That's a badass addon!
It's like my dream since arma 1 to have a map like that :')
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May 10 2016
Tested, issue present.
/upvoted
Strange.. i played a diving mission with a friend, insertion via speedboat, swim 1.5 Km to the target, do the obj and then get back and the boat was still there and it was with bad weather (high waves)
There's a little bug for speedboats.
If you exit it when it's not fully stopped, it will keep to move forward at the same speed it was.
If you come to a complete stop, instead, is going to stay exactly where it is when you exit it
Lovely steps to reproduce :D
Temporary workaround is to have another window open in background along with A3 (other than STEAM)
Agreed.
Helicopter's physX are not working as they should right now!
Possible fixes:
- Check if your drivers are up to date
- If you have a Crossfire setup (doesn't look like it from the issue text) disable the 2nd VGA
- Check the game integrity check via STEAM
Pinpointed the issue (MP Scenario).
I'm going to try explaining it with a practical example on a Co5 mission played by 2 players only to keep it short:
------------------
You have a squad made of 5 units, all playable (doesn't matter if you leave AI enabled or not).
The 1st player that joins the server takes the unit at the slot number 3, the 2nd player takes slot number 1.
At this point you would be expecting the 2nd player being squad leader and the 1st player being a subordinate unit.
Instead, you have the squad leader that is the 1st player with unit number 3.
ArmA3 assigns the SL role based on joining sequence!
Tested and always reproducible :)
Hope DEVs will see this so they wont become crazy to find why it happens
That's bugging out also when both 1 and 2 are players, if 1 is far away, n2 will shout
"1, regroup"
which kinda doesn't make any sense :-\
Question: How can you make a template without a Preview ?
:)
I think it's because of the logical steps the editor follows.
If you place an empty vehicle without anyone to board it, it's useless so it "blocks" you from doing that.
Instead if you place a Player before and empty vehicle everything is fine and the logic is executed without erros anywhere
I better like the ArmA3 one.. it's a HUD-Glasses GPS (check the tactical glasses from player customization menu) and works like a charm once you get used to it.
It allows you to keep your eyes "ready" for combat and check the GPS at the same time.
In fact, you shouldn't go around with your GPS up 24/7.
/downvoted
Modular UI is a confirmed feature anyway, so why care about it ? :P
Step lean should lead to a lower prone left/right stance, instead of the standard low prone right side only, IMO.
It's just a matter of different mag shape.
As Andersen said, MX series uses caseless rounds (shorter round in the overall) while TAVOR series doesn't.
Due to this, the 2 families of rifles use different shaped mags to accomodate the bullets in it and can't in any way be compatible each other.
It's almost the same "problem" that you would be facing when trying to use a FAL mag on a SCAR-H in real life, where the SCAR-H has different shaped mag "head" to fit with the firing mechanism
Probably a disabled feature because of the huge performance hit it would have at the current stage
+1
Better that it shows what the error is and waits for a confirmations (as it is now) IMO.
It allows mission makers / server admins to identify errors in the mission and / or players with server-streamed addons that may lead to server insability
I'd say that you confirm that you are aware of the error presence (?)
Dunno, i don't really mind it
- Check your drivers
- Disable SLI/Crossfire (if you have it)
Also yes, the main menu is intended to look like a CCTV broadcast since it's a UAV TV transmission :)
There are 2 types of grenades: RGO and MINI.
Mini are ofcourse less effective.
I confirm what oldirty said: RGO kill instantly
Nice detail you pointed out, KDN.
I have to remark the fact i've tested in Veteran mode (no extra armor)
It's more because of a AI related problem.
They don't know how to solve the AI identifying the player as friendly or enemy when wearing their faction's camo.
IMO would be an easy fix: let AI spot you based on a "timeout" that changes on distance.
Example:
within 20 meters from enemy AI > 5 seconds to be identified
between 20 and 50 meters > 20 seconds to be identified
and so on.
Just my 2cents
It's tied to the medic class.
That beep is the heart-beat sensor tool
It's correct what OP is saying but is not wrong in the game.
The real error is that the soldier ALWAYS re-cocks the gun after changing mag (check the animation from 3rd person view).
That's the real bug =)
Thanks for the WA @Inkompetent
Would be cool but would also increase server's stability issues.. ArmA2 already has problems when the server cache folder gets filled of squad.xml images.. imagine what would happen with all that shit going on in the server :-\
You can put whatever you want on whatever weapon you want, given it has a RIS.
The only attachment that you can't remove without changing the whole weapon are the bypod and the grenade launcher
There are no dedicated server files, yet.
All the servers you see are the game "standard" exe with the -server parameter
As a start you may try again and set the vehicle as unlocked, this time :)
That's because the team leader (AI) is commanding you to disembark when you get in the vehicle and you are forced to.
IIRC was the same in A2
Ah, i misunderstood the issue then :)
That's strange.. i was able to get in vehicles when i wasn't squad / team leader, but instantly "ejected" by the order to disembark from the SL/TL.
