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Jere
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User Since
Mar 8 2013, 6:13 PM (398 w, 2 d)

Recent Activity

May 10 2016

Jere edited Steps To Reproduce on T63590: Balcony lattices permeable surface.
May 10 2016, 12:45 AM · Arma 3
Jere added a comment to T63383: Keybinds working in chat.

Can't reproduce that on latest alpha dev, maybe already fixed?

May 10 2016, 12:39 AM · Arma 3
Jere added a comment to T63301: NLAW Lock on indicator.

I would like to have that annoying beep sound from ArmA 2 back :-)

May 10 2016, 12:36 AM · Arma 3
Jere added a comment to T63139: Option to toggle radio traffic or turn radio on/off in game by command UI.

Yes! Vote up!
There should be also a toggle to turn of the radio in MP, global & side-channel are sometimes annoying, especially if you're in an extended firefight.

May 10 2016, 12:31 AM · Arma 3
Jere added a comment to T63133: Typing message performe all action on background.

How you think this can be "resolved".
You gave - by pressing . - the command to switch to the chatbox - thats fair enough.

Down-Vote from me, you have to know what you do on the battlefield.

May 10 2016, 12:30 AM · Arma 3
Jere added a comment to T63133: Typing message performe all action on background.

Well, clearly my fault, sorry for misinterpretation :)

Thanks for clearing up the facts.

May 10 2016, 12:30 AM · Arma 3
Jere added a comment to T63131: Way too much blue in water, especially sky, and fog,.

I can't agree with the water color.
From my point it is def not to much blue.
See the depth of the coast ingame, most of Greeks island look exactly like that.

Please also see this
http://de.travello.com/f/p/2013/03/13/44424.l.jpg
http://de.travello.com/f/p/2009/09/26/32954.l.jpg
http://de.travello.com/f/p/2009/09/26/32958.l.jpg
http://de.travello.com/f/p/2009/09/26/32957.l.jpg

May 10 2016, 12:30 AM · Arma 3
Jere added a comment to T63079: dead body removed while equipment screen open causes ctd.

Unable to reproduce that too.

May 10 2016, 12:29 AM · Arma 3
Jere added a comment to T62728: Arm wiping forehead animation blinds you.

Also randomly happens in cars on the passenger side.

May 10 2016, 12:13 AM · Arma 3
Jere added a comment to T62718: Animating vehicle doors.

Such an good idea, would add some kind of open world feeling.

May 10 2016, 12:13 AM · Arma 3
Jere added a comment to T62622: "Roger WILCO" is improper radio procedure.

i also noticed that some ai member say "bingo fuel" for "understood".
Isn't that an expression from pilots to say "out of fuel for further attacks"?
Inf should not say that then.

May 10 2016, 12:08 AM · Arma 3
Jere added a comment to T62495: Player Customization - Actual Military Uniforms [Details of Uniforms/ Ideas].

Priority = Good
Severity = Fine too
Topic = I like the idea

Vote up.

May 10 2016, 12:03 AM · Arma 3
Jere added a comment to T62494: All text is very hard to read.

Please report your resolution and environment. I have a 22" @ 1080p and can't complain about the text so far.

May 10 2016, 12:03 AM · Arma 3
Jere added a comment to T62491: 'Tap' a friend on the back.

useful, up vote

May 10 2016, 12:02 AM · Arma 3

May 9 2016

Jere added a comment to T62211: Vehicle sounds to loud compared to other sounds.

Oh yeah, audio slider for vehicles would be GREAT!

May 9 2016, 11:49 PM · Arma 3
Jere edited Steps To Reproduce on T62134: Crawling on rocks makes you hover in certain places.
May 9 2016, 11:46 PM · Arma 3
Jere added a comment to T62130: Hose of hydration system looking poor.

Explain down-vote please.

May 9 2016, 11:46 PM · Arma 3
Jere edited Steps To Reproduce on T62130: Hose of hydration system looking poor.
May 9 2016, 11:46 PM · Arma 3
Jere edited Steps To Reproduce on T62122: (Injured) players in cars looking weird.
May 9 2016, 11:46 PM · Arma 3
Jere added a comment to T62089: Relatively low fps with high performance PC..

There already is an open issue for that ( #0000716 )

May 9 2016, 11:45 PM · Arma 3
Jere added a comment to T61545: Laser range adjustement (Firing Control System) for mounted weapons..

I don't like the idea of "auto-range-aiming" like you've described it, but it could be a nice idea to create a "measuring-system" which can be attached on the weapon and will give you the range you're aiming at. zeroing should be IMO still manual.

May 9 2016, 11:11 PM · Arma 3
Jere added a comment to T61541: Revolution in optical sight design?.

