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Jun 17 2024

johnb43 created T182199: [Feature Request] Expand 2.18 syntax for isNil.
Jun 17 2024, 2:00 PM · Arma 3
XTankKiller updated the task description for T182150: New function BIS_fnc_getDeletedAndAdded.
Jun 17 2024, 4:58 AM · Arma 3
mattdaboss36 created T182185: f-4 Phantoms artificial horizon in wrong.
Jun 17 2024, 12:40 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jun 16 2024

lankercool added a comment to T170768: No Requiem Achievement.

Having this issue still in 2024, the player has the collateral damage objective cancelled despite not even being remotely responsible for it failing, as the enemy AI just decides to run over some civilian and the game counts that as the player's fault.

Jun 16 2024, 6:01 PM · Arma 3
NikkoJT created T182176: Make serverTime return something in SP, or add unified SP/MP global time command.
Jun 16 2024, 4:27 PM · Arma 3
lankercool added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.

Also would be great to have the revive healing loophole fixed where people go down in order to get fully healed by the end of the revive, instead only full healing if they're healed for the same conditions as a normal heal would reach you to 100%(being healed by a person with medic trait + medikit)

Jun 16 2024, 3:31 PM · Arma 3
lankercool added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.

This was not done by design, it is presumed to be done by design by the BI Wiki Editor, don't misconstrue.
It either way does not make much sense to change this value only when revive is enabled, as it would largely cause the Medkit(and the medic trait) to lose about half its effectiveness on the field which is being able to full-heal units.

Jun 16 2024, 1:58 PM · Arma 3
TRAGER created T182166: Other players cannot see visual effects (fire, light, smoke) on launcher shot in MP.
Jun 16 2024, 6:55 AM · Arma 3

Jun 15 2024

Sergio007 changed Category from category:general to category:server on T182157: Crash server.
Jun 15 2024, 10:19 PM · DayZ
Sergio007 added a comment to T182157: Crash server.

Class: 'SurvivorBase'
Entity name:'76561198266859115' id:3554605

Jun 15 2024, 10:19 PM · DayZ
Sergio007 created T182157: Crash server.
Jun 15 2024, 10:15 PM · DayZ
XTankKiller created T182150: New function BIS_fnc_getDeletedAndAdded.
Jun 15 2024, 12:44 PM · Arma 3
JimkissJum added a comment to T180890: Mi-24V and AH-1F are flying way to high.

If I could create a theme I would Pin it as Fun Games

Jun 15 2024, 10:53 AM · Arma 3 Creator DLC - CSLA Iron Curtain
alesio_belentofe changed Category from category:general to category:gameprofiles on T182134: rpt file on macos.
Jun 15 2024, 7:56 AM · Arma 3
alesio_belentofe created T182134: rpt file on macos.
Jun 15 2024, 12:40 AM · Arma 3

Jun 14 2024

TRAGER added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.

As it turned out, this was done by design see https://discord.com/channels/105462288051380224/108187245529268224/1251158707107139694

Jun 14 2024, 4:03 PM · Arma 3
TRAGER added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.

Can confirm in current dev, as script repro use steps

  1. enable revive system see steps to reproduce ↑↑
  2. start scenario as MP
  3. exec player setDamage 0.3
  4. use first aid kit or exec player addItemToVest "FirstAidKit";player action ["HealSoldierSelf", player];
  5. exec getDammage player
  6. result → 0, expected 0.25
  7. try again 1-5 steps in SP, result will 0.25
Jun 14 2024, 2:25 PM · Arma 3

Jun 13 2024

BuckBuck created T182111: crash.
Jun 13 2024, 10:54 PM · DayZ
PoToo created T182110: First Aid Kits heal to 100% when Revive is enabled.
Jun 13 2024, 6:53 PM · Arma 3

Jun 12 2024

POLPOX created T182084: [Feature Request] Return value from drop command.
Jun 12 2024, 12:41 PM · Arma 3
KercKasha created T182082: animateDoor synchronization in MP is very slow for non-local vehicles.
Jun 12 2024, 10:07 AM · Arma 3
BobbyPena added a comment to T182000: lockedCameraTo returns nothing.
Jun 12 2024, 6:18 AM · Arma 3

Jun 11 2024

Vespade added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

Having a Weapon Muzzle Config Event version of the SlotItemChanged event handler would allow you to focus on the attachment changes for a specific weapon as opposed to having to listen to every change on the unit in order to find the event you're looking for. This would be extremely useful in cases where weapon classes must change in order to provide new animations that fit with the attachments added, similar to how RHS does their foregrip system.

Jun 11 2024, 7:56 PM · Arma 3
Vespade added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

Having a Weapon Muzzle Config Event version of the Weapon Changed event handler could prove to be useful in specifying scripts to run only when a specific weapon's muzzles are switched between as opposed to having to listen to every change on a unit and filtering them out.

