I'm working on submarines and and ocean map (3000m depth). In order to create this map, i just copy-pasted Stratis config and didn't change anything. It's just a test map. I use MFDs on my submarines but when the submarine dives below 600m MFDs are going dark and then dissapear even when using CompartmentLights or night vision. The only way to see MFDs under 600m is to use thermal vision. Lights doesn't seem to affect MFDs.
Here's a video showing what i'm talking about.
As you can see on this video, the compartmentLight doesn't show up during day underwater.
I think this needs a little adjustments.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 23H2
- Category
- Engine
Steps To Reproduce
All my MFDs have this pattern:
class MFD_Driver_Ground { topLeft="mfd_ground"; topRight="mfd_ground.001"; bottomLeft="mfd_ground.002"; bottomRight="mfd_ground.003"; borderLeft=0; borderRight=0; borderTop=0; borderBottom=0; color[]={0.83999997,0.86000001,0.83999997}; alpha=0.5; enableParallax=0; font="LCD14"; class material { ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; emissive[]={1000,1000,1000,1}; }; class Bones { }; class Draw { color[]={0.61000001,0.62,0}; alpha=1; condition="on"; class Driver_Heading { type="text"; source="userText"; sourceIndex=5; sourceScale=1; sourceLength=3; text="0000"; scale=1; align="center"; refreshRate=0.1; pos[]= { {0.5,0}, 1 }; right[]= { {1,0}, 1 }; down[]= { {0.5,0.81}, 1 }; }; }; };
And my CompartmentLights is like so:
class CompartmentsLights { class Comp1 { class Cabin { color[] = {1, 1, 8.3, 1}; ambient[] = {0, 0, 5, 1}; intensity = 1; size = 0; point = "oc_light_center"; useFlare = 1; flareSize = 1; flareMaxDistance = 10; dayLight = 1; blinking = 0; class Attenuation { start = 10; constant = 1; linear = 1; quadratic = 70; hardLimitStart = 0.5; hardLimitEnd = 10; }; }; }; };