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Fake chinese servers are back in DayZ Launcher.
Reviewed, NormalPublic

Description

Hi devs, fake chinese servers are back in DayZ Launcher and it's annoying again.
DayZ Launcher are showing these server as full of players, but Steam returns that they are bots.

Steam API result:
players: 0
bots: 255




It may be the perfect time to start considering the use of regions in the DayZ Launcher with some IP filtering service. Steam has the option to use regions.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

raxto created this task.Sep 2 2023, 2:43 PM
Geez changed the task status from New to Reviewed.Sep 4 2023, 11:00 AM
Geez added a subscriber: Geez.

Thank you raxto.
We are aware of this and steps are being taken by our legal department.

ADZ added a subscriber: ADZ.Jan 3 2025, 2:59 PM

There has been no solution at all. Now they’re becoming even more arrogant, claiming that Bohemia doesn't have the technical ability to fix the issue and that their goal is to monopolize. Moreover, Bohemia is shifting the blame to Steam. I just want to point out that many Steam community games have found solutions to this problem, so why isn't DayZ taking similar actions

ADZ added a comment.Jan 3 2025, 3:13 PM

They previously registered fake servers in the official channels, and while the issue was resolved with an update, now they’ve started launching over 5,000+ fake servers in the community section. The developers could easily trace these malicious servers through their MOD information and ban them directly, but they’ve done nothing. This kind of malicious and unfair behavior is being allowed to persist, and as a result, the player count has even overflowed

BGZ added a subscriber: BGZ.Jan 3 2025, 5:24 PM

No one cares, let's be real.. Legal department - oh common..
What's the problem to implement same system as DZSA did?

ADZ added a comment.Jan 3 2025, 5:51 PM

Many people have been raising this issue, but I haven’t seen the developers address it directly. Most feedback posts are simply ignored. The encryption technology used for the official channels — can’t it also be applied to the community channels? Isn’t that a straightforward solution? It seems like they’re turning a blind eye to this issue because it inflates DayZ’s user data, showing over 50,000 players online. But what’s the reality? 80% of that is fake data. I truly hope I’m wrong, but this is deeply disappointing.