Jun 11 2024, 7:52 PM · Arma 3
veteran29 closed T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer as Resolved.
Jun 11 2024, 4:06 PM · Arma 3
veteran29 closed T162552: attach'edTo objects are not following units inside vehicles as Resolved.
Jun 11 2024, 4:06 PM · Arma 3
veteran29 closed T162128: Crash during game load with Advanced Developer Tools addon as Resolved.
Jun 11 2024, 4:06 PM · Arma 3
veteran29 closed T161252: Feature request: Commands for PiP view distance as Resolved.
Jun 11 2024, 4:06 PM · Arma 3
veteran29 closed T161783: Getter for allowCrewInImmobile as Resolved.
Jun 11 2024, 4:02 PM · Arma 3
veteran29 closed T155799: Vehicle in Vehicle events as Resolved.
Jun 11 2024, 4:02 PM · Arma 3

Jun 10 2024

Leopard20 closed T182035: [Feature Request] Extend lightAttachObject to have the same syntax as attachTo as Resolved.
Jun 10 2024, 10:00 PM · Arma 3
Leopard20 added a comment to T182035: [Feature Request] Extend lightAttachObject to have the same syntax as attachTo.

Actually nvm, wiki says ligthAttachObject is not suitable for use on moving objects.

Jun 10 2024, 10:00 PM · Arma 3
Leopard20 created T182035: [Feature Request] Extend lightAttachObject to have the same syntax as attachTo.
Jun 10 2024, 10:00 PM · Arma 3
dedmen added a comment to T182005: New function LoadBytesFile or LoadFileBase64.

Because actually we cannot read a sound or a video stored in a PBO with a DLL.

Jun 10 2024, 3:32 PM · Arma 3

Jun 9 2024

frate added a comment to T182000: lockedCameraTo returns nothing.

Thank you Nikko, closing.

Jun 9 2024, 11:20 PM · Arma 3
killerswin2 added a comment to T182005: New function LoadBytesFile or LoadFileBase64.

+1 on reading a binary file.

Attempting to load this bson file will cause arma to only read the @.

Array returns should be ignored and only focus on binary reading of the file as a string.

Jun 9 2024, 8:59 PM · Arma 3
XTankKiller renamed T182005: New function LoadBytesFile or LoadFileBase64 from New function LoadBytesFile to New function LoadBytesFile or LoadFileBase64.
Jun 9 2024, 8:50 PM · Arma 3
XTankKiller created T182005: New function LoadBytesFile or LoadFileBase64.
Jun 9 2024, 6:26 PM · Arma 3
NikkoJT added a comment to T182000: lockedCameraTo returns nothing.

That command isn't for that type of camera locking. It's for when something's been locked with lockCameraTo, which is a different system to the aircraft camera stabilisation system.

Jun 9 2024, 4:50 PM · Arma 3
frate created T182000: lockedCameraTo returns nothing.
Jun 9 2024, 4:11 PM · Arma 3
frate created T181995: [Feature request] Add setter for customWaypointPosition.
Jun 9 2024, 11:24 AM · Arma 3
Alpharagee created T181990: Request to switch reticule on acog scopes .
Jun 9 2024, 9:32 AM · Arma 3

Jun 8 2024

TRAGER edited Steps To Reproduce on T181949: Interior footstep sounds are not implemented due configuration flaws of classes and paths.
Jun 8 2024, 8:49 AM · Arma 3
TRAGER updated the task description for T181949: Interior footstep sounds are not implemented due configuration flaws of classes and paths.
Jun 8 2024, 5:34 AM · Arma 3
Vespade added a comment to T174935: [Feature Request] Unloaded EventHandler.

It seems that this eventhandler is currently not able to be given to a weapon class like reloaded or fired can. Here is what I was testing:

Jun 8 2024, 5:14 AM · Arma 3

Jun 7 2024

Spoffy created T181955: When downed, players can still fly in Advanced Flight Model.
Jun 7 2024, 10:15 PM · Arma 3
TRAGER created T181949: Interior footstep sounds are not implemented due configuration flaws of classes and paths.
Jun 7 2024, 3:24 PM · Arma 3
TinyDM created T181948: MSE-3 Marid has bugged Field Manual entry.
Jun 7 2024, 3:03 PM · Arma 3
BIS_fnc_KK changed the status of T171670: Drones and weapons assembled during JIP are null for JIP client from New to Feedback.
Jun 7 2024, 12:30 AM · Arma 3
BIS_fnc_KK added a comment to T171670: Drones and weapons assembled during JIP are null for JIP client.

Revision: 151880

Jun 7 2024, 12:30 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56438 on T171670: Drones and weapons assembled during JIP are null for JIP client.
Jun 7 2024, 12:19 AM · Arma 3
roseluttrel added a comment to T166737: ArmA 3 Tools [Found Solution].

