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(Linux) Gamepad button press crashes game, also error report dialog doesn't work
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Description

I had to make an account here because the error report dialog fails to send with a "couldn't resolve host name" error!

Here is my original report comment:

Running on Fedora Linux. Game starts up, no problem. Plug in my generic gamepad, no problem. Press a button on the gamepad, crash.

The gamepad has 6 axes and 13 buttons, but in the error log it seems this has been detected as 164 objects. It sets up 8 axes, 4 'pov', and 15 buttons, then (understandably) fails to set up the rest of them with a 'no such button on gamepad' result.

It's interesting that there are two gampad devices detected, one (/dev/input/event27) is accepted and the other (/dev/input/js0) is rejected as not being usable. The device that it rejects is the one typically used by other games.

Feel free to contact me at iforce2d@gmail.com for further discussion. I'm developing a HOTAS-like device that I would like to confirm will work with as many milsim style games as possible, but especially Arma3 since that's my personal favorite.

Here is the error log:

System Information:
OS Version:
Linux Distribution: Fedora Linux 35 (Thirty Five)
Kernel Version: 5.15.7-200.fc35.x86_64 #1 SMP Wed Dec 8 19:00:47 UTC 2021

Hardware Info:
Machine Type System manufacturer System Product Name System Version
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
CPU Speed 3800 MHz
CPU Physical Cores 4
CPU Logical Cores 4
Physical Memory 16316244 KiB
Virtual Memory 12509176 KiB

Crash Dump:
667d8c15-fae4-4334-43a9da3f-2a5d57fc.dmp (440488 bytes)

Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][266]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][266]: Default allowed number of simultaneously open files in the system is 9816.
[thread ffffffff][I][266]: Current memlock limit is 16777216.
[thread ffffffff][I][266]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread 00000001][I][267]: Linux kernel version: 5.15.7-200.fc35.x86_64
[thread 00000001][I][267]: Linux glibc version: 2.34
[thread 00000001][I][286]: Forcing OpenGL Core context usage
[thread 00000001][I][330]: OpenGL Core context version 4.1 detected
[thread 00000001][I][395]: OpenGL information:
[thread 00000001][I][395]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000001][I][395]: vendor: NVIDIA Corporation
[thread 00000001][I][395]: version: 4.1.0 NVIDIA 470.94
[thread 00000001][I][395]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][395]: Detected NVidia card
[thread 00000001][I][395]: Max surface size: 16384
[thread 00000001][I][395]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][395]: Supported and usable: texture_storage: yes
[thread 00000001][I][395]: Supported and usable: copy_image: yes
[thread 00000001][I][395]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][395]: Supported and usable: texture_view: yes
[thread 00000001][I][395]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][395]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][395]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][395]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][395]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][395]: Supported and usable: clear_buffer_object: yes
[thread 00000001][I][395]: Supported and usable: clear_texture: yes
[thread 00000001][I][395]: Supported and usable: get_program_binary: yes
[thread 00000001][I][395]: Available texture memory (from NVidia extension): 2097152 kB
[thread 00000001][I][395]: Multisample textures test:
[thread 00000001][I][395]: GL_R3_G3_B2 (0x2a10): 32 samples
[thread 00000001][I][395]: GL_RGB4 (0x804f): 0 samples
[thread 00000001][I][395]: GL_RGB5 (0x8050): 0 samples
[thread 00000001][I][395]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][395]: GL_RGBA4 (0x8056): 32 samples
[thread 00000001][I][395]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][395]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][395]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][395]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][395]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][395]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][395]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples
[thread 00000001][I][395]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][395]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][395]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][395]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][395]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][395]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][395]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][395]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][395]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][395]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][395]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][395]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][395]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][395]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][395]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][395]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][395]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][395]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][395]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][395]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][395]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples
[thread 00000001][I][395]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples
[thread 00000001][I][395]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples
[thread 00000001][I][395]: GL_RGBA32F (0x8814): 32 samples
[thread 00000001][I][395]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][396]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][396]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][396]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][396]: GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][396]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][396]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][396]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][396]: GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][396]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][396]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][396]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][396]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][396]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][396]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][396]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][396]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples
[thread 00000001][I][396]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][396]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][396]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][396]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][396]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][396]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][396]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][396]: Multisample renderbuffers test:
[thread 00000001][I][396]: GL_R3_G3_B2 (0x2a10): 32 samples
[thread 00000001][I][396]: GL_RGB4 (0x804f): 32 samples
[thread 00000001][I][396]: GL_RGB5 (0x8050): 32 samples
[thread 00000001][I][396]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][396]: GL_RGBA4 (0x8056): 32 samples
[thread 00000001][I][396]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][396]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][396]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][396]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples
[thread 00000001][I][396]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][396]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][396]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][396]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][396]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][396]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][396]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][396]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][396]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][396]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][396]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][396]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][396]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][396]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][396]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][396]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][396]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][396]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][396]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][396]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
