The "elevation" field in the "edit unit" dialog in the editor will treat all negative values as zero. It should be possible to submerge objects as with the "setPos" command which treats negative z values as expected.
Description
Description
Details
Details
- Legacy ID
- 276190154
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- Editor
Steps To Reproduce
Place e.g. a H-Barrier in the editor entering an elevation of -1. The H-Barrier will not be submerged.
Event Timeline
Comment Actions
Yes that is a bit annoying. I still have to use script code to sink objects into the ground.
Comment Actions
@neokika If you place large objects (e.g. H-Barrier) on uneven ground it looks better to have parts submerged than flying.
Comment Actions
Not just H-barriers, but also buildings etc (if they will become available as empty objects in the editor).