[thread 00000011][I][11621]: max compute shader UAVs: 8
[thread 00000011][I][11621]: max UAVs: 8
[thread 00000011][I][11621]: buffer_storage support: yes
[thread 00000011][I][11621]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][11622]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][I][11622]: Starting to delete D3D11 device...
[thread 00000002][I][11622]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
[thread 00000011][I][11622]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
[thread 00000002][I][11623]: Immediate context deleted, deleting device.
[thread 00000002][I][11623]: Direct3D11 device deleted.
[thread 00000002][I][11623]: Deleted D3D11 device.
[thread 00000011][I][11630]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
[thread 00000002][W][11837]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][11837]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][11861]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][11861]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139947018031520 (0x7f47f44c11a0) ) - not setting it at present, make sure it's safe.
[thread 00000002][I][11904]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000002][W][11904]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000002][I][11904]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000002][W][11905]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000002][W][11905]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000002][I][11943]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f47f44a35d8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f4727401680, ppSwapChain = 0x7f47fa9c3d78, ppDevice = 0x7f47fa9c3d80, pFeatureLevel = 0x7f47274016e8, ppImmediateContext = 0x7f47fa9c3d70 )
[thread 00000002][I][11943]: swap chain desc: width 2560, height 1440
[thread 00000002][I][11943]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f47f43b6d80 and immediate context 0x7f47f4e9eea0
[thread 00000016][I][11945]: D3D11: Backend thread start
[thread 00000016][I][12125]: Direct3D -> OpenGL context information:
[thread 00000016][I][12125]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000016][I][12125]: vendor: NVIDIA Corporation
[thread 00000016][I][12125]: version: 4.1.0 NVIDIA 470.94
[thread 00000016][I][12125]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000016][I][12125]: max color attachment and draw buffers: 8
[thread 00000016][I][12125]: max texture image units: 192
[thread 00000016][I][12125]: max vertex shader uniform blocks: 14
[thread 00000016][I][12125]: max geometry shader uniform blocks: 14
[thread 00000016][I][12125]: max fragment shader uniform blocks: 14
[thread 00000016][I][12125]: max hull shader uniform blocks: 14
[thread 00000016][I][12125]: max domain shader uniform blocks: 14
[thread 00000016][I][12125]: max compute shader uniform blocks: 14
[thread 00000016][I][12125]: max viewports: 16
[thread 00000016][I][12125]: max uniform buffer bindings: 84
[thread 00000016][I][12125]: uniform buffer offset alignment: 256
[thread 00000016][I][12125]: shader storage buffer offset alignment: 16
[thread 00000016][I][12125]: max pixel shader UAVs: 8
[thread 00000016][I][12125]: max compute shader UAVs: 8
[thread 00000016][I][12125]: max UAVs: 8
[thread 00000016][I][12125]: buffer_storage support: yes
[thread 00000016][I][12125]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][12138]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][I][12138]: Created new swap chain 0x7f47f4ea5c40 for device 0x7f47f4e9ebb0
[thread 00000002][I][12138]: Swap chain desc:
[thread 00000002][I][12138]: BufferDesc: Width = 2560, Height = 1440, RefreshRate = 59/1, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED
[thread 00000002][I][12138]: SampleDesc: Count = 1, Quality = 0
[thread 00000002][I][12138]: BufferUsage: DXGI_CPU_ACCESS_NONE|DXGI_USAGE_SHADER_INPUT|DXGI_USAGE_RENDER_TARGET_OUTPUT
[thread 00000002][I][12138]: BufferCount = 1, OutputWindow = 0x3, Windowed = false, SwapEffect = DXGI_SWAP_EFFECT_DISCARD
[thread 00000002][I][12138]: Flags: DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
[thread 00000002][W][12209]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
[thread 00000002][W][12209]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000016][I][12268]: OpenGL pipelines loaded: 183
[thread 00000016][I][12268]: Precompiled shader cache loaded: binary shaders: 203, shaders: 246
[thread 00000002][W][12707]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000002][W][16313]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
[thread 00000016][I][17084]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][I][18085]: eON_WindowEvent: SetFullscreenState true 0x7f47f44a3578
[thread 00000002][I][18086]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][18086]: Game stdout/err:
[thread 00000002][I][18093]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][18093]: Game stdout/err:
[thread 00000002][I][18093]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][18094]: Game stdout/err:
[thread 00000016][I][19458]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000016][I][20934]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][W][33949]: Refreshing folder '/tmp/arma3ZmyGqa/', temp folder is 'C:\tmp\arma3ZmyGqa\'.