System dosn't allow *.gif :-(

May 9 2016, 11:11 PM · Arma 3
Jere edited Steps To Reproduce on T61541: Revolution in optical sight design?.
May 9 2016, 11:11 PM · Arma 3
Jere added a comment to T61540: Revolution in optical sight design?.

Bugtracker created this issue after an error message, this entry can be deleted, the right issue is #0003174

May 9 2016, 11:11 PM · Arma 3
Jere edited Steps To Reproduce on T61540: Revolution in optical sight design?.
May 9 2016, 11:11 PM · Arma 3
Jere added a comment to T61533: Bug reporter only alows 100 votes Up and 100 down.

resolved.

May 9 2016, 11:11 PM · Arma 3
Jere edited Steps To Reproduce on T61533: Bug reporter only alows 100 votes Up and 100 down.
May 9 2016, 11:11 PM · Arma 3
Jere added a comment to T61531: Sprint too fast and urealistic.

i would like to see jona running like a soldier in this alpha version, call the ambulance!

May 9 2016, 11:10 PM · Arma 3
Jere added a comment to T61531: Sprint too fast and urealistic.

The speed of sprint should be fine for 20 meters, after that it should go down to the speed like ArmA II have. Also charakter should need a short while to sprint that fast again, i guess.

May 9 2016, 11:10 PM · Arma 3
Jere added a comment to T61530: Be able to let go of your primary with your hands and pull out your secondary handgun in combat quickly..

Nice idea, but should be severity "feature". Voted up.

May 9 2016, 11:10 PM · Arma 3
Jere added a comment to T61527: Locked forward movement.

Yeah, had this to several times in MP but never know how i get to that.
Definitely an UP.

May 9 2016, 11:10 PM · Arma 3
Jere added a comment to T61518: Inventory system unusable in any online gamemodes.

Could you please explain that a bit more?
What kind of items you like to pick up?

May 9 2016, 11:09 PM · Arma 3
Jere added a comment to T61501: You cant take the enemys clothes.

Yep, no bug due to the geneva conventions.

May 9 2016, 11:09 PM · Arma 3
Jere added a comment to T61495: FOR GODS SAKE FIX THE HACKING ISSUES.

Up, because it is disturbing in II and should not be forget in III.
You can destroy a whole gameplay with unwanted hacking activities.

May 9 2016, 11:09 PM · Arma 3
Jere added a comment to T61025: Tripwire Mines do not detonate after several have been planted.

Noticed that too, about 10 tripwires in row in the near of sandbacks didnt let them explode.

May 9 2016, 10:39 PM · Arma 3
Jere added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

very good idea!
please also note #0003174 for additional bright/view features on opticals.

May 9 2016, 10:19 PM · Arma 3
Jere added a comment to T60617: Grass Draw distance Should be max..

Is there just one solution?
Problem is that you can spot far enemys to fast regarding the missing gras.
How is it possible to solve this, any clous?

May 9 2016, 9:51 PM · Arma 3
Jere added a comment to T60567: Add enhanced server browser features.

Missing option to save favorite servers is still annoying

May 9 2016, 9:49 PM · Arma 3
Jere added a comment to T60506: Overhaul of Squad communications.

i also noticed that some ai member say "bingo fuel" for "understood".
Isn't that an expression from pilots to say "out of fuel for further attacks"?
Inf should not say that then.

May 9 2016, 9:47 PM · Arma 3
Jere added a comment to T60467: Cartridge in chamber still not implemented.

Totally agree with Reuter.

May 9 2016, 9:45 PM · Arma 3
Jere added a comment to T60292: Suggestion for enhanced grenade throwing system (more realistic and less accidental frags).

Agree with Kid18120 (http://feedback.arma3.com/view.php?id=1925#c2625)

  • Press G, grenades is taken out (around 1 second, in this time you should be able to move). At this point you have your 'nade in hands instead of the rifle/handgun
  • Right mouse button, remove safety pin
  • Left mouse button, throw the nade. The longer you press, the more powerfull the throw will be
May 9 2016, 9:38 PM · Arma 3
Jere added a comment to T59408: Too much recoil on LMG's..

Recoil is UNREALISTIC atm, upvote.

May 9 2016, 6:54 PM · Arma 3
Jere added a comment to T59221: Bring back blinding sun.

Vote up for the sun-impacts like ArmA 2 had.

For the ones who yelled "make it realistic!": Ever noticed that it took a time till you get your full vision back when you came from the outside, where the bright sun is shining, to a normal room with not much more light then come through the windows?

May 9 2016, 6:44 PM · Arma 3
Jere added a comment to T58992: Bullet-in-chamber accounting.

Also support this for more realistic feeling

May 9 2016, 4:14 PM · Arma 3