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HE rounds (20/30/40mm) sound not rendered for each round impact.
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Description

currently when you shot HE rounds from vehicles (IFV and attack choppers) at high rate of fire, impact sound fail to be rendered for each impact, and for certain vehicles (ah99 blackfoot) it's not rendered at all.

the engine seems to skip rounds sounds if they impact at the nearly same time.

if you fire 3 round burst all three round should be audible from each others.

make as many impact sound played than rounds shot.

Details

Legacy ID
2546427572
Severity
None
Resolution
Fixed
Reproducibility
Have Not Tried
Operating System
Windows 7
Category
Sound

Event Timeline

cyrilator edited Additional Information. (Show Details)
cyrilator set Category to Sound.
cyrilator set Reproducibility to Have Not Tried.
cyrilator set Severity to None.
cyrilator set Resolution to Open.
cyrilator set Legacy ID to 2546427572.May 7 2016, 4:09 PM

Yeah I noticed this with the AH99. No sound at all when the AI fires the cannon. The gun fire is silent and the impacts are silent.

Selva added a subscriber: Selva.May 7 2016, 4:09 PM
Selva added a comment.Aug 23 2013, 6:57 PM

Typicall. Bohemia is horrible when the matter is about sounds.

Bohemia added a subscriber: Bohemia.May 7 2016, 4:09 PM

I can confirm this problem with AH99. No impact sound when the bullets hit the ground or when the gunfires.

I can reproduce this with the buzzard jet , no sound at all for bullet impact.

LouMontana closed this task as Resolved.Jun 9 2021, 10:32 AM
LouMontana updated the task description. (Show Details)
LouMontana changed Resolution from Open to Fixed.
LouMontana edited Steps To Reproduce. (Show Details)
LouMontana edited Additional Information. (Show Details)
LouMontana set Operating System to Windows 7.