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Object elevation cannot be negative
Reviewed, WishlistPublic

Description

The "elevation" field in the "edit unit" dialog in the editor will treat all negative values as zero. It should be possible to submerge objects as with the "setPos" command which treats negative z values as expected.

Details

Legacy ID
276190154
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Editor
Steps To Reproduce

Place e.g. a H-Barrier in the editor entering an elevation of -1. The H-Barrier will not be submerged.

Event Timeline

wallside edited Steps To Reproduce. (Show Details)Aug 13 2013, 8:44 PM
wallside edited Additional Information. (Show Details)
wallside set Category to Editor.
wallside set Reproducibility to N/A.
wallside set Severity to None.
wallside set Resolution to Open.
wallside set Legacy ID to 276190154.May 7 2016, 4:00 PM
B00tsy added a subscriber: B00tsy.May 7 2016, 4:00 PM

Yes that is a bit annoying. I still have to use script code to sink objects into the ground.

neokika added a subscriber: neokika.May 7 2016, 4:00 PM

Hi, thanks for the feedback.

Why do you need to sink objects into ground?

@neokika If you place large objects (e.g. H-Barrier) on uneven ground it looks better to have parts submerged than flying.

Not just H-barriers, but also buildings etc (if they will become available as empty objects in the editor).