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leonmrwoo
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User Since
Mar 14 2013, 3:57 AM (578 w, 5 d)

Recent Activity

May 10 2016

leonmrwoo edited Steps To Reproduce on T71578: AH99 Blackfoot under AI control produces no sound when firing the cannon..
May 10 2016, 5:49 AM · Arma 3
leonmrwoo added a comment to T71463: HE rounds (20/30/40mm) sound not rendered for each round impact..

Yeah I noticed this with the AH99. No sound at all when the AI fires the cannon. The gun fire is silent and the impacts are silent.

May 10 2016, 5:46 AM · Arma 3
leonmrwoo added a comment to T64140: Ifrit Rearview Mirrors have wrong orientation.

Yeah, 90 degrees wrong.

May 10 2016, 1:14 AM · Arma 3
leonmrwoo added a comment to T63774: Unreal Explosions In ARMA 3.

True, the textures of units, trees, the ground tesalation with small stones is all fantastic. The explosions however look very outdated. As shown in the mod videos above it's possible to fix/redesign. After all everyone playing any game/sim that involves war wants to see **** blow up. Blowing stuff up in a cool looking way is an important part of the game.

May 10 2016, 12:57 AM · Arma 3
leonmrwoo added a comment to T63623: A single white pixel is seen on screen with the RCO sight attacked to the MXM 7.62 on 2560X1440 resolution..

Forgot to mention it's visible only in first person, it's also visible on other weapons when the RCO is attached.

May 10 2016, 12:49 AM · Arma 3
leonmrwoo edited Steps To Reproduce on T63623: A single white pixel is seen on screen with the RCO sight attacked to the MXM 7.62 on 2560X1440 resolution..
May 10 2016, 12:49 AM · Arma 3
leonmrwoo added a comment to T63593: High command function missing.

Yeah can't get it to work for me either.

May 10 2016, 12:45 AM · Arma 3
leonmrwoo edited Steps To Reproduce on T63024: More under water effects..
May 10 2016, 12:27 AM · Arma 3
leonmrwoo added a comment to T62942: Cant shoot targets when they are submerged/diving. The bullets wont go through water..

As others have already said bullets cannot travel through water for very far at all. If we could ahve bullets go through a few cm of water that would be realistic but if it's between full penetration or no penetration it's the latter that is the best option.

May 10 2016, 12:21 AM · Arma 3
leonmrwoo added a comment to T62818: Helicopter MH-9 tail dissapear in first person riding in the back..

Yes saw the same thing when I reproduced the steps.

May 10 2016, 12:16 AM · Arma 3

May 9 2016

leonmrwoo added a comment to T61605: you can see the underwater environment without underwater effects when arising from the dive.

To add to this I believe it only happens with 1st person view.

May 9 2016, 11:14 PM · Arma 3
leonmrwoo added a comment to T60734: Ifrit Rearview Mirrors have wrong orientation.

Yeah, 90 degrees wrong.

May 9 2016, 9:56 PM · Arma 3
leonmrwoo added a comment to T60020: Dagr vs hunter= Hunter wins?.

Could not reproduce on my end. 1 Dagr was enough to kill a hunter.

May 9 2016, 7:23 PM · Arma 3
leonmrwoo added a comment to T59161: Flashlight too dim.

This is true for AI troops rather than the player.

May 9 2016, 6:42 PM · Arma 3
leonmrwoo added a comment to T58858: Team Killing whit no punishment..

It's annoying when it happens but the best thing about ARMA is the freedom to do everything and anything. Installing a manditory no friendly fire or friendly fire punishment would detract from the realism of the game.

May 9 2016, 4:04 PM · Arma 3