Hello can you try the steps posted here:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND undertale yellow

Jun 7 2024, 12:07 AM · Arma 3

Jun 6 2024

Wulf closed T156396: Land_House_2W03_F & Land_House_2W04_F as Resolved.

Fixed in Dev build 151869. Authors feedback would be nice since the OG video is delisted.

Jun 6 2024, 5:41 PM · Arma 3
Wulf closed T181124: Antiradiation missiles ignore direction restrictions on targets as Resolved.

Fixed in Dev build 151869.

Jun 6 2024, 4:41 PM · Arma 3, Restricted Project
Wulf closed T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements as Resolved.

Fixed in Dev build 151869.

Jun 6 2024, 4:37 PM · Arma 3
camstoreindia added a comment to T181850: setAccTime [feature request].
Jun 6 2024, 1:27 PM · Arma 3

Jun 4 2024

johnb43 added a comment to T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type.

Tested with the latest profiling branch - has indeed been fixed. Tyvm!

Jun 4 2024, 2:27 PM · Arma 3
johnb43 added a comment to T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade.

Tested with the latest profiling branch - has indeed been fixed. Tyvm!

Jun 4 2024, 2:27 PM · Arma 3
dedmen changed the status of T162729: enableInfoPanelComponent does not work for CustomDisplayComponent from New to Feedback.
Jun 4 2024, 2:20 PM · Arma 3
Chairborne added a comment to T181124: Antiradiation missiles ignore direction restrictions on targets.

Appears to be working correctly with today's profiling branch update.

Jun 4 2024, 2:13 PM · Arma 3, Restricted Project
Paradox123 created T181850: setAccTime [feature request].
Jun 4 2024, 1:49 PM · Arma 3
SaMatra added a comment to T174906: Shadow lod not working properly on the "B_UGV_02_Science_F"/"B_UGV_02_Demining_F".

Another related issue is that backpack UGV which uses similar model and same texture re-textures differently, would love both vehicle and backpack to be made re-texturable together.

Jun 4 2024, 1:39 PM · Arma 3
dedmen set Ref Ticket to AIII-56431 on T162729: enableInfoPanelComponent does not work for CustomDisplayComponent.
Jun 4 2024, 1:26 PM · Arma 3
dedmen set Ref Ticket to AIII-56430 on T181178: [Feature Request] New camera commands.
Jun 4 2024, 1:25 PM · Arma 3
dedmen changed the status of T181178: [Feature Request] New camera commands from New to Feedback.
Jun 4 2024, 1:25 PM · Arma 3
kju-PvPscene added a comment to T181844: "useAudioTimeForMoves" command is bugged.

fairly sure this is intended and is quite useful - the command is mainly for debugging purposes after all

Jun 4 2024, 11:47 AM · Arma 3
dedmen added a comment to T181178: [Feature Request] New camera commands.

All this can be replaced by getCameraProjMatrix with https://community.bistudio.com/wiki/matrixMultiply
It would be so neat if that were a simple thing to do.
probaly a matrixFromTransform [position, direction] as a helper to get a position matrix.
and matrixInvMultiply?

Jun 4 2024, 10:53 AM · Arma 3
PenieWenie added a comment to T154474: Custom faces no longer allowed?.

Picture this: you're deep into an Arma 3 roleplay scenario. Your squad is gathered around a campfire, the flickering flames casting eerie shadows on your faces as you plan the next mission. Now, imagine those faces aren't just generic masks, but custom-crafted visages that reflect the personalities and histories of each character. Doesn't it make the story richer, the interaction more genuine?

Jun 4 2024, 10:42 AM · Arma 3
Paradox123 created T181844: "useAudioTimeForMoves" command is bugged.
Jun 4 2024, 10:33 AM · Arma 3
Paradox123 added a comment to T174906: Shadow lod not working properly on the "B_UGV_02_Science_F"/"B_UGV_02_Demining_F".

will this get a fix some day? =)

Jun 4 2024, 10:26 AM · Arma 3
Sgtbuttquack added a comment to T154474: Custom faces no longer allowed?.

Recommended Update:

  • Separate the custom sound file size limit setting from the custom face size limit setting.
  • Update the settings for Official Zeus servers to allow custom faces up to a reasonable, but HD size.
Jun 4 2024, 2:37 AM · Arma 3
lankercool added a comment to T154474: Custom faces no longer allowed?.

Would it be possible to get the custom faces and custom sounds separated in a QoL change, similar to the change done to VoN and Direct Chat, in order to enable the use of custom faces again, or would this prove too cumbersome and unnecessary as it is?

