Since a particle effect is an object and possible to get/set a few things (very few, like getPos or deleteVehicle) returning the dropped particle object could be a nice small addition.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Scripting
Event Timeline
Comment Actions
Its a bit risky in case of script functions that for example return object on success and nil on failure.
If such a script drops a particle effect on error, it might then return an object as if it was a success. But who would drop a particle in case of error.