[thread 00000016][W][35096]: No resource data for resource 0x7f47f55ee0e8, subresource 1, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f55ee0e8, subresource 2, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f55ee0e8, subresource 3, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f57151e8, subresource 1, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f57151e8, subresource 2, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f57151e8, subresource 3, skipping copy!
[thread 00000001][I][49981]: Gamepads: New potential device at device file '/dev/input/js0'
[thread 00000001][I][50012]: Gamepads: New potential device under path '/dev/input/js0' is 'JC-U3613M - DirectInput Mode' (acquired through JSIOCGNAME)
[thread 00000001][I][50017]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'JC-U3613M - DirectInput Mode' ( errno 22 (Invalid argument) )
[thread 00000001][I][50037]: Gamepads: New potential device at device file '/dev/input/event27'
[thread 00000001][I][50037]: Gamepads: New potential device under path '/dev/input/event27' is 'JC-U3613M - DirectInput Mode'
[thread 00000001][I][50037]: Gamepads: Device GUID calculated as: 030000006e0500000320000010010000
[thread 00000001][I][50043]: Gamepads: New device added to gamepads list.
[thread 00000001][I][55655]: Gamepads: SDL mapping 030000006e0500000320000010010000 present, device 'JC-U3613M - DirectInput Mode' active
[thread 00000002][I][55657]: data format: num objs 164
[thread 00000002][I][55657]: obj 0: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 0
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 0
[thread 00000002][I][55657]: obj 1: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 4
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 4
[thread 00000002][I][55657]: obj 2: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 8
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 8
[thread 00000002][I][55657]: obj 3: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 12
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 12
[thread 00000002][I][55657]: obj 4: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 16
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 16
[thread 00000002][I][55657]: obj 5: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 20
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 20
[thread 00000002][I][55657]: obj 6: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 24
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55657]: obj 7: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55658]: obj 8: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 32
[thread 00000002][I][55658]: added pov, offset 32
[thread 00000002][I][55658]: obj 9: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 36
[thread 00000002][I][55658]: added pov, offset 36
[thread 00000002][I][55658]: obj 10: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 40
[thread 00000002][I][55658]: added pov, offset 40
[thread 00000002][I][55658]: obj 11: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 44
[thread 00000002][I][55658]: added pov, offset 44
[thread 00000002][I][55658]: obj 12: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 48
[thread 00000002][I][55658]: added button, elem usage 0, offset 48, size 1
[thread 00000002][I][55658]: obj 13: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 49
[thread 00000002][I][55658]: added button, elem usage 1, offset 49, size 1
[thread 00000002][I][55658]: obj 14: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 50
[thread 00000002][I][55658]: added button, elem usage 2, offset 50, size 1
[thread 00000002][I][55658]: obj 15: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 51
[thread 00000002][I][55658]: added button, elem usage 3, offset 51, size 1
[thread 00000002][I][55658]: obj 16: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 52
[thread 00000002][I][55658]: added button, elem usage 4, offset 52, size 1
[thread 00000002][I][55658]: obj 17: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 53
[thread 00000002][I][55658]: added button, elem usage 5, offset 53, size 1
[thread 00000002][I][55658]: obj 18: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 54
[thread 00000002][I][55658]: added button, elem usage 6, offset 54, size 1
[thread 00000002][I][55658]: obj 19: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 55
[thread 00000002][I][55658]: added button, elem usage 7, offset 55, size 1
[thread 00000002][I][55658]: obj 20: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 56
[thread 00000002][I][55658]: added button, elem usage 8, offset 56, size 1
[thread 00000002][I][55658]: obj 21: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 57
[thread 00000002][I][55658]: added button, elem usage 9, offset 57, size 1
[thread 00000002][I][55658]: obj 22: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 58
[thread 00000002][I][55658]: added button, elem usage 10, offset 58, size 1
[thread 00000002][I][55658]: obj 23: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 59
[thread 00000002][I][55658]: added button, elem usage 11, offset 59, size 1
[thread 00000002][I][55658]: obj 24: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 60
