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Shadow lod not working properly on the "B_UGV_02_Science_F"/"B_UGV_02_Demining_F"
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Description

when setObjectTexture is used to hide the tracks of the "B_UGV_02_Science_F" and "B_UGV_02_Demining_F", they are only hidden in close range but if youre abit away they appear again.

More info here:
https://discord.com/channels/105462288051380224/141866231362879488/1143962117330972772

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

_ugv = "B_UGV_02_Demining_F" createVehicle [0,0,0];
_ugv setPosATL (player modelToWorld [0,9,0]);
_ugv setObjectTextureGlobal [0,""];
_ugv setObjectTextureGlobal [1,""];

And go abit away from the drone and the tracks will reappear

Event Timeline

Paradox123 updated the task description. (Show Details)Aug 24 2023, 2:08 PM
Paradox123 edited Steps To Reproduce. (Show Details)
Paradox123 renamed this task from Shadow lod not working properly on the "B_UGV_02_Science_F" to Shadow lod not working properly on the "B_UGV_02_Science_F"/"B_UGV_02_Demining_F".Aug 24 2023, 6:45 PM
Paradox123 updated the task description. (Show Details)

will this get a fix some day? =)

SaMatra added a subscriber: SaMatra.Jun 4 2024, 1:38 PM

Another related issue is that backpack UGV which uses similar model and same texture re-textures differently, would love both vehicle and backpack to be made re-texturable together.