[thread 00000001][I][396]: GL_RGBA32F (0x8814): 32 samples
[thread 00000001][I][396]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][396]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][396]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][396]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][396]: GL_RGB9_E5 (0x8c3d): 32 samples
[thread 00000001][I][396]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][396]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
[thread 00000001][I][396]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
[thread 00000001][I][396]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][396]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][396]: GL_RGB565 (0x8d62): 32 samples
[thread 00000001][I][396]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][397]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][397]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][397]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][397]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][397]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][397]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][397]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][397]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
[thread 00000001][I][397]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
[thread 00000001][I][397]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][397]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][397]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][397]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][397]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][397]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][397]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][399]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux
03000000830400004057000011010000,STMicroelectronics Composite CDC HID,a:b0,b:b1,leftx:a0,lefty:a1,crc:cc6b,
03000000830400005757000011010000,STMicroelectronics FeelCustom OpenJoy,a:b0,b:b1,leftx:a0,lefty:a1,crc:5a04,
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000830400004057000011010000
[thread 00000001][I][399]: Gamepad mapping: unrecognized control name 'crc'
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000830400005757000011010000
[thread 00000001][I][399]: Gamepad mapping: unrecognized control name 'crc'
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][399]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
[thread 00000001][I][400]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
[thread 00000001][I][411]: Command line: '"C:\home\chris\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'msimg32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'windowscodecs.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'winmm.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'version.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'iphlpapi.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'kernel32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'user32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'gdi32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'advapi32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'shell32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'ole32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'wintrust.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'ws2_32.dll'
[thread 00000001][I][792]: DLL LOADING: Using internal library 'imagehlp.dll'
[thread 00000001][I][844]: DLL LOADING: Using internal library 'ntdll.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
[thread 00000001][I][845]: DLL LOADING: Using internal library 'kernelbase.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'shlwapi.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'xinput1_3.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'd3d11.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'd3d10.dll'
[thread 00000001][I][846]: DLL LOADING: Using internal library 'dxgi.dll'
[thread 00000001][I][849]: DLL LOADING: Using internal library 'dinput8.dll'
[thread 00000001][I][850]: DLL LOADING: Using internal library 'crypt32.dll'
[thread 00000002][I][880]: TomCrypt initializing...
[thread 00000002][I][880]: TomCrypt initialized
[thread 00000002][I][880]: DLL_PROCESS_ATTACH start.
[thread 00000002][W][880]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000002][I][880]: DLL_PROCESS_ATTACH done.
[thread 00000002][I][890]: DLL LOADING: Using internal library 'psapi.dll'
[thread 00000002][W][891]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
[thread 00000002][W][913]: eON_GetProcAddress() for module 0x3a40000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
[thread 00000002][W][913]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a4b028. Handle it.
[thread 00000002][W][913]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][915]: DLL LOADING: Using internal library 'steam_api64.dll'
[thread 00000002][W][916]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000002][W][916]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][922]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000002][I][926]: Enumerating COM libraries...
[thread 00000002][W][1009]: Ignoring splash screen creation command
[thread 00000002][W][1033]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][1036]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][7693]: Refreshing folder '/home/chris/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ZmyGqa\'.
[thread 00000002][I][8171]: DLL LOADING: Using internal library 'wininet.dll'
[thread 00000002][W][8171]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000002][I][8180]: Found libcurl: libcurl.so.4
[thread 00000002][I][8180]: libcurl.so.4: loaded functions.
[thread 00000002][I][8181]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.11 libidn/1.32 librtmp/2.3
[thread 00000002][W][8875]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000002][I][9561]: D3D11CreateDevice( pAdapter = 0x7f47f44a35d8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f47fa9c37c8, pFeatureLevel = 0x7f47fa9c37e0, ppImmediateContext = 0x7f47fa9c37d0 )
[thread 00000002][I][9561]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f47f44a5930 and immediate context 0x7f47f44c56e0
[thread 00000010][I][9561]: D3D11: Backend thread start
[thread 00000010][I][9703]: Direct3D -> OpenGL context information:
[thread 00000010][I][9703]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000010][I][9703]: vendor: NVIDIA Corporation
[thread 00000010][I][9703]: version: 4.1.0 NVIDIA 470.94
[thread 00000010][I][9703]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000010][I][9703]: max color attachment and draw buffers: 8
[thread 00000010][I][9703]: max texture image units: 192
[thread 00000010][I][9703]: max vertex shader uniform blocks: 14
[thread 00000010][I][9703]: max geometry shader uniform blocks: 14
[thread 00000010][I][9703]: max fragment shader uniform blocks: 14
[thread 00000010][I][9703]: max hull shader uniform blocks: 14
[thread 00000010][I][9703]: max domain shader uniform blocks: 14
[thread 00000010][I][9703]: max compute shader uniform blocks: 14
[thread 00000010][I][9703]: max viewports: 16
[thread 00000010][I][9703]: max uniform buffer bindings: 84
[thread 00000010][I][9703]: uniform buffer offset alignment: 256