Are you sure that the vehicle lock status is set to "unlocked" in the editor ?
Also, what vehicle was it ? maybe just that particular one
.. but the player doesn't get any damage, i'd add :D
/upvoted
Just wait for a manager to see it.
Everyone, in the meantime, please down vote this issue so it gets down in the list and doesn't "distract" devs
So ?
Tought this was ArmA3's issue tracker ?
Going to ask about this matter to a friend of mine which is pilot on Nardi MD-500 (basically the italian licensed version of OH-6) which is most likely the kind of helicopter that we have in the game.
Will report as soon as i get an answer
A CH47 "tail rotor" works slightly differently from a common design helo :)
I'm sure about what in my previous comments because i had the opportunity to fly in a private ultra-light helicopter with a friend
Actually what scorpion said happens way before the overspeed state
IRL "rudder" (anti torque) wont work at higher speed.
TYPO: and i've been trained to like "you have to say Roger and Wilco together" but i've never been told to NOT use them together.
SHOULD BE:
and i've NOT been trained to like "you have to say Roger and Wilco together" but i've never been told to NOT use them together.
We are basically saying the same thing, but in 2 different ways :D
Youth:
"The way the US Army trained us was that since Wilco implies you understood, hence why you're complying with the order, not to say Roger along with it as a means to keep all non critical radio chatter to a minimum. The US considers that to be an extremely important thing, hence why we were forbidden from using it even though it's not incorrect."
Me:
"I'm Italian and i've not been trained to do like "you have to say Roger and Wilco together" but i've never been told to NOT use them together.
I personally never do that because of the implicit meaning of "i will comply" that comprehends "i've also got what you just said"."
In other words, i'm saying that i haven't been trained to say roger and wilco together but never been told to not do it neither.
Anyway, this issue has my upvote since my first comment because i also hate to hear "Roger, Wilco" :P
No need to rant. Won't be helpfull for anyone.
Let's keep this discussion constructive and helpfull for everyone.
Anyway, no, it's not the US.
I'm Italian and i've been trained to like "you have to say Roger and Wilco together" but i've never been told to NOT use them together.
I personally never do that because of the implicit meaning of "i will comply" that comprehends "i've also got what you just said".
That said, i don't recall, in the game, the US Army.
As far as i know (please correct me since you can have more knowledge about this particular aspect than me) US Army wears ACU uniforms while in the game we have Multicam uniforms
EDIT AFTER READING YOUR SECOND COMMENT:
Yes i am perfectly aware of that, hence the meaning of "Brevity Code"
I've just recalled a little detail:
actually in the game you play as NATO in the Blufor, so it's logical they use NATO procedure, therefore it's correct to hear roger-wilco as per NATO procedures.
Is 4 years serving my country's navy airforce counting for learning NATO radio procedure ?
Kinda.. i checked the link you posted and i'm not doubting about your informations / knowledge about this being genuine, but also the NATO documentation about is what i wrote (copy pasted).
I'd say that both procedures are correct (?)
From NATO brevity codes manual
ROGER:
22 - ROGER - Indicates the receipt of radio transmission; does not indicate compliance or reaction
WILCO:
39 - WILCO - Will comply with received instructions
Roger only means "i got what you're saying".
Wilco implicitly comprehends "i got what you're saying" because of the logical sense of it, but the word only means "i will do" or "i will comply", nothing else.
Roger Wilco is proper radio procedure, just never used for the logical sense withi n the word "Wilco":
I will comply (it implies that i have also understood what you said)
But basically, Roger-Wilco means just "i have understood what you said-i will comply"
Correct.
Are you sure it wasn't the enemy speedboat firing at you with the grenade launcher ?
That makes a metal-like sound when fires
How can be #yes or #no to be typed in chat be hard ?
But still, would be nice to have a vote yes/no as a shortcut on the keyboard.
More likely an unfinished feature.
/upvoted anyways because issue is present
+1 @Plaque7ch
/downvoted
It's irritating how a flashlight being used inside a room goes trough the wall of the building and illuminate the outside too, especially in PvP scenarios, where it could give away your position at miles away !
/upvoted
RTFM befor reporting issues !!
Actually, there's a manual for real in the game .......
Loved acre, would love to see it as built-in in the base game but:
- Certainly not a high priority feature
- Not an alpha stage-like request
/upvoted anyways
The advanced wounding system is a confirmed feature already and will be an upgraded version of arma2 module about it.
It's just not yet implemented !
Or just put a maxCustFileSize=0 in the server.cfg as it was for ArmA2.
It's an alpha, we don't have true dedicated servers yet and there's no BE support, yet.
There will be for sure in the retail, maybe even in beta.
Alpha stage priorities are critical engine performance and stability issues.
90% of people in here seem to have forgot about that..
NEED MORE CAPS !!
:P
Avi,
you probably don't get the "shoulder tap" use.
