- User Since
- Jul 12 2013, 7:17 PM (350 w, 3 d)
Nov 30 2018
Nov 28 2018
Since we have a dev here, can you please check these bushes: https://www.youtube.com/watch?v=tKJkzXQKXS4
You can see the AI fires on a player through 3 sets of these bushes, he only stops because the player went prone, and grass is now blocking his vision.
Nov 5 2018
Issue persists in 1.84
True, I hoped maybe one of the devs spots it on a recent activity tab, but it seems that doesn't work anymore as well (stuck on 27th october).
Jan 6 2017
Love the idea. There is more people that would like to see this as well, according to this thread: https://www.reddit.com/r/arma/comments/3cw9px/a3_is_it_possible_to_change_the_zoom_in_zoom_out/
Nov 13 2016
Sep 23 2016
This has been fixed with 1.64.
Sep 19 2016
I tried to keep it as short as possible, that 30 seconds video took me an hour to upload - my internet is pretty terrible.
The problem is that he can see you like the bush is not there at all (no obstruction to his aim, nor the speed at which he spots you). Sure, you can see him at that distance and perfect weather conditions (only his right elbow, and part of NVG's though), but in real game from some distance, good luck with that.
Aug 27 2016
Jul 29 2016
Same with zoom out toggle, it works until you aim down sights. As soon as you do that, the zoom resets.
Also, while aiming down sights, zoom out toggle button does nothing (the view doesn't zoom out).
Jul 18 2016
Thanks for looking into it!
Jul 2 2016
Jun 11 2016
Jun 10 2016
Jun 8 2016
Good to hear :)
Jun 6 2016
May 26 2016
May 24 2016
May 10 2016
Great, however even if you're not a twitch shooter, it can be a big annoyance as it really hinders movement. Countless times I was left exposed because of this.
For example when you're under fire and try to get in that small guard tower, in the heat of the moment you run up half of the stairs, and in the middle you turn to go further up - because you touch the rail, sensitivity kicks in, and you end up running down the stairs again back into the enemy fire.
Anyway, considering I play mostly coop with buddies (I played TacBF a few times as well, it was great but I have terrible fps) I can't say I'm a twitch shooter myself.
It's just that people often mistake the cause of this with something else. Low framerate for example, instead of touching stuff, which is probably why not a lot of people complained.
Here's a video recorded in 60fps, on this one you can easily notice the difference. I restricted left-right mouse movement, so it's always the same, which means it's definitely game's fault.
Also notice how smooth the aiming is when not touching the wall, when you touch it, not only does the sensitivity increase, but it's wonky (kinda like freelook used to be, but worse) and inconsistent.
It's a problem when clearing rooms, and you accidentaly touch the door frame, it sends your aim all over the place.
It's a problem on any 180 staircase (http://en.ava-company.com/images/stair-p.jpg) especially if you're in rush, when you need it to work most.
When you go up the middle and it's time to turn, if you touch the inside fence, it sudenly turns you too much, and you end up walking down.
Those small guard towers are the most affected.
Basically, if you ever touch anything while shooting at someone, your aim is all over the place.
Vehicles yes, even by touching other players/ai you are affected. In fact, if you really can't reproduce, just place an AI unit and walk forward into him while moving the mouse, it's terrible.
I'm genuinely surprised this doesn't have a higher priority, considering how big impact it has on CQB.
It happens when you walk backwards against the wall, if it's stabilization they need to fix it, can't stabilize on the wall behind you :)
But I don't think it's that, it was happening long before weapon stabilization was added (I would even go as far to say it was there from alpha, but not really certain), I just never got around to reporting it.
EDIT: Skip this one, and check the next note, it explains a lot better.
Here is how to reproduce it, keep in mind though, it's a lot easier to feel the sensitivity spike in game then by watching, but should be noticeable enough even on the video.
Also make sure to read the description.
PS. Something I failed to mention, it's not enough to walk back and stop when you touch the wall, sensitivity is increased while you're moving against the wall.
This also happens for me, it's completely random, sometime days pass without crash, but sometimes it's entire week with 1 crash per day usually...
Anyway, I've had this since alpha, and in full stable release it's still happening.
Ok, here are the new files without -nologs https://mega.co.nz/#!w81w3DKI!cqpq2EswrVWwIpTV7QwI3lY8X30xhQfs4wcQ7eSB4CI
Yesterday I played a lot since I wanted to get the crash, and send the files, but the game just didn't want to crash, no matter what.
Weird, I think I heard one of the devs say that -nologs don't work on stable build, only on dev build, so I didn't delete it. I'll remove it, and as soon as I have the files, will post them here.