[thread 00000010][I][9703]: shader storage buffer offset alignment: 16
[thread 00000010][I][9703]: max pixel shader UAVs: 8
[thread 00000010][I][9703]: max compute shader UAVs: 8
[thread 00000010][I][9703]: max UAVs: 8
[thread 00000010][I][9703]: buffer_storage support: yes
[thread 00000010][I][9703]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][9719]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000010][I][10598]: OpenGL pipelines loaded: 179
[thread 00000010][I][10598]: Precompiled shader cache loaded: binary shaders: 203, shaders: 238
[thread 00000002][I][11340]: Starting to delete D3D11 device...
[thread 00000002][I][11345]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
[thread 00000010][I][11438]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
[thread 00000010][I][11451]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
[thread 00000002][I][11451]: Immediate context deleted, deleting device.
[thread 00000002][I][11451]: Direct3D11 device deleted.
[thread 00000002][I][11451]: Deleted D3D11 device.
[thread 00000002][I][11451]: D3D11CreateDevice( pAdapter = 0x7f47f44a35d8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f47fa9c3788, pFeatureLevel = 0x7f47fa9c3778, ppImmediateContext = 0x7f47fa9c3780 )
[thread 00000002][I][11451]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f47f44a5930 and immediate context 0x7f47f44c56e0
[thread 00000011][I][11451]: D3D11: Backend thread start
[thread 00000011][I][11621]: Direct3D -> OpenGL context information:
[thread 00000011][I][11621]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000011][I][11621]: vendor: NVIDIA Corporation
[thread 00000011][I][11621]: version: 4.1.0 NVIDIA 470.94
[thread 00000011][I][11621]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000011][I][11621]: max color attachment and draw buffers: 8
[thread 00000011][I][11621]: max texture image units: 192
[thread 00000011][I][11621]: max vertex shader uniform blocks: 14
[thread 00000011][I][11621]: max geometry shader uniform blocks: 14
[thread 00000011][I][11621]: max fragment shader uniform blocks: 14
[thread 00000011][I][11621]: max hull shader uniform blocks: 14
[thread 00000011][I][11621]: max domain shader uniform blocks: 14
[thread 00000011][I][11621]: max compute shader uniform blocks: 14
[thread 00000011][I][11621]: max viewports: 16
[thread 00000011][I][11621]: max uniform buffer bindings: 84
[thread 00000011][I][11621]: uniform buffer offset alignment: 256
[thread 00000011][I][11621]: shader storage buffer offset alignment: 16
[thread 00000011][I][11621]: max pixel shader UAVs: 8
[thread 00000011][I][11621]: max compute shader UAVs: 8
[thread 00000011][I][11621]: max UAVs: 8
[thread 00000011][I][11621]: buffer_storage support: yes
[thread 00000011][I][11621]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][11622]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][I][11622]: Starting to delete D3D11 device...
[thread 00000002][I][11622]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
[thread 00000011][I][11622]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
[thread 00000002][I][11623]: Immediate context deleted, deleting device.
[thread 00000002][I][11623]: Direct3D11 device deleted.
[thread 00000002][I][11623]: Deleted D3D11 device.
[thread 00000011][I][11630]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
[thread 00000002][W][11837]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][11837]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][11861]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][11861]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139947018031520 (0x7f47f44c11a0) ) - not setting it at present, make sure it's safe.
[thread 00000002][I][11904]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000002][W][11904]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000002][I][11904]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000002][W][11905]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000002][W][11905]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000002][I][11943]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f47f44a35d8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f4727401680, ppSwapChain = 0x7f47fa9c3d78, ppDevice = 0x7f47fa9c3d80, pFeatureLevel = 0x7f47274016e8, ppImmediateContext = 0x7f47fa9c3d70 )
[thread 00000002][I][11943]: swap chain desc: width 2560, height 1440
[thread 00000002][I][11943]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f47f43b6d80 and immediate context 0x7f47f4e9eea0
[thread 00000016][I][11945]: D3D11: Backend thread start
[thread 00000016][I][12125]: Direct3D -> OpenGL context information:
[thread 00000016][I][12125]: renderer: NVIDIA GeForce GTX 670/PCIe/SSE2
[thread 00000016][I][12125]: vendor: NVIDIA Corporation
[thread 00000016][I][12125]: version: 4.1.0 NVIDIA 470.94
[thread 00000016][I][12125]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000016][I][12125]: max color attachment and draw buffers: 8
[thread 00000016][I][12125]: max texture image units: 192
[thread 00000016][I][12125]: max vertex shader uniform blocks: 14
[thread 00000016][I][12125]: max geometry shader uniform blocks: 14
[thread 00000016][I][12125]: max fragment shader uniform blocks: 14
[thread 00000016][I][12125]: max hull shader uniform blocks: 14
[thread 00000016][I][12125]: max domain shader uniform blocks: 14
[thread 00000016][I][12125]: max compute shader uniform blocks: 14
[thread 00000016][I][12125]: max viewports: 16
[thread 00000016][I][12125]: max uniform buffer bindings: 84
[thread 00000016][I][12125]: uniform buffer offset alignment: 256
[thread 00000016][I][12125]: shader storage buffer offset alignment: 16
[thread 00000016][I][12125]: max pixel shader UAVs: 8
[thread 00000016][I][12125]: max compute shader UAVs: 8
[thread 00000016][I][12125]: max UAVs: 8
[thread 00000016][I][12125]: buffer_storage support: yes
[thread 00000016][I][12125]: compressed_texture_pixel_storage support: yes
[thread 00000002][I][12138]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][I][12138]: Created new swap chain 0x7f47f4ea5c40 for device 0x7f47f4e9ebb0
[thread 00000002][I][12138]: Swap chain desc:
[thread 00000002][I][12138]: BufferDesc: Width = 2560, Height = 1440, RefreshRate = 59/1, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED
[thread 00000002][I][12138]: SampleDesc: Count = 1, Quality = 0
[thread 00000002][I][12138]: BufferUsage: DXGI_CPU_ACCESS_NONE|DXGI_USAGE_SHADER_INPUT|DXGI_USAGE_RENDER_TARGET_OUTPUT
[thread 00000002][I][12138]: BufferCount = 1, OutputWindow = 0x3, Windowed = false, SwapEffect = DXGI_SWAP_EFFECT_DISCARD
[thread 00000002][I][12138]: Flags: DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
[thread 00000002][W][12209]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
[thread 00000002][W][12209]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000016][I][12268]: OpenGL pipelines loaded: 183
[thread 00000016][I][12268]: Precompiled shader cache loaded: binary shaders: 203, shaders: 246
[thread 00000002][W][12707]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000002][W][16313]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
[thread 00000016][I][17084]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][I][18085]: eON_WindowEvent: SetFullscreenState true 0x7f47f44a3578
[thread 00000002][I][18086]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][18086]: Game stdout/err:

