Triggers when player changes zoom/FOV in their turret or through script using "setTurretOpticsMode"
Parameters:
0 - _unit [OBJECT]
1 - _turretPath [ARRAY OF NUMBERS]
2 - _newOpticsMode [NUMBER]
3 - _oldOpticsMode [NUMBER]
this addEventHandler ["TurretOpticsModeChanged", { params ["_unit", "_turretPath", "_newOpticsMode", "_oldOpticsMode"]; }];