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'Tap' a friend on the back
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When fighting with a squad in real life and your squad is moving in tactical formations it would be useful if you could 'tap' your squad mate's shoulder to indicate that he is last/first in the line/echelon etc.

A simple indication on the screen when someone touches you would significantly increase realism and situational awareness when in chaotic combat.


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eckesicle edited Additional Information. (Show Details)
eckesicle set Category to Movement.
eckesicle set Reproducibility to N/A.
eckesicle set Severity to Feature.
eckesicle set Resolution to Open.
eckesicle set Legacy ID to 47185823.May 7 2016, 12:20 PM

This was a useful feature in ACE.

Avi added a subscriber: Avi.May 7 2016, 12:20 PM
Avi added a comment.Mar 12 2013, 11:36 AM

Don't you kidding?
Was it really useful? Because when i do hear someone's step, i face that direction and if I see friendly unit i turn my sight back in a previous direction, and if i see foe i shoot.

If someone is walking right close to your back - he's friendly, because enemy will definetely shoot you.

you probably don't get the "shoulder tap" use.

Think about it based on this practical example (personal experience in A2 with ACE):
We were using the in-game VOIP for a PVP dynamic campaign, was a night infiltration mission and, as you may know, the enemy side can hear your side comms when using "direct channel".
We were close to the airbase wall, obj was to destroy a plane hidden in there and we spotted 2 enemy units (players, no AI in that mission) and we couldn't talk but i did need to move back and to say that to my team mate in front of me.

I've been facing the "what to do" problem:

  • Speak ? The enemy would hear me and spot us
  • Write in side chat ? Wouldn't be fairplay ;)
  • SHOULDER TAP! We are on ACE!

That saved the mission because i could "tell" him that i was moving and noone "heared" us

Signed, another example situation would be the "no need for covering fire anymore" you see in (sorry for the example, it's just to make myself clear) CoD 4 when you get extracted from Chernobyl...

This video shows shoulder tapping in ARMA 2 with the ACE mod. It's at 19:38.

Jere added a subscriber: Jere.May 7 2016, 12:20 PM
Jere added a comment.Mar 16 2013, 11:36 AM

useful, up vote

A tiny bit of Writing in the top left of the screen is a bit too easy to miss.

I'm not sure how you can make physical interaction like in the Realworld in a Dynamic environment and communicate non-verbally.

There should be somekind of animation, like your head automatically orientates to the other player and he nod's at you.

It could be good for grabbing people who need to pay attention, need medical attention, give items like a Magazine or a Belt of Ammo or Grenade.

One major problem would be you could be shooting and some taps you and puts you off your aim...

The ACE Tap whilst useful is kind of limited and easily missed in the fury of combat.

calrod added a subscriber: calrod.May 7 2016, 12:20 PM

Love this. Upvoted.

I don't think the Tap on Shoulder is that useful as unless you've pre-agreed what it means no-one would know what you're trying to tell them.

I guess IRL you'd have a number of pre-agreed hand signals and could mouth words to each other but as that's not possible in Arma, I'd suggest something like a text message combined with a tap, so that you type a short message and then when you press the Tap key the player you're tapping sees the message quite clearly in the middle of his screen (or maybe the top but somewhere unmissable anyway).

ShackTac HUD helps with the problems u described, too. Both things should be in the default game IMO.

Love this, voted up. BIS should just integrate the whole ace experience into ARMA 3.

yep, at least on veteran and higher!

"A simple indication on the screen when someone touches you"

I must be the only one who laughed at that.

I think this is a good idea, though; but I would also like to see more non-verbal signals, especially when someone is not close enough to tap you.

i want the whole idea. the 3rd person tap animation.

Alex72 added a subscriber: Alex72.May 7 2016, 12:20 PM

No fan of indications on the screen. ARMA series have been a clean screen experience and worked and I think the in game VOIP has helped there as we can always communicate to each other.

It's still a problem when you don't know who it is that's talking to you though. I'd like to see something like St_HUD highlight the name of whoever's talking, which would help somewhat.

Oce added a subscriber: Oce.May 7 2016, 12:20 PM
Oce added a comment.May 22 2013, 5:20 PM

The ability to tap a team member would be very useful.

Id as say a good way to indicate a tap would be a brief icon appearing in screen, not too big to get I'm the way, also placed out of the way from cross hair. This will be a great way, though the more anal fans will complain about the UI and how it breaks the realism etc. but i believe a quick fade in and out of the icon could prove useful. Also a text based number next to icon if more than one tap for example (icon)x3 can indicate the number of taps, so if you have predefined taps, like one tap means move back, two taps mean stay, three taps mean move forward etc, it could be useful to know the amount of taps.

Hanz added a subscriber: Hanz.May 7 2016, 12:20 PM
Hanz added a comment.May 24 2013, 3:14 PM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

enex added a subscriber: enex.May 7 2016, 12:20 PM
enex added a comment.Jun 27 2013, 1:14 PM

It's not just displayed message on screen.

Your vision shake tiny quick bit enought for
you to take notice that someone tapped you.

I'm indifferent, but it just gave me the idea that maybe you can slap him on the ass after a job well done, too!

Upvoted. This feature was usefull in ase. When in heavy combat you could just tap someone to indicate we where moving when shoutning was not an option.

Icchan added a subscriber: Icchan.May 7 2016, 12:20 PM
Icchan added a comment.Aug 1 2013, 6:13 PM

Downvoted since many of ACE features will not be in the game and adds too much complexity.