User Details
- User Since
- Jun 15 2014, 8:41 PM (419 w, 6 d)
Sat, Jun 11
I had to upgrade router from Edimax BR-6478AC_v2 to TP-Link Archer AX10 and now it can handle list over 8.000 servers without problems.
May 14 2022
@Geez reported in 1.13. but still in 1.17 not fixed.
May 5 2022
@Jaakael default server visibility is 1375m, your first video have distance at police station 1500m, your server have modified setting by increased view distance. At this distance you will see police station in "full fog" at vanilla, that mean it's absolute unusable and bad example. You can use binoculars, but they need small fix :) https://feedback.bistudio.com/T164630
And your hunting scope zoom is at max 12x zoom and you are standing.
May 4 2022
@Jaakael videos are from 1.17 vanilla server, or it's CommunityOfflineMode ? Are you modify fog some way ?
Apr 30 2022
Apr 28 2022
Apr 27 2022
duplicate of https://feedback.bistudio.com/T164328
Apr 19 2022
Feb 1 2022
@Geez it looks that's not invisible wall, but collision with player controller collider in the head area. (object: Land_Castle_Bergfrit)
Jan 31 2022
I didn't notice that, sorry.
Jan 28 2022
Jan 20 2022
Jan 17 2022
Jan 11 2022
@Geez it's not same with eating sounds ? When player jogging with eating and sounds stays on ground.
Jan 6 2022
Jan 5 2022
@Geez this issue is not correctly fixed even in 1.15 stable.
Dec 30 2021
Dec 29 2021
@Geez i can confirm it, it's because this fuel station door have very small active area for open/close.
Dec 27 2021
Dec 6 2021
1.15 stable, still not fixed.
Sep 23 2021
Yes, i can confirm that. It's something like last scream, but after death of infected.
Sep 17 2021
1.13 stable + 1.14 exp still not fixed.
Sep 16 2021
@Geez i mean same issue on Linux 1.14 update 3, can you confirm it ?
Sep 13 2021
Sep 12 2021
Sep 7 2021
Where was your servers hosted ?
Sep 6 2021
Sep 5 2021
same.
Apr 18 2021
This sometimes happens, there are door collision for AI inverted.
Apr 17 2021
Apr 6 2021
Mar 27 2021
@Weyland are you fixed this issue ?
Jul 11 2020
May 16 2020
Apr 30 2020
Apr 7 2020
any news ?
Mar 23 2020
Sep 1 2019
Jun 11 2019
@Geez please, are you saw this, or you skipped it ?
Jun 10 2019
Bug is back at 1.03.151658
Jun 8 2019
Jun 3 2019
May 27 2019
Dec 18 2018
I can confirm it. I was watching player shooting zombies from distance and there was same issue.
Jun 19 2018
May 17 2018
Nov 24 2016
Nov 22 2016
Same here, Elektro in-house, check video. https://youtu.be/0jMLnMGd-jU
Nov 18 2016
May 30 2016
yes of course, here they are.
May 29 2016
May 28 2016
May 11 2016
Is there something new ?
Is there something new ?
Are this types of reports usefull ? I know some other locations with similar issues. It will be reflected in new engine ? Or it need to by recreated in new engine from zero?
Agree, same here with AKM on floor.
May 10 2016
no, its problem of Battleye, like vatixerid, if DayZ using hiden Battleye "tmp0", then it's problem of DayZ, because you can't exit DayZ correctly.
Same problem here.