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May 29 2016

Mr.Pig added a comment to T116825: Land_i_Barracks_V2_F is configured wrong?.

After some more testing, It is actually all the buildings inside the "structures_f_mil\barracks"

May 29 2016, 7:02 AM · Arma 3
Jawsh added a watcher for Arma 3: Jawsh.
May 29 2016, 6:12 AM
Jawsh added a comment to T78291: Rangemaster Cap has incorrect texture on ground.

This issue persists in version 1.58.135742 and 1.60.136341 RC.

May 29 2016, 6:10 AM · Arma 3
Jawsh added a comment to T79277: No main menu, just blurry background with sound.

I have not experienced this issue for some time now, including prior to 1.58.

May 29 2016, 5:58 AM · Arma 3
WastedMIke removed a watcher for Arma 3: WastedMIke.
May 29 2016, 3:30 AM
Helio added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

I really hoped that the lightning improvements from 1.60 would fix that, but it doesn't.

May 29 2016, 2:34 AM · Arma 3
Lex added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

I got it. If this is done with vibration sometimes, it is not surprising that this happens when the server lag. On this topic exerted video that vibrations in camcorders
It is no longer relevant for a long time. The vibration should be off, give stabilization for all cameras.

May 29 2016, 2:04 AM · Arma 3
AtomicTim7 added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

This issue should be widely disclosed. This applies to all weapons, the whole technique.
Such a mechanism as a "camera stabilizer" - is not implemented in the game, and it's sad.
How it should work today:
https://www.youtube.com/watch?v=Gf1Vm7LQ2vE&feature=youtu.be
https://www.youtube.com/watch?v=T-jQjX8el6Q
https://www.youtube.com/watch?v=pfGP-dGjjnY
The question asked here.
https://forums.bistudio.com/topic/189468-feature-request-correction-of-a-sight-in-heavy-battle-tank/

May 29 2016, 12:40 AM · Arma 3
Unknown Object (User) created T116825: Land_i_Barracks_V2_F is configured wrong?.
May 29 2016, 12:32 AM · Arma 3

May 28 2016

NixonWixson added a comment to T79926: Waypoint color ingame barely visible.

Many more than 4 people consider this an issue - there are several other trouble tickets about the very same on this forum, and thousands more if you google the problem. It's been a constant annoyance for nearly everyone since Arma 2, apparently.

May 28 2016, 11:51 PM · Arma 3
PR9INICHEK added a comment to T64198: airport control tower not enterable in dev build 0.53.103342.

Not fixed!

May 28 2016, 10:26 PM · Arma 3
PR9INICHEK added a comment to T73257: Control tower has a transparent wall.

Not fixed yet :((

May 28 2016, 10:20 PM · Arma 3
Xeno added a comment to T116824: Cannot move after respawn if player dies while placing a marker in map..

It's not a mod, addon, function or script. It's an issue that at least exists in MP since Arma 1.

May 28 2016, 10:16 PM · Arma 3
NixonWixson added a comment to T59695: Objective marker hard to see.

The shift+click icon still does NOT change with any color changes in the settings menu, and remains frustratingly faint-grey, and extremely hard to find in time-sensitive situations.

May 28 2016, 10:04 PM · Arma 3
devminded created T116824: Cannot move after respawn if player dies while placing a marker in map..
May 28 2016, 9:11 PM · Arma 3
Xeno added a comment to T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false.

And as you can see, there are players listed even more than once in the unit list on the left!

May 28 2016, 8:11 PM · Arma 3
Xeno added a comment to T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false.

A screenshot of a MP mission where players can recruit AI, again, AI not allowed

May 28 2016, 8:09 PM · Arma 3
Xeno added a comment to T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false.

Forgot to mention, it's in 1.60RC but I guess it's the same in the current DEV version.

May 28 2016, 8:01 PM · Arma 3
Xeno created T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false.
May 28 2016, 7:55 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T73520: Remove the hardware-based graphics limiter.

Optionally, but should be added.