Think about it based on this practical example (personal experience in A2 with ACE):
We were using the in-game VOIP for a PVP dynamic campaign, was a night infiltration mission and, as you may know, the enemy side can hear your side comms when using "direct channel".
We were close to the airbase wall, obj was to destroy a plane hidden in there and we spotted 2 enemy units (players, no AI in that mission) and we couldn't talk but i did need to move back and to say that to my team mate in front of me.
I've been facing the "what to do" problem:
- Speak ? The enemy would hear me and spot us
- Write in side chat ? Wouldn't be fairplay ;)
- SHOULDER TAP! We are on ACE!
That saved the mission because i could "tell" him that i was moving and noone "heared" us
Actually bullets come out from real muzzle position.. in fact you can lean around a corner, see the center of your screen clear, shoot and notice your bullet hitting the wall because the muzzle was still obstructed
If it was really that easy this would have been added from Day1, no ?
As i said the problem wouldn't be mirroring the hands or the guns, but all the animation that will have to be made (again) from scratch with left-handed in mind !!
Just think about the vault animation, for example, and you'll get the point
Skipping trough the useless discussion that is going here above, the lack of left-handed option is mainly due to the pain that would be the rework of all the animation.
Left handed 1st person view is not just about mirroring the image of hands and the gun, but also all the animations would have to be remade from scratch
MOD's problem then.
Not an ArmA3 issue!
Congrats for the education and matureness shown, dear timziito *claps*
high priority for this ?
Seriously ?
...
In alpha stage this is not even a medium priority issue... high priority issues are low fps / general performance while urgent (aka critical) are stability issues.
May 9 2016
To me looks good.. 400 meters are not that close as some may think :P
Agreed.
Little addition for DEVs:
Runway 26 means heading between 256 and 265 degrees,
Runway 18 means heading between 176 and 185 degrees,
and so on.
Do you remember what was the mission name ?
It's probably due to the pilotCheck script that removes your gear when it returns OK so that pilots only do pilot's job !
Works just fine here.
Where / how did you test this ?
SP showcase ?
MP server ?
Custom mission ?
Editor ?
Provide as many details as possible :)
Is that (screenshot) the one at the Mike-26 site ?
I tried on some random turrets around the airbase and i can't reproduce it
That's due to the custom HALO script, same problem was in A2.
If you are on the ground or in the water you can't see "inside" your body.
What were you expecting ? a fully rendered 3D reproduction of interna parts of the body ??? >_>
Are you using any kind of custom skin/vest mod or modified FOV ini files ?
I don't have this issue nor my clan mates do
Not an ArmA3 related issue.
Mumble overlay is a 3rd party software related feature, therefore the issue is mumble side, not arma's
the drop ladder action is what actually the action label says: you drop from the ladder, which means you just let the ladder go and jump down, not glide down
What can seem to be an easy fix, could be a pain in the a** for devs ! :)
/bump
Disagree on "Normal" priority.. this is just a cosmetic issue.
/upvoted because issue present anyways
Would be a pain to code such a feature for devs.
Maybe in some later release but not a priority in Alpha stage.
/downvoted
@PSK_Whiplash
We already have 3 clacker-detonated charges.. should we also remove 2 of them because of this then ??
@B00tsy
I don't know how realistic that would be but i would expect something like that in 2035.
Would be a good idea to implement something "different" but only as far as the IR lasers from the claymore are not visible without NVG :P
Just because they are rarely used it's not a good reason to keep a perfectly realistic and quite usefull way to detonate a claymore mine (notice the classification: MINE, not CHARGE) out of a military simulation game.
For sure it's not an high priority issue but it should be fixed as soon as the real problems are dealt with.
/bump
Yup, had the same issue in MP and SP testing sessions
Would be cool, i admit that :P
/up
Actually it's only for speedboats.
Assault boats have the reverse gear working properly
As you noticed the other issue, upvote it:)
Anyways it's more like a fault on both AMD/Nvidia and ArmA's side
Old bug since OFP days (iirc).
Time to fix it, BIS ? :P
Not having the problem here.
What soundcard / headset are you using ?
I'm on a Corsair Vengeance 1500 7.1 USB and works just fine
To check the integrity just open Steam window, go in the Library, right click on ArmA3 and you'll find in the first window that pops up a "button" that says something about checking the file integrity cache.
Also, there's a thread about "strange" crashes with Window8, you may report your system details, dxdiag and .rpt file there too.
Here's the link: http://feedback.arma3.com/view.php?id=247
Check your game integrity via Steam.
There are a lot of players playing MP missions and accessing gears at crates, vehicles, personal gear, etc.
And how has this to do with ArmA3 issues ?
Are you sure you're not getting shot at and your wheels being hit ?
Also, make sure you don't hit rocks or other obstacles on the ground that may damage (flatten) your wheels.
One of the very first thing i did with a friend was racing around the whole stratis island and it was just fine !
Not happened to me in 25+ hours of playing.
Are you enforcing any kind of filter/feature from your graphic card control panel ?