User Details
- User Since
- Jun 15 2014, 8:41 PM (458 w, 5 d)
Thu, Mar 23
Sat, Mar 18
@Geez I looked at both problems and here is the solution:
Tue, Mar 14
Some changes have occurred, but fixing is still ongoing.
Sun, Mar 12
Fri, Mar 10
Mon, Mar 6
Thu, Mar 2
@Geez Do I have to submit it as new bug report again, or just write it here is enought ?
Mar 1 2023
@Geez I can confirm that, metal material of object CementWorks_ConveyorMillB has non-zero emmisive values. And it's very disruptive in darker night setup.
Feb 26 2023
Feb 25 2023
So let's summarize it.
- Extremly slow loading of servers. Loading the furthest away servers first is a problem with Steam, but it's a new issue. The reversed loading order has only been noticeable in Dayz for a last months.
Feb 17 2023
1 year and 26 days and still not fixed. (1.20.155.766)
Feb 16 2023
This issue (launcher not show some servers) is different issue as this report. This issue is here long time, more than year, it's destroying the player bases of all server owners, and DayZ Launcher is losing users.
It's one of the biggest problems I have ever seen in DayZ's development because DayZ Launcher is now a broken entry door to the game, and players can't go through it.
@Spaggie: I think you're not understanding
I understand it very good, it's was only additional info for your reaction and my previous reply.
I know that some servers are not in a list, it's a different issue. (investigation ongoing by devs)
Spaggie: Yeah but in an either/or scenario I'd rather have updated and live servers listing than old and cranky servers
On the other hand it can push the owners to quicker updates if te want to be in the list.
It looks like nothing has changed significantly.
https://youtu.be/29BSd94TWWk
Version: 1.20.155.766
Time: 9:32
Feb 15 2023
I can confirm that.
FOV value at arrow in image have "no effect" on focus while runing. All FOV values lower(to left) have slightly oposite effect on focus while runing.
Feb 14 2023
@Geez, Steam region codes.
@jamue Yes, U-turn have no sense when you laying hidden in grass, of course. You can't mark shooter(no sense), but you can mark the place where the sound came from. Infected shouldn't know who was the shooter until he didn't see him. It's good when infected responds to sounds and visual perception only. This is how they working now. I enjoy it when, you shoot in the city and have time to hide until the infected come and can see you. I remember those times, and I'm glad they're gone when the infected would attack the nearest target only. However, in some cases a U-turn can occur today. I agree that this inaccuracy can be very frustrating, especially when you are trying to remain a hidden spectator. :(
Feb 13 2023
@Nate_LapT This issue has nothing to do with mods, it's a completely different problem. I have 4 mods.
If you read it again carefully, you will understand that the loading time is only 4 minutes, not more, and not 20 or more. You can also see it in the video.
When you submitted your ticket on October 22, 2022, the Chinese servers had not yet been filtered.
That make sense for me, because when they see somebody along the way to target, they switch to first visible target, doesn't matter who is shooting, they are following sound. The infected are not very intelligent.
Feb 12 2023
@Geez Battlemetrics have same problem to decode A2S_RULES correctly in some cases.
@Geez There is misplaced UV position in UV space of LOD4 for b_sambucusNigra_1s_summer plant.
It can be corrected in UV space or in texture file.
Feb 11 2023
Feb 6 2023
- I am only reproducing what's in game files (xml) - (see the images below)
- it was said multiple times on DayZ streams, that dynamic contaminated areas not changing loot.
NAyRAM wrote:
The launcher on experimental branch does not seem to load servers past 259. Multiple people are experiencing the exact same issue.
@mrdarn you must use filter as server:spaggie, if you use only name experimental launcher doesn't know if you mean server or map name.
Feb 5 2023
@quallensaft, maybe it's the same as not knowing that dynamic toxic zones don't spawn better loot and not chem vials at all.
We are all engaged in a continual learning process.
@quallensaft You don't need to go dynamic toxic zone, because dynamic toxic zone have same loot as without toxic gas.
You can find vials on Livonia everywhere where explosives spawning and in Underground bunker(highest chance). Lifetime is 900 sec. (15 min).
Vials are not spawning in Chernarus on public servers.
Here is example, vial can spawn in cyan/aqua color spawn points too.
Feb 2 2023
Jan 31 2023
@Geez, another for merge: https://feedback.bistudio.com/T157287
@Geez problem with walking through is, that stairs are very high on the inside with angle near to 90° in collision geometry. And problem with aiming is, that you aiming to the wall of stair, it's same as you aiming directly to the wall.
Jan 24 2023
Jan 21 2023
Jan 13 2023
@Geez video especially for you, let me know.
What type of info will be usefull for you ? (I can record video for you.)
Jan 11 2023
Jan 10 2023
@Geez same like this. https://feedback.bistudio.com/T164838
Jan 5 2023
@cavedad check end of upper bar while you writing message.
Hello Geez,
I'm very happy to hear any reaction and especially that you discuss about it internally. This is what all players need to hear.
And we look forward to your actions, which will improve the experience of the game for all of us.
I will quote the last sentence of DayZ recent tweet: "May 2023 bring nothing but the best for all of us."
Jan 4 2023
5 years ago we wanted a functional handle, we are finally closer to that.
Jan 2 2023
Great camping example was "Lights Out" event.
It's not easy loot, because there are camping players. Toxic gas is good against camping players only.
Then the players would not need to move around the map if they had loot under their noses from infected.
Jan 1 2023
@Geez, i can confirm that, it happens for lot of items. It looks like wrong evaluation of item condition.
Can confirm that, lot of buildings are higher than they should be.
Dec 31 2022
Exactly the same behavior with my RTX2080Ti, 99% of load while in loading screen.
Nov 26 2022
Nov 12 2022
Oct 25 2022
@Geez tested in 1.19 a bit changed, but not fixed, yet.
Aug 29 2022
Aug 8 2022
It feels like this.
Jun 11 2022
I had to upgrade router from Edimax BR-6478AC_v2 (Mediatek 580MHz) to TP-Link Archer AX1500 (Broadcom 1.5GHz Tri-Core) and now it can handle list over 8.000 servers without problems.
I mean it was problem of slow CPU of router.
May 14 2022
@Geez reported in 1.13. but still in 1.17 not fixed.
May 5 2022
@Jaakael default server visibility is 1375m, your first video have distance at police station 1500m, your server have modified setting by increased view distance. At this distance you will see police station in "full fog" at vanilla, that mean it's absolute unusable and bad example. You can use binoculars, but they need small fix :) https://feedback.bistudio.com/T164630
And your hunting scope zoom is at max 12x zoom and you are standing.
May 4 2022
@Jaakael videos are from 1.17 vanilla server, or it's CommunityOfflineMode ? Are you modify fog some way ?
Apr 30 2022
Apr 28 2022
Apr 27 2022
duplicate of https://feedback.bistudio.com/T164328
Apr 19 2022
Feb 1 2022
@Geez it looks that's not invisible wall, but collision with player controller collider in the head area. (object: Land_Castle_Bergfrit)
Jan 31 2022
I didn't notice that, sorry.