Jun 4 2024, 1:48 AM · Arma 3

Jun 3 2024

oweff merged task T181826: Player gets physically stuck in Land_Bunker1_Double into T181827: Player gets physically stuck in Land_Bunker1_Double.
Jun 3 2024, 5:44 PM · Arma 3
oweff created T181826: Player gets physically stuck in Land_Bunker1_Double.
Jun 3 2024, 5:37 PM · Arma 3
Leopard20 added a comment to T181813: New function BIS_fnc_findValueInPairArray.

Using findIf is even faster. Another implementation is:

params ["_array", "_value", ["_column", 0]];
private _valueArray = [_value];
private _column =  [_column, 1];
_array findIf {_x select _column isEqualTo _valueArray };
Jun 3 2024, 4:42 PM · Arma 3
XTankKiller added a comment to T181813: New function BIS_fnc_findValueInPairArray.
params ["_array", "_value", ["_column", 0]];
private _index = {if(_x param [_column] isEqualTo _value) exitWith {_forEachIndex};} forEach _array;
[_index, -1] select (isNil"_index");

This way is even faster.

Jun 3 2024, 2:02 PM · Arma 3
XTankKiller added a comment to T181813: New function BIS_fnc_findValueInPairArray.

Here is another way to code this function, proposed by Sa-Matra and this way is 20-25% faster:

Jun 3 2024, 12:19 PM · Arma 3
XTankKiller updated the task description for T181813: New function BIS_fnc_findValueInPairArray.
Jun 3 2024, 11:16 AM · Arma 3
XTankKiller updated the task description for T181813: New function BIS_fnc_findValueInPairArray.
Jun 3 2024, 11:16 AM · Arma 3
XTankKiller updated the task description for T181813: New function BIS_fnc_findValueInPairArray.
Jun 3 2024, 11:16 AM · Arma 3
XTankKiller created T181813: New function BIS_fnc_findValueInPairArray.
Jun 3 2024, 11:12 AM · Arma 3

Jun 2 2024

Freber created T181771: game crashes due to windows media font family.
Jun 2 2024, 1:07 PM · Arma 3
ZachSmith added a comment to T169040: [Feature Request] Add stackable version of inGameUISetEventHandler .

Would be very useful as a command.

Jun 2 2024, 3:30 AM · Arma 3

Jun 1 2024

Melody_Mike created T181758: GM Force Recon (East) Soft Lock.
Jun 1 2024, 10:54 PM · Arma 3
ACTrigger created T181750: Launcher Crash upon fresh install.
Jun 1 2024, 8:13 PM · Arma 3

May 31 2024

Crowdedlight created T181719: Hard crash during play. Status Access Violation.
May 31 2024, 11:40 PM · Arma 3
TRAGER created T181711: Instant sound transition when player moves from interior to exterior, although there is a smooth transition when entering the building.
May 31 2024, 5:18 PM · Arma 3
XTankKiller renamed T181499: MFDs going dark with depth even when using lights or night vision, daylight property of compartmentLights not working from MFDs going dark with depth even when using lights or night vision to MFDs going dark with depth even when using lights or night vision, daylight property of compartmentLights not working.
May 31 2024, 1:58 AM · Arma 3

May 30 2024

soldierXXXX added a comment to T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving.

Tested today on dev 2.17.151835. Can confirm the fix is working. Thank you. Ticket can be closed.

May 30 2024, 7:19 PM · Arma 3
OfficialTomcat added a comment to T181639: Arma keeps crashing during launch.

Another crash report I got just now

May 30 2024, 6:20 PM · Arma 3
Wulf closed T124694: Mortar gunner animation desync as Resolved.

Fixed in Dev build 151835.

May 30 2024, 3:07 PM · Arma 3
ThomasAngel created T181652: getLightingAt causes flashlights to flicker.
May 30 2024, 11:26 AM · Arma 3
dreamtouchbd added a comment to T159110: Car drivers have strange restricted FOV zoom.
May 30 2024, 9:26 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Melody_Mike created T181646: Allow Non-DLC ownership testing.
May 30 2024, 8:25 AM · Arma 3
Hypoxic updated the task description for T181643: Introduce: "TurretOpticsModeChanged" Event Handler.
May 30 2024, 6:27 AM · Arma 3
Hypoxic created T181643: Introduce: "TurretOpticsModeChanged" Event Handler.
May 30 2024, 6:27 AM · Arma 3
OfficialTomcat edited Additional Information on T181639: Arma keeps crashing during launch.
May 30 2024, 5:08 AM · Arma 3
OfficialTomcat added a comment to T181639: Arma keeps crashing during launch.

some launcher logs and example of the blank (in the window when you press save report) report logs im being given

May 30 2024, 5:04 AM · Arma 3
OfficialTomcat edited Additional Information on T181639: Arma keeps crashing during launch.
May 30 2024, 3:30 AM · Arma 3
OfficialTomcat created T181639: Arma keeps crashing during launch.
May 30 2024, 3:26 AM · Arma 3