- User Since
- Jul 22 2014, 7:38 AM (500 w, 1 d)
Dec 8 2023
Still occurs with the latest update 220.127.116.11
Dec 7 2023
Experiencing the same issue.
Feb 1 2018
This is still an issue. I originally submitted this demonstration video on the ACE3 github, thinking it was an issue on their end, but it is reproducible in vanilla too. It is worth noting that this will occur in any vehicle with FFV seats, some of them just happen to not take enough damage to explode. I originally discovered it when we had 6 people dying as a result, so it can have quite serious consequences...
Mar 25 2017
Agreed with what's already been said. At the very least remove the automatic change and reimplement the old aspect ratio settings, though I'd love to have an actual FoV slider in-game.
Mar 24 2017
Tried the latest performance binary (V5 1.68.141067), but the crashing seems to persist. It is particularly consistent when I attempt to client-host a server as decribed in the inital post.
Mar 22 2017
May 26 2016
I think the key was changed to backspace in one of the recent updates.
May 10 2016
I think that would be a good compromise, joostSidy. I do agree that it's pointless for enemies to open fire with small arms unless they're actively being threatened by the vehicle. My issue with the problem in the first place is:
- It's hard to set up ambushes when these vehicles are used. You need some kind of AT or grenade launcher in the ambush group, and most of the time the shots miss the vehicle or doesn't damage the vehicle enough.
- Driving a Hunter into a group of AI will get no offensive reaction. They will either stand around like normal or become alerted, going prone and moving out of the way.
- Light or medium machine guns absolutely can and will disable these vehicles if the fire is concentrated enough. All it takes is a couple of controlled bursts at the wheels or windshield to disable the vehicle or its driver. The AI not utilizing their LMGs/MMGs is just absurd.
But since this doesn't affect other, lighter vehicles, is there a line or class in the configuration for these vehicles that make the AI not engage them? Or this something just inherent in the AI configuration itself?
I agree with eraser1. I just think it would be nice for them to just blind fire with small arms in a desperate attempt to do some damage. It just feels so weak to set up ambushes with multiple RPGs and grenade launchers for them to be effective now. Would be a lot more intense (and realistic) if they just fired small arms even though it wouldn't really have any effect unless they got lucky hitting the wheels.
In my opinion they don't even have to target weak spots; I would just like them to engage the vehicles at all. It's just weird to drive around AI in a Hunter with them just sitting there starting blankly at me.
Same as my issue: http://feedback.arma3.com/view.php?id=26837
Although in my testing they would engage the CSAT Ifrits with small arms.
Voted up nonetheless.
I would also like to see this reintroduced.
Still having this issue running 1.54.133741.