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Abillity to define mod folder in Steam Workshop
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Description

At the moment if you upload a mod to the Steam Workshop, the name is defined by the name of the Workshop item.

Please add an option to define the the folder name of the mod.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Steam Workshop
Steps To Reproduce
  1. Upload a mod to the Workshop, where the folder name differs from the Workshop name
  2. Download the mod
  3. See that the upload and download names are different.

Event Timeline

Zarrck added a subscriber: Zarrck.May 19 2021, 6:42 PM
DerZade added a subscriber: dedmen.Jun 9 2021, 2:57 PM

Seems to be the related to T82137, but the tickets is from 2015 so I'll just continoue the discussion here 🙈

I wondered how the Arma 3 Launcher chooses the name of the mod folder. After some searching I came to the following conclusion, which was more or less confirmed by @dedmen on our discord server:

The publisher creates a meta.cpp, which looks like this (there is even a meta.cpp biki entry):

protocol = 1;
publishedid = 620019431;
name = "task_force_radio";
timestamp = 5247592234769233611;

The Arma 3 Launcher then uses the name field to create a soft link within the (it just prepends an @)

It should be possible to give the mod author the ability to customize the name field.
Just add another input field for the folder name within the Arma 3 Publisher or - even better - just use the name of the folder which was selected.