[thread 00000002][I][18093]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][18093]: Game stdout/err:

[thread 00000002][I][18093]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][18094]: Game stdout/err:

[thread 00000016][I][19458]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000016][I][20934]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][W][33949]: Refreshing folder '/tmp/arma3ZmyGqa/', temp folder is 'C:\tmp\arma3ZmyGqa\'.
[thread 00000016][W][35096]: No resource data for resource 0x7f47f55ee0e8, subresource 1, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f55ee0e8, subresource 2, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f55ee0e8, subresource 3, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f57151e8, subresource 1, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f57151e8, subresource 2, skipping copy!
[thread 00000016][W][35096]: No resource data for resource 0x7f47f57151e8, subresource 3, skipping copy!
[thread 00000001][I][49981]: Gamepads: New potential device at device file '/dev/input/js0'
[thread 00000001][I][50012]: Gamepads: New potential device under path '/dev/input/js0' is 'JC-U3613M - DirectInput Mode' (acquired through JSIOCGNAME)
[thread 00000001][I][50017]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'JC-U3613M - DirectInput Mode' ( errno 22 (Invalid argument) )
[thread 00000001][I][50037]: Gamepads: New potential device at device file '/dev/input/event27'
[thread 00000001][I][50037]: Gamepads: New potential device under path '/dev/input/event27' is 'JC-U3613M - DirectInput Mode'
[thread 00000001][I][50037]: Gamepads: Device GUID calculated as: 030000006e0500000320000010010000
[thread 00000001][I][50043]: Gamepads: New device added to gamepads list.
[thread 00000001][I][55655]: Gamepads: SDL mapping 030000006e0500000320000010010000 present, device 'JC-U3613M - DirectInput Mode' active
[thread 00000002][I][55657]: data format: num objs 164
[thread 00000002][I][55657]: obj 0: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 0
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 0
[thread 00000002][I][55657]: obj 1: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 4
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 4
[thread 00000002][I][55657]: obj 2: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 8
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 8
[thread 00000002][I][55657]: obj 3: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 12
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 12
[thread 00000002][I][55657]: obj 4: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 16
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 16
[thread 00000002][I][55657]: obj 5: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 20
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 20
[thread 00000002][I][55657]: obj 6: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 24
[thread 00000002][I][55657]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55657]: obj 7: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 256 (0x100), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55658]: obj 8: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 32
[thread 00000002][I][55658]: added pov, offset 32
[thread 00000002][I][55658]: obj 9: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 36
[thread 00000002][I][55658]: added pov, offset 36
[thread 00000002][I][55658]: obj 10: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 40
[thread 00000002][I][55658]: added pov, offset 40
[thread 00000002][I][55658]: obj 11: GUID 0x2686568, type 2164260624 (0x80ffff10), flags 0 (0), offset 44
[thread 00000002][I][55658]: added pov, offset 44
[thread 00000002][I][55658]: obj 12: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 48
[thread 00000002][I][55658]: added button, elem usage 0, offset 48, size 1
[thread 00000002][I][55658]: obj 13: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 49
[thread 00000002][I][55658]: added button, elem usage 1, offset 49, size 1
[thread 00000002][I][55658]: obj 14: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 50
[thread 00000002][I][55658]: added button, elem usage 2, offset 50, size 1
[thread 00000002][I][55658]: obj 15: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 51
[thread 00000002][I][55658]: added button, elem usage 3, offset 51, size 1
[thread 00000002][I][55658]: obj 16: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 52
[thread 00000002][I][55658]: added button, elem usage 4, offset 52, size 1
[thread 00000002][I][55658]: obj 17: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 53
[thread 00000002][I][55658]: added button, elem usage 5, offset 53, size 1
[thread 00000002][I][55658]: obj 18: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 54
[thread 00000002][I][55658]: added button, elem usage 6, offset 54, size 1
[thread 00000002][I][55658]: obj 19: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 55
[thread 00000002][I][55658]: added button, elem usage 7, offset 55, size 1
[thread 00000002][I][55658]: obj 20: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 56
[thread 00000002][I][55658]: added button, elem usage 8, offset 56, size 1
[thread 00000002][I][55658]: obj 21: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 57
[thread 00000002][I][55658]: added button, elem usage 9, offset 57, size 1
[thread 00000002][I][55658]: obj 22: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 58
[thread 00000002][I][55658]: added button, elem usage 10, offset 58, size 1
[thread 00000002][I][55658]: obj 23: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 59
[thread 00000002][I][55658]: added button, elem usage 11, offset 59, size 1
[thread 00000002][I][55658]: obj 24: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 60
[thread 00000002][I][55658]: added button, elem usage 12, offset 60, size 1
[thread 00000002][I][55658]: obj 25: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 61
[thread 00000002][I][55658]: added button, elem usage 13, offset 61, size 1
[thread 00000002][I][55658]: obj 26: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 62
[thread 00000002][I][55658]: added button, elem usage 14, offset 62, size 1
[thread 00000002][I][55658]: obj 27: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 63
[thread 00000002][W][55658]: couldn't map button at data struture offset 63, no such button on gamepad
[thread 00000002][I][55658]: obj 28: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 64
[thread 00000002][W][55658]: couldn't map button at data struture offset 64, no such button on gamepad
[thread 00000002][I][55658]: obj 29: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 65
[thread 00000002][W][55658]: couldn't map button at data struture offset 65, no such button on gamepad
[thread 00000002][I][55658]: obj 30: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 66
[thread 00000002][W][55658]: couldn't map button at data struture offset 66, no such button on gamepad
[thread 00000002][I][55658]: obj 31: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 67
[thread 00000002][W][55658]: couldn't map button at data struture offset 67, no such button on gamepad
[thread 00000002][I][55658]: obj 32: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 68
[thread 00000002][W][55658]: couldn't map button at data struture offset 68, no such button on gamepad
[thread 00000002][I][55658]: obj 33: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 69
[thread 00000002][W][55658]: couldn't map button at data struture offset 69, no such button on gamepad
[thread 00000002][I][55658]: obj 34: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 70
[thread 00000002][W][55658]: couldn't map button at data struture offset 70, no such button on gamepad
[thread 00000002][I][55658]: obj 35: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 71
[thread 00000002][W][55658]: couldn't map button at data struture offset 71, no such button on gamepad
[thread 00000002][I][55658]: obj 36: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 72
[thread 00000002][W][55658]: couldn't map button at data struture offset 72, no such button on gamepad
