After some more testing, It is actually all the buildings inside the "structures_f_mil\barracks"
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 29 2016
This issue persists in version 1.58.135742 and 1.60.136341 RC.
I have not experienced this issue for some time now, including prior to 1.58.
I really hoped that the lightning improvements from 1.60 would fix that, but it doesn't.
I got it. If this is done with vibration sometimes, it is not surprising that this happens when the server lag. On this topic exerted video that vibrations in camcorders
It is no longer relevant for a long time. The vibration should be off, give stabilization for all cameras.
In T116765#1443755, @Lex wrote:This issue should be widely disclosed. This applies to all weapons, the whole technique.
Such a mechanism as a "camera stabilizer" - is not implemented in the game, and it's sad.
How it should work today:
https://www.youtube.com/watch?v=Gf1Vm7LQ2vE&feature=youtu.be
https://www.youtube.com/watch?v=T-jQjX8el6Q
https://www.youtube.com/watch?v=pfGP-dGjjnY
The question asked here.
https://forums.bistudio.com/topic/189468-feature-request-correction-of-a-sight-in-heavy-battle-tank/
May 28 2016
Many more than 4 people consider this an issue - there are several other trouble tickets about the very same on this forum, and thousands more if you google the problem. It's been a constant annoyance for nearly everyone since Arma 2, apparently.
Not fixed!
Not fixed yet :((
It's not a mod, addon, function or script. It's an issue that at least exists in MP since Arma 1.
The shift+click icon still does NOT change with any color changes in the settings menu, and remains frustratingly faint-grey, and extremely hard to find in time-sensitive situations.
And as you can see, there are players listed even more than once in the unit list on the left!
A screenshot of a MP mission where players can recruit AI, again, AI not allowed
Forgot to mention, it's in 1.60RC but I guess it's the same in the current DEV version.
Optionally, but should be added.
this can be closed, it's already resolved
HI razazel -
This issue should be widely disclosed. This applies to all weapons, the whole technique.
Such a mechanism as a "camera stabilizer" - is not implemented in the game, and it's sad.
How it should work today:
https://www.youtube.com/watch?v=Gf1Vm7LQ2vE&feature=youtu.be
https://www.youtube.com/watch?v=T-jQjX8el6Q
https://www.youtube.com/watch?v=pfGP-dGjjnY
The question asked here.
https://forums.bistudio.com/topic/189468-feature-request-correction-of-a-sight-in-heavy-battle-tank/
May 27 2016
Definitely a vanilla bug. It seems like camera movement is not properly synchronized with rendering.
The problem isn't with any particular drone,
It's not even limited to drones, also attack helicopters have this issue. Most of the times it's impossible to engage efficiently.
The problem isn't with any particular drone, and it isn't limited to a game with mods, it occurs in vanilla too.
The problem I think is something to do with remote controlling units, but only in a multiplayer environment.
See video: https://youtu.be/1YtQ9af9pzs
This was recorded solely in vanilla, with cam shake disabled in difficulty settings.
Update: Apparently the freezing effect goes away if the diver is healed, but if the diver is already swimming and gets injured enough, then he is frozen again. It looks like it is trying to use an animation that isn't there. I guess limping shouldn't be done underwater.
thank you for the feedback, we will look into that.
Unfortunately this is mostly caused by current limits in the technology.
Unfortunately this is mostly caused by current limits in the technology.
Thanks for the feedback, we will look into that.
thank you for the feedback.
thank you for the feedback. Do you experience this issue in any other game mode? Are you running any mods with the game and if so, are you experiencing same issues without them? Did you experience similar issues on any other server (assuming you are playing only on your group's server, sorry if I am wrong)?
More than once...
@Xeno : was there ever a report made on the old A3 tracker about this?
May 26 2016
Best way would be a slider in the video options with a range from {50,150} in percent. That way everyone can get the perfect size.
I agree the sizing needs fixing, what would be even better is a eden specific override. As I prefer the Eden editor to be in a lower scale as the rest of the game
This issue is still apparent in Dev build 1.61.136354
Awesome, thank you!
Duplicate of https://feedback.bistudio.com/T116762
I very love to see some improvement in this way.
I think the key was changed to backspace in one of the recent updates.