As title, using the SQF command "enableInfoPanelComponent" for a custom info panel that has the componentType = "CustomDisplayComponent" always returns true; the info panel does not get disabled.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Ingame UI
Steps To Reproduce
Create a new custom info component as a subclass of (eg.) DefaultVehicleSystemsDisplayManagerLeft that has componentType = "CustomDisplayComponent".
Attempting to disable the component using
player enableInfoPanelComponent ["left", "CustomDisplayComponent", false];
will always return true, and the panel will remain open/enabled.
Additional Information
The alternative syntax of enableInfoPanelComponent yields the same result.