[thread 00000002][I][55658]: added button, elem usage 12, offset 60, size 1
[thread 00000002][I][55658]: obj 25: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 61
[thread 00000002][I][55658]: added button, elem usage 13, offset 61, size 1
[thread 00000002][I][55658]: obj 26: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 62
[thread 00000002][I][55658]: added button, elem usage 14, offset 62, size 1
[thread 00000002][I][55658]: obj 27: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 63
[thread 00000002][W][55658]: couldn't map button at data struture offset 63, no such button on gamepad
[thread 00000002][I][55658]: obj 28: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 64
[thread 00000002][W][55658]: couldn't map button at data struture offset 64, no such button on gamepad
[thread 00000002][I][55658]: obj 29: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 65
[thread 00000002][W][55658]: couldn't map button at data struture offset 65, no such button on gamepad
[thread 00000002][I][55658]: obj 30: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 66
[thread 00000002][W][55658]: couldn't map button at data struture offset 66, no such button on gamepad
[thread 00000002][I][55658]: obj 31: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 67
[thread 00000002][W][55658]: couldn't map button at data struture offset 67, no such button on gamepad
[thread 00000002][I][55658]: obj 32: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 68
[thread 00000002][W][55658]: couldn't map button at data struture offset 68, no such button on gamepad
[thread 00000002][I][55658]: obj 33: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 69
[thread 00000002][W][55658]: couldn't map button at data struture offset 69, no such button on gamepad
[thread 00000002][I][55658]: obj 34: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 70
[thread 00000002][W][55658]: couldn't map button at data struture offset 70, no such button on gamepad
[thread 00000002][I][55658]: obj 35: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 71
[thread 00000002][W][55658]: couldn't map button at data struture offset 71, no such button on gamepad
[thread 00000002][I][55658]: obj 36: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 72
[thread 00000002][W][55658]: couldn't map button at data struture offset 72, no such button on gamepad
[thread 00000002][I][55658]: obj 37: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 73
[thread 00000002][W][55658]: couldn't map button at data struture offset 73, no such button on gamepad
[thread 00000002][I][55658]: obj 38: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 74
[thread 00000002][W][55658]: couldn't map button at data struture offset 74, no such button on gamepad
[thread 00000002][I][55658]: obj 39: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 75
[thread 00000002][W][55658]: couldn't map button at data struture offset 75, no such button on gamepad
[thread 00000002][I][55658]: obj 40: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 76
[thread 00000002][W][55658]: couldn't map button at data struture offset 76, no such button on gamepad
[thread 00000002][I][55658]: obj 41: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 77
[thread 00000002][W][55658]: couldn't map button at data struture offset 77, no such button on gamepad
[thread 00000002][I][55658]: obj 42: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 78
[thread 00000002][W][55658]: couldn't map button at data struture offset 78, no such button on gamepad
[thread 00000002][I][55658]: obj 43: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 79
[thread 00000002][W][55658]: couldn't map button at data struture offset 79, no such button on gamepad
[thread 00000002][I][55658]: obj 44: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 80
[thread 00000002][W][55658]: couldn't map button at data struture offset 80, no such button on gamepad
[thread 00000002][I][55658]: obj 45: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 81
[thread 00000002][W][55658]: couldn't map button at data struture offset 81, no such button on gamepad
[thread 00000002][I][55658]: obj 46: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 82
[thread 00000002][W][55658]: couldn't map button at data struture offset 82, no such button on gamepad
[thread 00000002][I][55658]: obj 47: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 83
[thread 00000002][W][55658]: couldn't map button at data struture offset 83, no such button on gamepad
[thread 00000002][I][55658]: obj 48: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 84
[thread 00000002][W][55658]: couldn't map button at data struture offset 84, no such button on gamepad
[thread 00000002][I][55658]: obj 49: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 85
[thread 00000002][W][55658]: couldn't map button at data struture offset 85, no such button on gamepad
[thread 00000002][I][55658]: obj 50: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 86
[thread 00000002][W][55658]: couldn't map button at data struture offset 86, no such button on gamepad
[thread 00000002][I][55658]: obj 51: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 87