May 28 2016, 2:52 PM · Arma 3
celticalliance created T116822: JIP players can't ping Zeus unless they respawn.
May 28 2016, 2:44 PM · Arma 3
Sven created T116821: Server crashing apparently.
May 28 2016, 1:54 PM · Arma 3
madpat3 created T116820: Respawn Module.
May 28 2016, 12:46 PM · Arma 3
R3vo updated the task description for T116819: Log classes does not seperate output with a comma.
May 28 2016, 12:34 PM · Arma 3
R3vo created T116819: Log classes does not seperate output with a comma.
May 28 2016, 12:33 PM · Arma 3
madpat3 created T116818: Arma 3 Launcher Parameter Settings.
May 28 2016, 12:28 PM · Arma 3
EvroMalarkey added a comment to T81076: selectionFireAnim is not working for weapons anymore!.

this can be closed, it's already resolved

May 28 2016, 10:49 AM · Arma 3
kllrt added a watcher for Arma 3: kllrt.
May 28 2016, 10:39 AM
EvroMalarkey added a watcher for Arma 3: EvroMalarkey.
May 28 2016, 10:37 AM
SzwedzikPL added a watcher for Arma 3: SzwedzikPL.
May 28 2016, 6:52 AM
Stormridge added a comment to T116754: Client UI freeze in MP games.

HI razazel -

May 28 2016, 3:59 AM · Arma 3
Imperator_Pete added a watcher for Arma 3: Imperator_Pete.
May 28 2016, 2:31 AM
Lex added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

This issue should be widely disclosed. This applies to all weapons, the whole technique.
Such a mechanism as a "camera stabilizer" - is not implemented in the game, and it's sad.
How it should work today:
https://www.youtube.com/watch?v=Gf1Vm7LQ2vE&feature=youtu.be
https://www.youtube.com/watch?v=T-jQjX8el6Q
https://www.youtube.com/watch?v=pfGP-dGjjnY
The question asked here.
https://forums.bistudio.com/topic/189468-feature-request-correction-of-a-sight-in-heavy-battle-tank/

May 28 2016, 2:17 AM · Arma 3
Stauder created T116817: Strider FPS view/outside skin.
May 28 2016, 1:22 AM · Arma 3
Stauder added a watcher for Arma 3: Stauder.
May 28 2016, 1:17 AM

May 27 2016

AgentRev added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

Definitely a vanilla bug. It seems like camera movement is not properly synchronized with rendering.

May 27 2016, 10:55 PM · Arma 3
AgentRev created T116816: allowedDamage command.
May 27 2016, 10:47 PM · Arma 3
AgentRev created T116815: UAV icons are shown on map with mapContent=0;.
May 27 2016, 10:41 PM · Arma 3
hanisheikh created T116814: Arma 3 Launcher has encountered an unexpected error.
May 27 2016, 10:11 PM · Arma 3
beatzcraft added a watcher for Arma 3: beatzcraft.
May 27 2016, 7:33 PM
WastedMIke added a watcher for Arma 3: WastedMIke.
May 27 2016, 7:24 PM
papyrabbit08 created T116812: AI using AT weapons are still useless.
May 27 2016, 7:22 PM · Arma 3
alexcroox created T116811: ExportNoGrid doesn't work in 3D Editor.
May 27 2016, 6:07 PM · Arma 3
R3vo added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
The problem isn't with any particular drone,

It's not even limited to drones, also attack helicopters have this issue. Most of the times it's impossible to engage efficiently.

May 27 2016, 5:48 PM · Arma 3
ffiibb created T116810: Arma 3 Tools: Publisher.
May 27 2016, 5:04 PM · Arma 3
AtomicTim7 updated the task description for T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
May 27 2016, 4:43 PM · Arma 3
AtomicTim7 added a comment to T116765: Remote controlling turret on multiplayer has camera shake/jiggling.

The problem isn't with any particular drone, and it isn't limited to a game with mods, it occurs in vanilla too.
The problem I think is something to do with remote controlling units, but only in a multiplayer environment.
See video: https://youtu.be/1YtQ9af9pzs
This was recorded solely in vanilla, with cam shake disabled in difficulty settings.

May 27 2016, 4:33 PM · Arma 3
Alwarren added a comment to T116809: Animation freezes when limping into swimming state.

