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Cartridge in chamber still not implemented
Closed, ResolvedPublic


When reloading a weapon that still holds a cartridge/a shell in the chamber the amount of ammunition loaded with the next magazine has to be increased by 1.

For example: EBR with a 20 Round magazine, loaded with exactly 20 rounds.
The player shoots 10 rounds and reloads (with a full magazine from his inventory). The weapon is now loaded with 21 rounds and the player has a spare magazine in his inventory with 9 rounds remaining.

Battlefield 3 can do it, Call of Duty can do it, I believe you can do it aswell.


Legacy ID

Event Timeline

Domakk edited Steps To Reproduce. (Show Details)Mar 7 2013, 2:22 PM
Domakk edited Additional Information. (Show Details)
Domakk set Category to Inventory.
Domakk set Reproducibility to Always.
Domakk set Severity to Feature.
Domakk set Resolution to Duplicate.
Domakk set Legacy ID to 318703320.May 7 2016, 11:25 AM

It's not really a bug.. if you see the reload animation, it re-cocks the gun everytime you reload and it "ejects" the 1 bullet that was already loaded.

Domakk added a subscriber: Domakk.May 7 2016, 11:25 AM
Domakk added a comment.Mar 7 2013, 3:03 PM

@Kid18120 And this is a bug aswell, no soldier would waste ammo this way.

More like a design flaw than a bug

Yes this is true but it's way down on the priority list for me. Save it for Patch 1.62.102591 or something :)

Reuter added a subscriber: Reuter.May 7 2016, 11:25 AM
Reuter added a comment.Mar 9 2013, 9:21 AM

This should be fixed, no matter what. The bullet chamber is quite an important thing when you're operating and using a firearm. It's kind of disappointing, that a military sim isn't able to imitate the reality in this regard, while an arcade shooter like Battlefield 3 is able to do so.

Jere added a comment.Mar 9 2013, 9:33 AM

Totally agree with Reuter.

Noone said that wont be fixed!
It worked on A1 and A2 so why it shouldn't in A3 ?

It's an Alpha, don't forget that.
Alot of features are still WIP or not even implemented!!

Domakk added a comment.Mar 9 2013, 8:02 PM

That's the reason I reported this as feature, not as a bug.

Duplicate of #0000625.