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Please Provide an anchor option for boats.
Reviewed, LowPublic

Description

I have been making a few dive missions and have not been able to exit a speed boat and have it stay in place.

Details

Legacy ID
4150106581
Severity
Tweak
Resolution
Open
Reproducibility
N/A
Category
Gameplay

Event Timeline

ChewieRg edited Additional Information. (Show Details)
ChewieRg set Category to Gameplay.
ChewieRg set Reproducibility to N/A.
ChewieRg set Severity to Tweak.
ChewieRg set Resolution to Open.
ChewieRg set Legacy ID to 4150106581.May 7 2016, 12:29 PM

There's a little bug for speedboats.
If you exit it when it's not fully stopped, it will keep to move forward at the same speed it was.
If you come to a complete stop, instead, is going to stay exactly where it is when you exit it

It'll keep moving no matter what. Exited when it was zero mph, and resurfaced a couple minutes later and found it moved about a mile out!

Strange.. i played a diving mission with a friend, insertion via speedboat, swim 1.5 Km to the target, do the obj and then get back and the boat was still there and it was with bad weather (high waves)

Ezcoo added a subscriber: Ezcoo.May 7 2016, 12:29 PM

+1

The water element begins to be pretty realistic already IMO, but this is one of the must-features that are lacking atm

The anchor should be visible underwater too!

OK. Tried it again last night, and the boat was still there too after making sure I set movement to 0 MPH and Engine Off. Maybe the movement was still +0.5 or +1 MPH, or maybe it was an exit quirking the MPH up. Still needs an anchor?

I also found, instead of trying to depend on reverse to throttle to a full stop, simply do a few full U-turns or quick circles, preferably away from the target and shoreline to prevent sticking or getting shot.

Like I said, I'm far from being a Navy guy. ;-)

Bug #3992 "Difficult to Stop Boats" might be relevant to this bug.

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