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AI units seems to be no longer vault or open the gates in the areas with navmesh patches
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Description

Please provide the following when creating the Ticket:

Game Version number: 1.2.0.76
Modded?: (Yes/No) Yes
If modded, please list the mods: Escapists Dev

Issue Description:
During playtests of my game mode, I noticed that AI units seems to be stuck near the fences and gates relentlesly trying to diffuse them with their bodies.


I placed some objects in that particular area (Everon Power Plant) and generated navmesh patch, properly added it to AI config (both Soldiers and BTRLike).


Navmesh patch is perfectly fine


But the AI still refuse to open the gates or climb that fence.

The only suspicious thing in logs is this thing spam (196 occurences, 5 minutes of AI "assault")

13:57:24.899 WORLD        : UpdateEntities
13:57:24.899  WORLD        : Frame
13:57:24.899   SCRIPT    (E): Invalid SmartAction id!

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Place some objects in area (Power plant).
  2. Regenerate navmesh in that area.
  3. Spawn some AI squads outside this area and order them to reach center of it so they have to climb or open the gate to complete this task.

Related Objects

Event Timeline

Socrates created this task.Thu, Jul 4, 1:45 PM

do they, in addition to not vaulting the obstacle, also start to stutter-move around it, as shown here?

I describe this behaviour further here: T181274: AI weird movement behaviour



Debug tile regeneration 3x3 fixed this problem, so there's something with the patch generation.

@speedwaystar
Yeah, not here, but I'm seeing it too, especially on patrol behaviours.

@Socrates
oh, interesting. i just tested T181274: AI weird movement behaviour on the new build and it looked like it had been fixed.