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SCR_AdjustTimedFuzeAction and SCR_ExplosiveChargeComponent hardcoded 20 s (by default)
Awaiting internal Testing, NormalPublic

Description

Please provide the following when creating the Ticket:

Game Version number: 1.2.1.76 (steam)
Modded?: No
If modded, please list the mods: N/A

Issue Description:
Hi, the problem is that the fuzze time is initialized by default to 20 s at SCR_ExplosiveChargeComponent. Therefore if you change the ActionsManagerComponent/SCR_AdjustTimedFuzeAction/"min value" at 5 s by default to 20 s it still triggers at 20 s. Althou the timer adjustment is showing 5 s. The only way to "go arround this" is adjust the time to 6 s and return to 5 s then the SetFuzeTime sets to the 5 s correctrly.
I guess the easy way is to make SCR_ExplosiveChargeComponent::m_fFuzeTime an attribute so it can be adjusted manually. Not sure if it's posible for you to make it automatically get it from the ActionsManagerComponent/SCR_AdjustTimedFuzeAction/"min value".
Or maybe as a temp fix, make the "Adjust fuzze time (5s)" read the time from SCR_ExplosiveChargeComponent.
Thx.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Please include reproduction steps here!!!!

  1. Load MP_Test world.
  2. Place a {33CBDE73AB48172A}Prefabs/Weapons/Explosives/DemoBlock_M112/DemoBlock_M112.et
  3. Go to ActionsManagerComponent/SCR_AdjustTimedFuzeAction/"min value" and set it to 5 s.
  4. Play Game
  5. Go to the Demo Block look that fuzze time is said to be "Adjust fuzze time (5s)"
  6. "Arm with a time-delay fuse"
  7. It will trigger at 20 s instead of 5s.
Additional Information

Event Timeline

Piloto_Spyke updated the task description. (Show Details)
Piloto_Spyke updated the task description. (Show Details)
Geez changed the task status from New to Awaiting internal Testing.Sep 13 2024, 12:58 PM