[thread 00000002][W][55658]: couldn't map button at data struture offset 87, no such button on gamepad
[thread 00000002][I][55658]: obj 52: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 88
[thread 00000002][W][55658]: couldn't map button at data struture offset 88, no such button on gamepad
[thread 00000002][I][55658]: obj 53: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 89
[thread 00000002][W][55658]: couldn't map button at data struture offset 89, no such button on gamepad
[thread 00000002][I][55658]: obj 54: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 90
[thread 00000002][W][55658]: couldn't map button at data struture offset 90, no such button on gamepad
[thread 00000002][I][55658]: obj 55: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 91
[thread 00000002][W][55658]: couldn't map button at data struture offset 91, no such button on gamepad
[thread 00000002][I][55658]: obj 56: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 92
[thread 00000002][W][55658]: couldn't map button at data struture offset 92, no such button on gamepad
[thread 00000002][I][55658]: obj 57: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 93
[thread 00000002][W][55658]: couldn't map button at data struture offset 93, no such button on gamepad
[thread 00000002][I][55658]: obj 58: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 94
[thread 00000002][W][55658]: couldn't map button at data struture offset 94, no such button on gamepad
[thread 00000002][I][55658]: obj 59: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 95
[thread 00000002][W][55658]: couldn't map button at data struture offset 95, no such button on gamepad
[thread 00000002][I][55658]: obj 60: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 96
[thread 00000002][W][55658]: couldn't map button at data struture offset 96, no such button on gamepad
[thread 00000002][I][55658]: obj 61: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 97
[thread 00000002][W][55658]: couldn't map button at data struture offset 97, no such button on gamepad
[thread 00000002][I][55658]: obj 62: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 98
[thread 00000002][W][55658]: couldn't map button at data struture offset 98, no such button on gamepad
[thread 00000002][I][55658]: obj 63: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 99
[thread 00000002][W][55658]: couldn't map button at data struture offset 99, no such button on gamepad
[thread 00000002][I][55658]: obj 64: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 100
[thread 00000002][W][55658]: couldn't map button at data struture offset 100, no such button on gamepad
[thread 00000002][I][55658]: obj 65: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 101
[thread 00000002][W][55658]: couldn't map button at data struture offset 101, no such button on gamepad
[thread 00000002][I][55658]: obj 66: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 102
[thread 00000002][W][55658]: couldn't map button at data struture offset 102, no such button on gamepad
[thread 00000002][I][55658]: obj 67: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 103
[thread 00000002][W][55658]: couldn't map button at data struture offset 103, no such button on gamepad
[thread 00000002][I][55658]: obj 68: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 104
[thread 00000002][W][55658]: couldn't map button at data struture offset 104, no such button on gamepad
[thread 00000002][I][55658]: obj 69: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 105
[thread 00000002][W][55658]: couldn't map button at data struture offset 105, no such button on gamepad
[thread 00000002][I][55658]: obj 70: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 106
[thread 00000002][W][55658]: couldn't map button at data struture offset 106, no such button on gamepad
[thread 00000002][I][55658]: obj 71: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 107
[thread 00000002][W][55658]: couldn't map button at data struture offset 107, no such button on gamepad
[thread 00000002][I][55658]: obj 72: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 108
[thread 00000002][W][55658]: couldn't map button at data struture offset 108, no such button on gamepad
[thread 00000002][I][55658]: obj 73: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 109
[thread 00000002][W][55658]: couldn't map button at data struture offset 109, no such button on gamepad
[thread 00000002][I][55658]: obj 74: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 110
[thread 00000002][W][55658]: couldn't map button at data struture offset 110, no such button on gamepad
[thread 00000002][I][55658]: obj 75: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 111
[thread 00000002][W][55658]: couldn't map button at data struture offset 111, no such button on gamepad
[thread 00000002][I][55658]: obj 76: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 112
[thread 00000002][W][55658]: couldn't map button at data struture offset 112, no such button on gamepad
[thread 00000002][I][55658]: obj 77: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 113
[thread 00000002][W][55658]: couldn't map button at data struture offset 113, no such button on gamepad
