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User Since
May 18 2013, 12:16 AM (372 w, 4 d)

Recent Activity

Oct 17 2017

JKNuke12 added a comment to T73361: Checking inventory of a dead enemy.

The issue here is that when a soldier is killed, it creates a ground holder for the weapon. This ground holder has a higher priority over the body's inventory and makes it harder to access. A couple of solutions would be to change the gear drop on death to keep the weapon in the same inventory with the body, or make the body's inventory have greater priority over the ground holder with the weapon.

Oct 17 2017, 6:14 AM · Arma 3

May 10 2016

JKNuke12 edited Steps To Reproduce on T81151: No collision with side of stairs, South Kavala.
May 10 2016, 10:21 AM · Arma 3
JKNuke12 edited Steps To Reproduce on T77858: Arma 3 Launcher creates new blank profiles when selecting an existing one that has spaces in it.
May 10 2016, 8:36 AM · Arma 3
JKNuke12 edited Steps To Reproduce on T76749: Add ability to show player placed map markers on the 3D view for Zeus.
May 10 2016, 8:08 AM · Arma 3
JKNuke12 added a comment to T74194: Double image on sights.

You just have to go into your video settings and change your Depth of View down to zero. This should fix it.

May 10 2016, 7:06 AM · Arma 3
JKNuke12 added a comment to T72317: Pop-up hostage targets are indistinguishable from normal pop up targets in editor.

This is the same with the moving targets as well. I also noticed that Popup targets 1 & 3 are the same. The only difference is it's used look.

May 10 2016, 6:09 AM · Arma 3
JKNuke12 edited Steps To Reproduce on T66792: Sliding while walking and peaking left or right.
May 10 2016, 2:55 AM · Arma 3

May 9 2016

JKNuke12 added a comment to T59900: Some controls still active while chatting.

This happens for me no matter what channel I type to. I've accidentally fragged friendly players twice because of the speed needed to type would activate the throw (G*2). The compass, watch, and both leans "q" and "e" all stay active while chatting.

May 9 2016, 7:18 PM · Arma 3