The game data has a full set of sounds for indoor footsteps, they are partially done in configuration, but at end the sounds of outdoor footsteps will be used
A little configuration work needs to be done:
- create new Sound Shader classes
- create new Sound Sets samples for indoors wood creak
- change existing Sound Set classes with new created Sound Shader values
- change in existing Sound Set classes shaders for boots with values from outdoors footsteps_boots_ to indoor variants: footsteps_boots_int_
This work should be done for all 8 game-used types of indoor surfaces, these sounds are located in the folders:
- a3\sounds_f\characters\footsteps\
- int_carpet_exp
- int_concrete
- int_lino_exp
- int_mat_exp
- int_metalplate
- int_pavement
- int_softwood
- int_solidwood_exp
Example
of completed work see:
CfgSoundSets
CfgSoundShaders
and as mod variant:
here is YT video shows how footstep sounds work in current dev and after changes from this ticket