[thread 00000002][I][55658]: obj 78: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 114
[thread 00000002][W][55658]: couldn't map button at data struture offset 114, no such button on gamepad
[thread 00000002][I][55658]: obj 79: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 115
[thread 00000002][W][55658]: couldn't map button at data struture offset 115, no such button on gamepad
[thread 00000002][I][55658]: obj 80: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 116
[thread 00000002][W][55658]: couldn't map button at data struture offset 116, no such button on gamepad
[thread 00000002][I][55658]: obj 81: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 117
[thread 00000002][W][55658]: couldn't map button at data struture offset 117, no such button on gamepad
[thread 00000002][I][55658]: obj 82: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 118
[thread 00000002][W][55658]: couldn't map button at data struture offset 118, no such button on gamepad
[thread 00000002][I][55658]: obj 83: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 119
[thread 00000002][W][55658]: couldn't map button at data struture offset 119, no such button on gamepad
[thread 00000002][I][55658]: obj 84: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 120
[thread 00000002][W][55658]: couldn't map button at data struture offset 120, no such button on gamepad
[thread 00000002][I][55658]: obj 85: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 121
[thread 00000002][W][55658]: couldn't map button at data struture offset 121, no such button on gamepad
[thread 00000002][I][55658]: obj 86: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 122
[thread 00000002][W][55658]: couldn't map button at data struture offset 122, no such button on gamepad
[thread 00000002][I][55658]: obj 87: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 123
[thread 00000002][W][55658]: couldn't map button at data struture offset 123, no such button on gamepad
[thread 00000002][I][55658]: obj 88: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 124
[thread 00000002][W][55658]: couldn't map button at data struture offset 124, no such button on gamepad
[thread 00000002][I][55658]: obj 89: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 125
[thread 00000002][W][55658]: couldn't map button at data struture offset 125, no such button on gamepad
[thread 00000002][I][55658]: obj 90: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 126
[thread 00000002][W][55658]: couldn't map button at data struture offset 126, no such button on gamepad
[thread 00000002][I][55658]: obj 91: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 127
[thread 00000002][W][55658]: couldn't map button at data struture offset 127, no such button on gamepad
[thread 00000002][I][55658]: obj 92: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 128
[thread 00000002][W][55658]: couldn't map button at data struture offset 128, no such button on gamepad
[thread 00000002][I][55658]: obj 93: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 129
[thread 00000002][W][55658]: couldn't map button at data struture offset 129, no such button on gamepad
[thread 00000002][I][55658]: obj 94: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 130
[thread 00000002][W][55658]: couldn't map button at data struture offset 130, no such button on gamepad
[thread 00000002][I][55658]: obj 95: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 131
[thread 00000002][W][55658]: couldn't map button at data struture offset 131, no such button on gamepad
[thread 00000002][I][55658]: obj 96: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 132
[thread 00000002][W][55658]: couldn't map button at data struture offset 132, no such button on gamepad
[thread 00000002][I][55658]: obj 97: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 133
[thread 00000002][W][55658]: couldn't map button at data struture offset 133, no such button on gamepad
[thread 00000002][I][55658]: obj 98: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 134
[thread 00000002][W][55658]: couldn't map button at data struture offset 134, no such button on gamepad
[thread 00000002][I][55658]: obj 99: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 135
[thread 00000002][W][55658]: couldn't map button at data struture offset 135, no such button on gamepad
[thread 00000002][I][55658]: obj 100: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 136
[thread 00000002][W][55658]: couldn't map button at data struture offset 136, no such button on gamepad
[thread 00000002][I][55658]: obj 101: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 137
[thread 00000002][W][55658]: couldn't map button at data struture offset 137, no such button on gamepad
[thread 00000002][I][55658]: obj 102: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 138
[thread 00000002][W][55658]: couldn't map button at data struture offset 138, no such button on gamepad
[thread 00000002][I][55658]: obj 103: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 139
[thread 00000002][W][55658]: couldn't map button at data struture offset 139, no such button on gamepad
[thread 00000002][I][55658]: obj 104: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 140
