when "#lightreflector" is created and user saves the mission, game crashes.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 22H2
- Category
- Game Crash
- Create "#lightreflector" object
- Save the game
result: Game crash
Test code here:
hint "Game crash lightreflector object\nSteps to reproduce:\n1)Save the game-game crashes"; //private _flashlight = "#lightpoint" createVehicleLocal [0,0,0];//Game does not crash private _flashlight = "#lightreflector" createVehicleLocal [0,0,0];//Game crashes
Tested both in Eden editor and outside Eden editor-crash occures everytime.
Notice that when doing the same with "#lightpoint" the game doesn't crash.
I've tested the case many times and game always crashes.
Attaching test mission and report files
Type: Public
Build: Stable
Version: 2.14.150957
Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 16 GiB, VirtMem : 131072 GiB, AvailPhys : 9.5 GiB, AvailVirt : 131068 GiB, AvailPage : 7.4 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory, CPUCount : 6
Event Timeline
Huh. Weird that we didn't find that before.
Thank you, the crashdump was enough to see what was going on. Fixed next profiling/dev branch.
Tested today on dev 2.17.151835. Can confirm the fix is working. Thank you. Ticket can be closed.