Update: Apparently the freezing effect goes away if the diver is healed, but if the diver is already swimming and gets injured enough, then he is frozen again. It looks like it is trying to use an animation that isn't there. I guess limping shouldn't be done underwater.

May 27 2016, 4:32 PM · Arma 3
Alwarren created T116809: Animation freezes when limping into swimming state.
May 27 2016, 4:27 PM · Arma 3
razazel changed the status of T116788: Copy Pasting Objects Broken from New to Reviewed.

thank you for the feedback, we will look into that.

May 27 2016, 3:51 PM · Arma 3
razazel closed T116786: Improve Water Sky Reflections as Resolved.
May 27 2016, 3:03 PM · Arma 3
razazel added a comment to T116786: Improve Water Sky Reflections.

Unfortunately this is mostly caused by current limits in the technology.

May 27 2016, 3:03 PM · Arma 3
razazel added a comment to T116780: Poor water refractions.

Unfortunately this is mostly caused by current limits in the technology.

May 27 2016, 3:03 PM · Arma 3
razazel closed T116780: Poor water refractions as Resolved.
May 27 2016, 3:02 PM · Arma 3
razazel changed the status of T116784: Terrain Texture Splat Maps for Altis needs more work from New to Reviewed.

Thanks for the feedback, we will look into that.

May 27 2016, 2:55 PM · Arma 3
AtomicTim7 edited Steps To Reproduce on T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
May 27 2016, 2:54 PM · Arma 3
razazel changed the status of T116781: Screen Space Reflection Artefacts from New to Reviewed.
May 27 2016, 1:18 PM · Arma 3
razazel changed the status of T116778: Feature request : command enableEnvironmentPartial from New to Acknowledged.
May 27 2016, 1:15 PM · Arma 3
razazel changed the status of T116769: EDEN Checkbox controls are not aligned with other type of controls from New to Reviewed.
May 27 2016, 1:12 PM · Arma 3
razazel changed the status of T116766: Change UAV altitude to ASL from New to Acknowledged.
May 27 2016, 12:27 PM · Arma 3
razazel changed the status of T116765: Remote controlling turret on multiplayer has camera shake/jiggling from New to Need More Info.

thank you for the feedback.

May 27 2016, 12:25 PM · Arma 3
razazel changed the status of T116754: Client UI freeze in MP games from New to Need More Info.

thank you for the feedback. Do you experience this issue in any other game mode? Are you running any mods with the game and if so, are you experiencing same issues without them? Did you experience similar issues on any other server (assuming you are playing only on your group's server, sorry if I am wrong)?

May 27 2016, 12:09 PM · Arma 3
razazel claimed T116752: Retexturing helmets and vests .
May 27 2016, 12:06 PM · Arma 3
Xeno added a comment to T116804: "HitPartLocal" event handler.

More than once...

May 27 2016, 11:54 AM · Arma 3
AgentRev added a comment to T116804: "HitPartLocal" event handler.

@Xeno : was there ever a report made on the old A3 tracker about this?

May 27 2016, 10:22 AM · Arma 3
Xeno added a comment to T116804: "HitPartLocal" event handler.

http://dev.withsix.com/issues/27837

May 27 2016, 9:15 AM · Arma 3
Xeno updated the task description for T116805: Please add an option to disable recompiling of scripts when going back from preview to the 3D editor EDEN.
May 27 2016, 9:06 AM · Arma 3
Xeno created T116805: Please add an option to disable recompiling of scripts when going back from preview to the 3D editor EDEN.
May 27 2016, 9:05 AM · Arma 3
AgentRev created T116804: "HitPartLocal" event handler.
May 27 2016, 7:42 AM · Arma 3
ConnorCableTV created T116803: Update of nonlocal object %netID% called - RPT Spam.
May 27 2016, 7:22 AM · Arma 3
sargken created T116802: Arsenal Scopes Sorting Issue.
May 27 2016, 12:49 AM · Arma 3
SnakeSnake created T116801: Respawn position module map visibility issues.
May 27 2016, 12:21 AM · Arma 3