[thread 00000002][I][55658]: obj 37: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 73
[thread 00000002][W][55658]: couldn't map button at data struture offset 73, no such button on gamepad
[thread 00000002][I][55658]: obj 38: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 74
[thread 00000002][W][55658]: couldn't map button at data struture offset 74, no such button on gamepad
[thread 00000002][I][55658]: obj 39: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 75
[thread 00000002][W][55658]: couldn't map button at data struture offset 75, no such button on gamepad
[thread 00000002][I][55658]: obj 40: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 76
[thread 00000002][W][55658]: couldn't map button at data struture offset 76, no such button on gamepad
[thread 00000002][I][55658]: obj 41: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 77
[thread 00000002][W][55658]: couldn't map button at data struture offset 77, no such button on gamepad
[thread 00000002][I][55658]: obj 42: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 78
[thread 00000002][W][55658]: couldn't map button at data struture offset 78, no such button on gamepad
[thread 00000002][I][55658]: obj 43: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 79
[thread 00000002][W][55658]: couldn't map button at data struture offset 79, no such button on gamepad
[thread 00000002][I][55658]: obj 44: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 80
[thread 00000002][W][55658]: couldn't map button at data struture offset 80, no such button on gamepad
[thread 00000002][I][55658]: obj 45: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 81
[thread 00000002][W][55658]: couldn't map button at data struture offset 81, no such button on gamepad
[thread 00000002][I][55658]: obj 46: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 82
[thread 00000002][W][55658]: couldn't map button at data struture offset 82, no such button on gamepad
[thread 00000002][I][55658]: obj 47: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 83
[thread 00000002][W][55658]: couldn't map button at data struture offset 83, no such button on gamepad
[thread 00000002][I][55658]: obj 48: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 84
[thread 00000002][W][55658]: couldn't map button at data struture offset 84, no such button on gamepad
[thread 00000002][I][55658]: obj 49: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 85
[thread 00000002][W][55658]: couldn't map button at data struture offset 85, no such button on gamepad
[thread 00000002][I][55658]: obj 50: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 86
[thread 00000002][W][55658]: couldn't map button at data struture offset 86, no such button on gamepad
[thread 00000002][I][55658]: obj 51: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 87
[thread 00000002][W][55658]: couldn't map button at data struture offset 87, no such button on gamepad
[thread 00000002][I][55658]: obj 52: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 88
[thread 00000002][W][55658]: couldn't map button at data struture offset 88, no such button on gamepad
[thread 00000002][I][55658]: obj 53: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 89
[thread 00000002][W][55658]: couldn't map button at data struture offset 89, no such button on gamepad
[thread 00000002][I][55658]: obj 54: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 90
[thread 00000002][W][55658]: couldn't map button at data struture offset 90, no such button on gamepad
[thread 00000002][I][55658]: obj 55: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 91
[thread 00000002][W][55658]: couldn't map button at data struture offset 91, no such button on gamepad
[thread 00000002][I][55658]: obj 56: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 92
[thread 00000002][W][55658]: couldn't map button at data struture offset 92, no such button on gamepad
[thread 00000002][I][55658]: obj 57: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 93
[thread 00000002][W][55658]: couldn't map button at data struture offset 93, no such button on gamepad
[thread 00000002][I][55658]: obj 58: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 94
[thread 00000002][W][55658]: couldn't map button at data struture offset 94, no such button on gamepad
[thread 00000002][I][55658]: obj 59: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 95
[thread 00000002][W][55658]: couldn't map button at data struture offset 95, no such button on gamepad
[thread 00000002][I][55658]: obj 60: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 96
[thread 00000002][W][55658]: couldn't map button at data struture offset 96, no such button on gamepad
[thread 00000002][I][55658]: obj 61: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 97
[thread 00000002][W][55658]: couldn't map button at data struture offset 97, no such button on gamepad
[thread 00000002][I][55658]: obj 62: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 98
[thread 00000002][W][55658]: couldn't map button at data struture offset 98, no such button on gamepad
[thread 00000002][I][55658]: obj 63: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 99
[thread 00000002][W][55658]: couldn't map button at data struture offset 99, no such button on gamepad
[thread 00000002][I][55658]: obj 64: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 100
[thread 00000002][W][55658]: couldn't map button at data struture offset 100, no such button on gamepad
[thread 00000002][I][55658]: obj 65: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 101
[thread 00000002][W][55658]: couldn't map button at data struture offset 101, no such button on gamepad
[thread 00000002][I][55658]: obj 66: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 102
[thread 00000002][W][55658]: couldn't map button at data struture offset 102, no such button on gamepad
[thread 00000002][I][55658]: obj 67: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 103
[thread 00000002][W][55658]: couldn't map button at data struture offset 103, no such button on gamepad
[thread 00000002][I][55658]: obj 68: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 104
[thread 00000002][W][55658]: couldn't map button at data struture offset 104, no such button on gamepad
[thread 00000002][I][55658]: obj 69: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 105
[thread 00000002][W][55658]: couldn't map button at data struture offset 105, no such button on gamepad
[thread 00000002][I][55658]: obj 70: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 106
[thread 00000002][W][55658]: couldn't map button at data struture offset 106, no such button on gamepad
[thread 00000002][I][55658]: obj 71: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 107
[thread 00000002][W][55658]: couldn't map button at data struture offset 107, no such button on gamepad
[thread 00000002][I][55658]: obj 72: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 108
[thread 00000002][W][55658]: couldn't map button at data struture offset 108, no such button on gamepad
[thread 00000002][I][55658]: obj 73: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 109
[thread 00000002][W][55658]: couldn't map button at data struture offset 109, no such button on gamepad
[thread 00000002][I][55658]: obj 74: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 110
[thread 00000002][W][55658]: couldn't map button at data struture offset 110, no such button on gamepad
[thread 00000002][I][55658]: obj 75: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 111
[thread 00000002][W][55658]: couldn't map button at data struture offset 111, no such button on gamepad
[thread 00000002][I][55658]: obj 76: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 112
[thread 00000002][W][55658]: couldn't map button at data struture offset 112, no such button on gamepad
[thread 00000002][I][55658]: obj 77: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 113
[thread 00000002][W][55658]: couldn't map button at data struture offset 113, no such button on gamepad
[thread 00000002][I][55658]: obj 78: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 114
