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Pop-up hostage targets are indistinguishable from normal pop up targets in editor
Closed, ResolvedPublic


When placing the pop up targets marked as 'hostage' in the editor they look exactly the same as the normal pop up targets (i.e. an image of an angry CSAT soldier) when in preview {F21901}


Legacy ID
Operating System
Windows 7
Steps To Reproduce
  1. start editor in devbuild
  2. insert any player unit
  3. insert any of the targets marked as Pop up hostage targets under the "Objects (Training)" type
  4. insert a normal pop-up target
  5. observe lack of difference between the two
Additional Information

tried in editor on both stratis and altis.
all targets in the CoF challenges work normally

Event Timeline

Takelmeifter edited Additional Information. (Show Details)
Takelmeifter set Category to Editor.
Takelmeifter set Reproducibility to Always.
Takelmeifter set Severity to None.
Takelmeifter set Resolution to Open.
Takelmeifter set Legacy ID to 3977613154.May 7 2016, 4:30 PM

This is the same with the moving targets as well. I also noticed that Popup targets 1 & 3 are the same. The only difference is it's used look.

R3vo added a subscriber: R3vo.Wed, Jun 9, 2:30 PM

Solved by Eden Editor

LouMontana closed this task as Resolved.Sat, Jun 19, 11:45 PM
LouMontana edited Steps To Reproduce. (Show Details)
LouMontana edited Additional Information. (Show Details)
LouMontana set Operating System to Windows 7.