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Arma 3 Activity
Jun 9 2021
What is the feature from A2?
Good answer, thank you!
Agreed, confirmed on my end; problem with the _Arma Script Profiler_ mod. When I load with ASP, crashes. When I take it out of the mix, loads fine.
Problem with a mod, not Arma
-cpuCount=4 -exThreads=1
Please remove these parameters, all they do is harm your game.
We need to manually call dlclose on linux.
So I finally got the time to check this. We already do that, we call dlclose on #shutdown via the destructor of a singleton that keeps the extensions.
Ideally I'd like the ability to this on a per unit/vehicle basis. Some scenarios perhaps where players and AI are intermixed, you don't want them to get in to a vehicle and suddenly have a logo appear on the side etc.
Seems to be the related to T82137, but the tickets is from 2015 so I'll just continoue the discussion here 🙈
Solved by Eden Editor
Solved by Eden Editor
Solved by Eden Editor. Just put them into a custom composition.
Solved by Eden Editor
Solved by Eden Editor
@Killzone_Kid You wanna fix that? ;)
Solved by Eden Editor
Solved by Eden Editor
Solved by Eden Editor
Solved by Eden Editor
Solved by Eden Editor.
Solved by Eden Editor.
Works.
They are part of headgear.
duplicated of T117851 @LouMontana (I have no power here )
Closing due to age
Not really relevant anymore.
This is intended. Not all objects benefit from being simple.
Description unclear. Closing due to age
Fixed
Script errors should be fixed not hidden.
Closing due to age
Description is unclear. No response from author.
fixed long time ago i think, any recent reports?
This was fixed.
Closing due to age
Can't reproduce.
Closing due to age. No information provided.
simulationEnabled _unit;
simulationEnabled (leader _group); does the trick.
This was resolved some versions ago.
your event needs to return false if you want to prevent further EH trigger
it tries to trigger buttonclick EH of parent, but its gone so it cannot see its own parent
Thanks!
Not necessary anymore since the introduction of import
This is one issue. I am however not sure that it's the same issue this and the other tickets are about.
Dead player drops current weapon into seperate weapon holder.
"adding" this feature would mean remove a feature thats from A2 or even older...
Won't do that
Your crashdump looked rather random, kinda like a known issue with USB sound output devices on windows 10
No repro, tested all the identity dropdown menus
This is a new feature that currently only exists on profiling branch.
Also SOGPF changed the terrain name and broke it, will be fixed today
No
Artistic freedom.
Website is wrong but who cares