Currently (6:51PM CET) also the server 13245681 is early-game and already showing consistently low & decreasing server fps in the red zone, which is indicative of an incoming freeze. I'd keep an eye on this too.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Sep 13 2024
Yep it's toasted now. 17:49 CET / 5:49PM CET
In T184381#2666299, @Geez wrote:Hello byNautiic.
Can you please provide the name of the server and time of occurrence so we can check?
Regards,
Geez
Yours is a simple "copy/paste" of a forum post, which refers to many other discussions not present here.
At least you could have written a specific post for this thread.
If you feel so "good" and anxious to show your ability to survive even in the most absurd difficulties, I inform you that there are many community servers, modded, that add a whole series of various difficulties... to choose from, you can find all sorts of them.
Here we are talking about the "official" servers that are the first choice of all new players. They shouldn't be too "difficult".
Furthermore, as already suggested by someone in the forum, there are already two different "strands" of servers: "normal" & "HC".
I don't know why the difference is almost non-existent: light/dark nights & 1P/1-3P vision.
It would be a good idea to make the "normal" servers more "user friendly" for new and casual players who are just looking for some relaxing fun, and the "HC" ones with more difficulty (less slots, less weapons, less ammo, less food, more diseases, infected that kill again, etc).
And as for the supposed absurdity of storing heavy weapons in a simple hunting jacket (an opinion I share), as also suggested by other people in the forum... it would have been enough to divide the storage space into non-communicating parts, so as NOT to allow storing objects that are too large, without necessarily penalizing the space and the amount of transportable objects.
It's about "playability & verisimilitude"... not "absolute realism" (which is impossible in a simple PC video game).
thanks
it said in the latest exp update (1.26.158752):
Resolved in 1.26
Hello Nate_LapT.
You would have to change all positions of the panels in JSON or in init.c script. In case you or the modder has his own map he can rebuild the whole map in terrain builder tool.
Regards,
Geez
Unfortunately there is nothing else we can suggest at the moment.
According to the developers, this works as designed.
Thank you.
It is very likely caused by one of the mods then. We suggest disabling them one by one to find out the one that is causing it. Unfortunately we cannot help any further as any mod related issues have to be fixed by their respective creators.
Regards,
Geez
Strangely enough, the game works without mods )
@Geez Hi, thanks for the update. My plan was to test it today and crateing a Video to reproduce.
Unfortunately these dumps are unrelated to the issue you are reporting and seem to be old. Can you try deleting all your mods and run the game without mods?
Hello again. In the end we have produced this internally and confirmed!
Thank you for the report PR9INICHEK.
We have tested the issue based on the information provided but we were unfortunately unable to produce the issue on our end.
Regards,
Geez
Resolved in 1.2.1.76
Thank you! Confirmed
Hello SuicideKing.
According to the developers this behaves as intended.
Regards,
Geez
Thank you for the report PR9INICHEK.
We have tested the issue extensively based on the provided information but we were unable to reproduce the issue on our end.
Regards,
Geez
I don't think it's only at login. Yesterday I was looting a industrial area when I heard the same sound nearby. I look around for a moment and sure enough it was a construction light that had spawned there.
I was already playing for quite a while when it happened.
nevermind i fixed it
I take it this bug still exists as I am getting the same problems where recoilCoef doesnt seem to do anything, along with hit in AmmoCoef
I continued to encounter this issue when I tested the same spot with the new experimental build version 1.2.1.76 on an official game master eden lobby [13481319 (US-LA)]
Did you just log in?
This continues to be an issue on version 1.2.0.124
I tested both the soviet and US heavy machinegun nests earlier on an official game master lobby
Im not sure if there is a more up to date version but the current version on official lobbies still suffers from this issue
Sep 12 2024
But my crash happens a few seconds after I connect to the server
I have the same problem
@Yamachinu Interesting. I did not think about players running efficient kits and I do agree on your last one - attaching rank to gear selection (yes, with revamp of ranking system @kawalec ). Seeing a geared player that emanates prestige would be cool!
Hello, I'm a relatively new player(roughly 200 hours in the game), my first mission was to go to Rify which I believe is an incredible endgame area. Since my first time in a full NBC suit, I've been to Rify a few times without an NBC suit, and without dying and running back. The exploit is actually very easy, you just collect as many bandages as you can and a mask+filter. Keeping up with the bandaging in Rify isn't too bad. You can loot just about every crate and even avoid the southern zombies by entering from the north. Personally, I really enjoy the changes to inventory in the new patch, but with NBC gear taking up so much space, I don't think I could force myself to NOT do the exploit if I wanted to go to Rify even though I believe it goes against the intention of the zone.
In T181373#2648604, @Geez wrote:Resolved for one of the upcoming updates (1.2.1)
Hello xcooKx.
Please try to roll back the nvidia drivers to confirm if that is what causes the problem.
I've made suggestions in the past to move riffy or at the least make deeper water around it so you can't cheese it as a fresh spawn.
I'll try this and report back.
Reposting from discord:
Nope, not at all. Attached are a couple of captures of me launching the game and experiencing the crash. The first one is with the native launcher the second DZSA. The crash with DZSA doesn't give the same dialog but it generates the same crash log and you can see I'm able to relaunch it at the end because it's no longer attempting to run.
Thank you, can you please try the game on a different network so we can rule out an issue on your network/with your network setup?
Yes I just checked and it still says unable to find servers
As suggested to me on twitter it may be worth looking at car parts, especially the radiator, jerry can and maybe tyres. Getting a car could be very tricky going fowards. For most loot items this is causing a choice over what to carry and that is really what DayZ is about, the change to me is a good one for the game. If it literally makes it feel impossible to do an NBC run or to get a car going, then this seems bad for the overall gameplay loop. Every time you loot a house as a new spawn right now you are having to decide whether you should drop one of the items you already have, for the new item you could carry on the ground. This is cool! Where this becomes less good to me is when it is steering us to just never bother with a car, or never bother going to the gas zones. It's an unintended side effect of a very good change to the game overall IMO.
Video 1 shows normal vehicle sounds, played for the driver, video 2 shows distorted vehicle sounds from the passenger's perspective.
Video showing the bug (on Livonia 1.26.158752):
In T184306#2667126, @kekich wrote:it is the game that crashes, everything is fine with the servers, people are playing on them