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Tactical Crouch is faster than Tactical Run
Closed, ResolvedPublic

Description

The speed of tactical crouch is faster than tactical run. This is unrealistic and would cause everyone just to crouch run into combat.

Going off looks, there seems to be no speed difference between crouch running and tactical crouch running.

Details

Legacy ID
283489490
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Movement
Steps To Reproduce
  1. Grab a friend
  2. Have a race to an object, one using tactical run, the other using tactical crouch.
  3. See who wins.

Event Timeline

azz_er edited Steps To Reproduce. (Show Details)Mar 13 2013, 10:12 AM
azz_er edited Additional Information. (Show Details)
azz_er set Category to Movement.
azz_er set Reproducibility to Always.
azz_er set Severity to Minor.
azz_er set Resolution to Duplicate.
azz_er set Legacy ID to 283489490.May 7 2016, 12:29 PM

Lovely steps to reproduce :D

Jukk added a comment.Mar 13 2013, 11:41 AM

I've noticed this too and if you go to tactical crouch with a lowered pistol, your movement makes no sound: http://feedback.arma3.com/view.php?id=2208

Also there is already a ticket of this particular issue: http://feedback.arma3.com/view.php?id=3239

Agree, tactical pace in crouch should be half the speed of what it is now, or 60% or so. It's way too fast right now.

Even compare it to moving at normal speed while crouched, then switch tactical pace on and off. Pay attention to your movement speed. I'd say the difference is so negligible you may as well be in tactical pace at all times while crouched.

As far I can tell running speeds have been recently adjusted; is that issue still present?

From my own testing it looks like this is no longer the case in DEV

Khan added a subscriber: Khan.May 7 2016, 12:29 PM
Khan added a comment.May 23 2013, 10:44 AM

We are very sorry, this issue was closed as duplicate.

You can monitor this issue's progress here #3239