[thread 00000002][W][55658]: couldn't map button at data struture offset 140, no such button on gamepad
[thread 00000002][I][55658]: obj 105: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 141
[thread 00000002][W][55658]: couldn't map button at data struture offset 141, no such button on gamepad
[thread 00000002][I][55658]: obj 106: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 142
[thread 00000002][W][55658]: couldn't map button at data struture offset 142, no such button on gamepad
[thread 00000002][I][55658]: obj 107: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 143
[thread 00000002][W][55658]: couldn't map button at data struture offset 143, no such button on gamepad
[thread 00000002][I][55658]: obj 108: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 144
[thread 00000002][W][55658]: couldn't map button at data struture offset 144, no such button on gamepad
[thread 00000002][I][55658]: obj 109: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 145
[thread 00000002][W][55658]: couldn't map button at data struture offset 145, no such button on gamepad
[thread 00000002][I][55658]: obj 110: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 146
[thread 00000002][W][55658]: couldn't map button at data struture offset 146, no such button on gamepad
[thread 00000002][I][55658]: obj 111: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 147
[thread 00000002][W][55658]: couldn't map button at data struture offset 147, no such button on gamepad
[thread 00000002][I][55658]: obj 112: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 148
[thread 00000002][W][55658]: couldn't map button at data struture offset 148, no such button on gamepad
[thread 00000002][I][55658]: obj 113: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 149
[thread 00000002][W][55658]: couldn't map button at data struture offset 149, no such button on gamepad
[thread 00000002][I][55658]: obj 114: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 150
[thread 00000002][W][55658]: couldn't map button at data struture offset 150, no such button on gamepad
[thread 00000002][I][55658]: obj 115: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 151
[thread 00000002][W][55658]: couldn't map button at data struture offset 151, no such button on gamepad
[thread 00000002][I][55658]: obj 116: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 152
[thread 00000002][W][55658]: couldn't map button at data struture offset 152, no such button on gamepad
[thread 00000002][I][55658]: obj 117: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 153
[thread 00000002][W][55658]: couldn't map button at data struture offset 153, no such button on gamepad
[thread 00000002][I][55658]: obj 118: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 154
[thread 00000002][W][55658]: couldn't map button at data struture offset 154, no such button on gamepad
[thread 00000002][I][55658]: obj 119: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 155
[thread 00000002][W][55658]: couldn't map button at data struture offset 155, no such button on gamepad
[thread 00000002][I][55658]: obj 120: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 156
[thread 00000002][W][55658]: couldn't map button at data struture offset 156, no such button on gamepad
[thread 00000002][I][55658]: obj 121: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 157
[thread 00000002][W][55658]: couldn't map button at data struture offset 157, no such button on gamepad
[thread 00000002][I][55658]: obj 122: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 158
[thread 00000002][W][55658]: couldn't map button at data struture offset 158, no such button on gamepad
[thread 00000002][I][55658]: obj 123: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 159
[thread 00000002][W][55658]: couldn't map button at data struture offset 159, no such button on gamepad
[thread 00000002][I][55658]: obj 124: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 160
[thread 00000002][W][55658]: couldn't map button at data struture offset 160, no such button on gamepad
[thread 00000002][I][55658]: obj 125: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 161
[thread 00000002][W][55658]: couldn't map button at data struture offset 161, no such button on gamepad
[thread 00000002][I][55658]: obj 126: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 162
[thread 00000002][W][55658]: couldn't map button at data struture offset 162, no such button on gamepad
[thread 00000002][I][55658]: obj 127: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 163
[thread 00000002][W][55658]: couldn't map button at data struture offset 163, no such button on gamepad
[thread 00000002][I][55658]: obj 128: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 164
[thread 00000002][W][55658]: couldn't map button at data struture offset 164, no such button on gamepad
[thread 00000002][I][55658]: obj 129: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 165
[thread 00000002][W][55658]: couldn't map button at data struture offset 165, no such button on gamepad
[thread 00000002][I][55658]: obj 130: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 166
[thread 00000002][W][55658]: couldn't map button at data struture offset 166, no such button on gamepad