[thread 00000002][W][55658]: couldn't map button at data struture offset 114, no such button on gamepad
[thread 00000002][I][55658]: obj 79: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 115
[thread 00000002][W][55658]: couldn't map button at data struture offset 115, no such button on gamepad
[thread 00000002][I][55658]: obj 80: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 116
[thread 00000002][W][55658]: couldn't map button at data struture offset 116, no such button on gamepad
[thread 00000002][I][55658]: obj 81: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 117
[thread 00000002][W][55658]: couldn't map button at data struture offset 117, no such button on gamepad
[thread 00000002][I][55658]: obj 82: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 118
[thread 00000002][W][55658]: couldn't map button at data struture offset 118, no such button on gamepad
[thread 00000002][I][55658]: obj 83: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 119
[thread 00000002][W][55658]: couldn't map button at data struture offset 119, no such button on gamepad
[thread 00000002][I][55658]: obj 84: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 120
[thread 00000002][W][55658]: couldn't map button at data struture offset 120, no such button on gamepad
[thread 00000002][I][55658]: obj 85: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 121
[thread 00000002][W][55658]: couldn't map button at data struture offset 121, no such button on gamepad
[thread 00000002][I][55658]: obj 86: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 122
[thread 00000002][W][55658]: couldn't map button at data struture offset 122, no such button on gamepad
[thread 00000002][I][55658]: obj 87: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 123
[thread 00000002][W][55658]: couldn't map button at data struture offset 123, no such button on gamepad
[thread 00000002][I][55658]: obj 88: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 124
[thread 00000002][W][55658]: couldn't map button at data struture offset 124, no such button on gamepad
[thread 00000002][I][55658]: obj 89: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 125
[thread 00000002][W][55658]: couldn't map button at data struture offset 125, no such button on gamepad
[thread 00000002][I][55658]: obj 90: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 126
[thread 00000002][W][55658]: couldn't map button at data struture offset 126, no such button on gamepad
[thread 00000002][I][55658]: obj 91: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 127
[thread 00000002][W][55658]: couldn't map button at data struture offset 127, no such button on gamepad
[thread 00000002][I][55658]: obj 92: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 128
[thread 00000002][W][55658]: couldn't map button at data struture offset 128, no such button on gamepad
[thread 00000002][I][55658]: obj 93: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 129
[thread 00000002][W][55658]: couldn't map button at data struture offset 129, no such button on gamepad
[thread 00000002][I][55658]: obj 94: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 130
[thread 00000002][W][55658]: couldn't map button at data struture offset 130, no such button on gamepad
[thread 00000002][I][55658]: obj 95: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 131
[thread 00000002][W][55658]: couldn't map button at data struture offset 131, no such button on gamepad
[thread 00000002][I][55658]: obj 96: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 132
[thread 00000002][W][55658]: couldn't map button at data struture offset 132, no such button on gamepad
[thread 00000002][I][55658]: obj 97: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 133
[thread 00000002][W][55658]: couldn't map button at data struture offset 133, no such button on gamepad
[thread 00000002][I][55658]: obj 98: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 134
[thread 00000002][W][55658]: couldn't map button at data struture offset 134, no such button on gamepad
[thread 00000002][I][55658]: obj 99: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 135
[thread 00000002][W][55658]: couldn't map button at data struture offset 135, no such button on gamepad
[thread 00000002][I][55658]: obj 100: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 136
[thread 00000002][W][55658]: couldn't map button at data struture offset 136, no such button on gamepad
[thread 00000002][I][55658]: obj 101: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 137
[thread 00000002][W][55658]: couldn't map button at data struture offset 137, no such button on gamepad
[thread 00000002][I][55658]: obj 102: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 138
[thread 00000002][W][55658]: couldn't map button at data struture offset 138, no such button on gamepad
[thread 00000002][I][55658]: obj 103: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 139
[thread 00000002][W][55658]: couldn't map button at data struture offset 139, no such button on gamepad
[thread 00000002][I][55658]: obj 104: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 140
[thread 00000002][W][55658]: couldn't map button at data struture offset 140, no such button on gamepad
[thread 00000002][I][55658]: obj 105: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 141
[thread 00000002][W][55658]: couldn't map button at data struture offset 141, no such button on gamepad
[thread 00000002][I][55658]: obj 106: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 142
[thread 00000002][W][55658]: couldn't map button at data struture offset 142, no such button on gamepad
[thread 00000002][I][55658]: obj 107: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 143
[thread 00000002][W][55658]: couldn't map button at data struture offset 143, no such button on gamepad
[thread 00000002][I][55658]: obj 108: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 144
[thread 00000002][W][55658]: couldn't map button at data struture offset 144, no such button on gamepad
[thread 00000002][I][55658]: obj 109: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 145
[thread 00000002][W][55658]: couldn't map button at data struture offset 145, no such button on gamepad
[thread 00000002][I][55658]: obj 110: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 146
[thread 00000002][W][55658]: couldn't map button at data struture offset 146, no such button on gamepad
[thread 00000002][I][55658]: obj 111: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 147
[thread 00000002][W][55658]: couldn't map button at data struture offset 147, no such button on gamepad
[thread 00000002][I][55658]: obj 112: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 148
[thread 00000002][W][55658]: couldn't map button at data struture offset 148, no such button on gamepad
[thread 00000002][I][55658]: obj 113: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 149
[thread 00000002][W][55658]: couldn't map button at data struture offset 149, no such button on gamepad
[thread 00000002][I][55658]: obj 114: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 150
[thread 00000002][W][55658]: couldn't map button at data struture offset 150, no such button on gamepad
[thread 00000002][I][55658]: obj 115: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 151
[thread 00000002][W][55658]: couldn't map button at data struture offset 151, no such button on gamepad
[thread 00000002][I][55658]: obj 116: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 152
[thread 00000002][W][55658]: couldn't map button at data struture offset 152, no such button on gamepad
[thread 00000002][I][55658]: obj 117: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 153
[thread 00000002][W][55658]: couldn't map button at data struture offset 153, no such button on gamepad
[thread 00000002][I][55658]: obj 118: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 154
[thread 00000002][W][55658]: couldn't map button at data struture offset 154, no such button on gamepad
[thread 00000002][I][55658]: obj 119: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 155
[thread 00000002][W][55658]: couldn't map button at data struture offset 155, no such button on gamepad