May 26 2016

SnakeSnake created T116800: Edited Eden Loadout Overwritten on Respawn.
May 26 2016, 11:05 PM · Arma 3
R3vo created T116794: Add support for filter condition to class ItemsConfig.
May 26 2016, 9:23 PM · Arma 3
R3vo edited Additional Information on T116793: ['AmmoboxInit',[_this,true]] spawn BIS_fnc_arsenal creates a warning message.
May 26 2016, 9:01 PM · Arma 3
R3vo created T116793: ['AmmoboxInit',[_this,true]] spawn BIS_fnc_arsenal creates a warning message.
May 26 2016, 9:00 PM · Arma 3
bletzgames edited Additional Information on T116792: Disabled custom Channel is still visible but deactivated (1.60 RC).
May 26 2016, 8:22 PM · Arma 3
bletzgames edited Additional Information on T116792: Disabled custom Channel is still visible but deactivated (1.60 RC).
May 26 2016, 8:21 PM · Arma 3
Gibbo_ added a watcher for Arma 3: Gibbo_.
May 26 2016, 8:14 PM
bletzgames created T116792: Disabled custom Channel is still visible but deactivated (1.60 RC).
May 26 2016, 8:11 PM · Arma 3
razazel closed T82483: 4-five .45 fires supersonic unlike other .45 ACP weapons. as Resolved.
May 26 2016, 6:06 PM · Arma 3
sh4dow renamed T116712: attachTo does not work properly for flying vehicles with AI vehicle crew from attachTo O_UAV_01_F does not work properly to attachTo does not work properly for flying vehicles with AI vehicle crew.
May 26 2016, 5:52 PM · Arma 3
R3vo added a comment to T116697: GUI scaling in the EDEN editor.

Best way would be a slider in the video options with a range from {50,150} in percent. That way everyone can get the perfect size.

May 26 2016, 4:33 PM · Arma 3
Snipedhunter created T116791: Show local time in EDEN.
May 26 2016, 4:05 PM · Arma 3
john681611 added a comment to T116697: GUI scaling in the EDEN editor.

I agree the sizing needs fixing, what would be even better is a eden specific override. As I prefer the Eden editor to be in a lower scale as the rest of the game

May 26 2016, 3:48 PM · Arma 3
john681611 created T116790: Game Updater Does not save previous Update Location .
May 26 2016, 3:37 PM · Arma 3
Dardo removed a watcher for Arma 3: Dardo.
May 26 2016, 3:32 PM
ceeeb added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

This issue is still apparent in Dev build 1.61.136354

May 26 2016, 2:49 PM · Arma 3
Unknown Object (User) added a comment to T116779: Splendid Camera overlay cannot be hidden anymore.

Awesome, thank you!

May 26 2016, 2:00 PM · Arma 3
Unknown Object (User) edited Additional Information on T116786: Improve Water Sky Reflections.
May 26 2016, 1:58 PM · Arma 3
Dardo added a watcher for Arma 3: Dardo.
May 26 2016, 1:16 PM
Dardo created T116788: Copy Pasting Objects Broken.
May 26 2016, 1:15 PM · Arma 3
razazel closed T116779: Splendid Camera overlay cannot be hidden anymore as Resolved.

Duplicate of https://feedback.bistudio.com/T116762

May 26 2016, 12:56 PM · Arma 3
razazel changed Resolution from resolution:open to resolution:duplicate on T116779: Splendid Camera overlay cannot be hidden anymore.
May 26 2016, 12:55 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

I very love to see some improvement in this way.

May 26 2016, 12:49 PM · Arma 3
Unknown Object (User) created T116786: Improve Water Sky Reflections.
May 26 2016, 11:51 AM · Arma 3
Gilatar added a comment to T116779: Splendid Camera overlay cannot be hidden anymore.

I think the key was changed to backspace in one of the recent updates.

May 26 2016, 11:49 AM · Arma 3
Gwynbleidd created T116785: AI sees through smoke in certain conditions (check video).
May 26 2016, 11:38 AM · Arma 3
Unknown Object (User) created T116784: Terrain Texture Splat Maps for Altis needs more work.
May 26 2016, 11:38 AM · Arma 3
R3vo edited Steps To Reproduce on T116783: 3DEN Combo box controls do not apply default value .
May 26 2016, 11:37 AM · Arma 3