[thread 00000002][I][55658]: obj 131: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 167
[thread 00000002][W][55658]: couldn't map button at data struture offset 167, no such button on gamepad
[thread 00000002][I][55658]: obj 132: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 168
[thread 00000002][W][55658]: couldn't map button at data struture offset 168, no such button on gamepad
[thread 00000002][I][55658]: obj 133: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 169
[thread 00000002][W][55658]: couldn't map button at data struture offset 169, no such button on gamepad
[thread 00000002][I][55658]: obj 134: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 170
[thread 00000002][W][55658]: couldn't map button at data struture offset 170, no such button on gamepad
[thread 00000002][I][55658]: obj 135: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 171
[thread 00000002][W][55658]: couldn't map button at data struture offset 171, no such button on gamepad
[thread 00000002][I][55658]: obj 136: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 172
[thread 00000002][W][55658]: couldn't map button at data struture offset 172, no such button on gamepad
[thread 00000002][I][55658]: obj 137: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 173
[thread 00000002][W][55658]: couldn't map button at data struture offset 173, no such button on gamepad
[thread 00000002][I][55658]: obj 138: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 174
[thread 00000002][W][55658]: couldn't map button at data struture offset 174, no such button on gamepad
[thread 00000002][I][55658]: obj 139: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 175
[thread 00000002][W][55658]: couldn't map button at data struture offset 175, no such button on gamepad
[thread 00000002][I][55658]: obj 140: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 176
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 176
[thread 00000002][I][55658]: obj 141: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 180
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 180
[thread 00000002][I][55658]: obj 142: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 184
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 184
[thread 00000002][I][55658]: obj 143: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 188
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 188
[thread 00000002][I][55658]: obj 144: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 192
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 192
[thread 00000002][I][55658]: obj 145: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 196
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 196
[thread 00000002][I][55658]: obj 146: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 24
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55658]: obj 147: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55658]: obj 148: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 208
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 208
[thread 00000002][I][55658]: obj 149: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 212
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 212
[thread 00000002][I][55658]: obj 150: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 216
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 216
[thread 00000002][I][55658]: obj 151: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 220
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 220
[thread 00000002][I][55658]: obj 152: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 224
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 224
[thread 00000002][I][55658]: obj 153: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 228
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 228
[thread 00000002][I][55658]: obj 154: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 24
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55658]: obj 155: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55658]: obj 156: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 240
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 240
[thread 00000002][I][55658]: obj 157: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 244
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 244
[thread 00000002][I][55658]: obj 158: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 248
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 248
[thread 00000002][I][55658]: obj 159: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 252
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 252
[thread 00000002][I][55658]: obj 160: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 256
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 256
[thread 00000002][I][55658]: obj 161: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 260
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 260
[thread 00000002][I][55658]: obj 162: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 24
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55658]: obj 163: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55800]: ===enforcing log flush===