[thread 00000002][I][55658]: obj 120: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 156
[thread 00000002][W][55658]: couldn't map button at data struture offset 156, no such button on gamepad
[thread 00000002][I][55658]: obj 121: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 157
[thread 00000002][W][55658]: couldn't map button at data struture offset 157, no such button on gamepad
[thread 00000002][I][55658]: obj 122: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 158
[thread 00000002][W][55658]: couldn't map button at data struture offset 158, no such button on gamepad
[thread 00000002][I][55658]: obj 123: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 159
[thread 00000002][W][55658]: couldn't map button at data struture offset 159, no such button on gamepad
[thread 00000002][I][55658]: obj 124: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 160
[thread 00000002][W][55658]: couldn't map button at data struture offset 160, no such button on gamepad
[thread 00000002][I][55658]: obj 125: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 161
[thread 00000002][W][55658]: couldn't map button at data struture offset 161, no such button on gamepad
[thread 00000002][I][55658]: obj 126: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 162
[thread 00000002][W][55658]: couldn't map button at data struture offset 162, no such button on gamepad
[thread 00000002][I][55658]: obj 127: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 163
[thread 00000002][W][55658]: couldn't map button at data struture offset 163, no such button on gamepad
[thread 00000002][I][55658]: obj 128: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 164
[thread 00000002][W][55658]: couldn't map button at data struture offset 164, no such button on gamepad
[thread 00000002][I][55658]: obj 129: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 165
[thread 00000002][W][55658]: couldn't map button at data struture offset 165, no such button on gamepad
[thread 00000002][I][55658]: obj 130: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 166
[thread 00000002][W][55658]: couldn't map button at data struture offset 166, no such button on gamepad
[thread 00000002][I][55658]: obj 131: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 167
[thread 00000002][W][55658]: couldn't map button at data struture offset 167, no such button on gamepad
[thread 00000002][I][55658]: obj 132: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 168
[thread 00000002][W][55658]: couldn't map button at data struture offset 168, no such button on gamepad
[thread 00000002][I][55658]: obj 133: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 169
[thread 00000002][W][55658]: couldn't map button at data struture offset 169, no such button on gamepad
[thread 00000002][I][55658]: obj 134: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 170
[thread 00000002][W][55658]: couldn't map button at data struture offset 170, no such button on gamepad
[thread 00000002][I][55658]: obj 135: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 171
[thread 00000002][W][55658]: couldn't map button at data struture offset 171, no such button on gamepad
[thread 00000002][I][55658]: obj 136: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 172
[thread 00000002][W][55658]: couldn't map button at data struture offset 172, no such button on gamepad
[thread 00000002][I][55658]: obj 137: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 173
[thread 00000002][W][55658]: couldn't map button at data struture offset 173, no such button on gamepad
[thread 00000002][I][55658]: obj 138: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 174
[thread 00000002][W][55658]: couldn't map button at data struture offset 174, no such button on gamepad
[thread 00000002][I][55658]: obj 139: GUID (nil), type 2164260620 (0x80ffff0c), flags 0 (0), offset 175
[thread 00000002][W][55658]: couldn't map button at data struture offset 175, no such button on gamepad
[thread 00000002][I][55658]: obj 140: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 176
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 176
[thread 00000002][I][55658]: obj 141: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 180
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 180
[thread 00000002][I][55658]: obj 142: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 184
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 184
[thread 00000002][I][55658]: obj 143: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 188
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 188
[thread 00000002][I][55658]: obj 144: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 192
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 192
[thread 00000002][I][55658]: obj 145: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 196
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 196
[thread 00000002][I][55658]: obj 146: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 24
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55658]: obj 147: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 512 (0x200), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55658]: obj 148: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 208
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 208
[thread 00000002][I][55658]: obj 149: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 212
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 212
[thread 00000002][I][55658]: obj 150: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 216
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 216
[thread 00000002][I][55658]: obj 151: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 220
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 220
[thread 00000002][I][55658]: obj 152: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 224
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 224
[thread 00000002][I][55658]: obj 153: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 228
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 228
[thread 00000002][I][55658]: obj 154: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 24
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55658]: obj 155: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 768 (0x300), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55658]: obj 156: GUID 0x26864f8, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 240
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 240
[thread 00000002][I][55658]: obj 157: GUID 0x2686508, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 244
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 244
[thread 00000002][I][55658]: obj 158: GUID 0x2686518, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 248
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 248
[thread 00000002][I][55658]: obj 159: GUID 0x2686528, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 252
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 252
[thread 00000002][I][55658]: obj 160: GUID 0x2686538, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 256
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 256
[thread 00000002][I][55658]: obj 161: GUID 0x2686548, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 260
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 260
[thread 00000002][I][55658]: obj 162: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 24
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 24
[thread 00000002][I][55658]: obj 163: GUID 0x2686558, type 2164260611 (0x80ffff03), flags 1024 (0x400), offset 28
[thread 00000002][I][55658]: added axis, elem usage 4294967295, offset 28
[thread 00000002][I][55800]: ===enforcing log flush===

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Linux x64
Operating System Version
Fedora 35
Category
Game Crash
Steps To Reproduce

Start game, plug in generic USB gamepad, press a button on the gamepad.
If the gamepad is already plugged in when the game starts up, it will kindly save you the trouble of pressing any button and crash all by itself.

Event Timeline

iforce2d created this task.Nov 26 2022, 4:59 AM