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Gilatar
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User Since
Jul 22 2014, 7:38 AM (509 w, 18 h)

Recent Activity

Dec 8 2023

Gilatar added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

Still occurs with the latest update 1.0.0.70

Dec 8 2023, 3:23 AM · Arma Reforger

Dec 7 2023

Gilatar added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

Experiencing the same issue.

Dec 7 2023, 4:59 AM · Arma Reforger

Feb 1 2018

Gilatar added a comment to T127007: RPG-7 problems with Offroad.

This is still an issue. I originally submitted this demonstration video on the ACE3 github, thinking it was an issue on their end, but it is reproducible in vanilla too. It is worth noting that this will occur in any vehicle with FFV seats, some of them just happen to not take enough damage to explode. I originally discovered it when we had 6 people dying as a result, so it can have quite serious consequences...

Feb 1 2018, 6:52 AM · Arma 3

Mar 25 2017

Gilatar updated the task description for T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 25 2017, 8:15 PM · Arma 3
Gilatar added a comment to T121809: FOV reverting back to default.

Agreed with what's already been said. At the very least remove the automatic change and reimplement the old aspect ratio settings, though I'd love to have an actual FoV slider in-game.

Mar 25 2017, 6:43 PM · Arma 3

Mar 24 2017

Gilatar added a comment to T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).

Tried the latest performance binary (V5 1.68.141067), but the crashing seems to persist. It is particularly consistent when I attempt to client-host a server as decribed in the inital post.

Mar 24 2017, 8:14 PM · Arma 3

Mar 22 2017

Gilatar updated the task description for T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 22 2017, 4:49 AM · Arma 3
Gilatar updated the task description for T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 22 2017, 4:49 AM · Arma 3
Gilatar updated the task description for T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 22 2017, 4:46 AM · Arma 3
Gilatar edited Steps To Reproduce on T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 22 2017, 4:43 AM · Arma 3
Gilatar edited Steps To Reproduce on T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 22 2017, 4:42 AM · Arma 3
Gilatar created T123955: 64-bit client crash in MP during mission loading (0xC0000005 - STATUS_ACCESS_VIOLATION).
Mar 22 2017, 4:39 AM · Arma 3

May 26 2016

Gilatar added a comment to T116779: Splendid Camera overlay cannot be hidden anymore.

I think the key was changed to backspace in one of the recent updates.

May 26 2016, 11:49 AM · Arma 3

May 10 2016

Gilatar set Category to category:multiplayer on T95440: Possible cheater.
May 10 2016, 8:31 PM · DayZ
Gilatar edited Steps To Reproduce on T85203: AI does not fire small arms at NATO Hunter or AAF Strider.
May 10 2016, 12:29 PM · Arma 3
Gilatar added a comment to T84185: AI will not shoot at Striders/Hunters/Ifrits (even with LMGs/MMGs).

I think that would be a good compromise, joostSidy. I do agree that it's pointless for enemies to open fire with small arms unless they're actively being threatened by the vehicle. My issue with the problem in the first place is:

  1. It's hard to set up ambushes when these vehicles are used. You need some kind of AT or grenade launcher in the ambush group, and most of the time the shots miss the vehicle or doesn't damage the vehicle enough.
  1. Driving a Hunter into a group of AI will get no offensive reaction. They will either stand around like normal or become alerted, going prone and moving out of the way.
  1. Light or medium machine guns absolutely can and will disable these vehicles if the fire is concentrated enough. All it takes is a couple of controlled bursts at the wheels or windshield to disable the vehicle or its driver. The AI not utilizing their LMGs/MMGs is just absurd.

But since this doesn't affect other, lighter vehicles, is there a line or class in the configuration for these vehicles that make the AI not engage them? Or this something just inherent in the AI configuration itself?

May 10 2016, 11:59 AM · Arma 3
Gilatar added a comment to T84185: AI will not shoot at Striders/Hunters/Ifrits (even with LMGs/MMGs).

I agree with eraser1. I just think it would be nice for them to just blind fire with small arms in a desperate attempt to do some damage. It just feels so weak to set up ambushes with multiple RPGs and grenade launchers for them to be effective now. Would be a lot more intense (and realistic) if they just fired small arms even though it wouldn't really have any effect unless they got lucky hitting the wheels.

May 10 2016, 11:59 AM · Arma 3
Gilatar added a comment to T84185: AI will not shoot at Striders/Hunters/Ifrits (even with LMGs/MMGs).

In my opinion they don't even have to target weak spots; I would just like them to engage the vehicles at all. It's just weird to drive around AI in a Hunter with them just sitting there starting blankly at me.

May 10 2016, 11:59 AM · Arma 3
Gilatar added a comment to T84185: AI will not shoot at Striders/Hunters/Ifrits (even with LMGs/MMGs).

Same as my issue: http://feedback.arma3.com/view.php?id=26837

Although in my testing they would engage the CSAT Ifrits with small arms.

Voted up nonetheless.

May 10 2016, 11:59 AM · Arma 3
Gilatar added a comment to T83755: ReIntroduce Weapon Selections for Vehicles.

I would also like to see this reintroduced.

May 10 2016, 11:47 AM · Arma 3
Gilatar added a comment to T82940: Deleting non-local object produces RPT spam.

Still having this issue running 1.54.133741.

May 10 2016, 11:21 AM · Arma 3