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Nov 30 2018

Gwynbleidd created T134501: AI can see through the fog again.
Nov 30 2018, 5:55 PM · Arma 3

Nov 28 2018

Gwynbleidd added a comment to T134250: AI can see through the square cut hedges on Tanoa (the ones located along the airports).

Since we have a dev here, can you please check these bushes: https://www.youtube.com/watch?v=tKJkzXQKXS4
You can see the AI fires on a player through 3 sets of these bushes, he only stops because the player went prone, and grass is now blocking his vision.

Nov 28 2018, 8:01 PM · Arma 3

Nov 5 2018

Gwynbleidd updated the task description for T120308: AI can see through some bushes on Tanoa (check video).
Nov 5 2018, 5:08 PM · Arma 3
Gwynbleidd added a comment to T120308: AI can see through some bushes on Tanoa (check video).

Issue persists in 1.84

Nov 5 2018, 4:55 PM · Arma 3
Gwynbleidd added a comment to T120308: AI can see through some bushes on Tanoa (check video).

True, I hoped maybe one of the devs spots it on a recent activity tab, but it seems that doesn't work anymore as well (stuck on 27th october).

Nov 5 2018, 4:20 PM · Arma 3

Jan 6 2017

Gwynbleidd added a comment to T80689: [Suggestion] Allow changing of ZOOM IN / OUT Speed.

Love the idea. There is more people that would like to see this as well, according to this thread: https://www.reddit.com/r/arma/comments/3cw9px/a3_is_it_possible_to_change_the_zoom_in_zoom_out/

Jan 6 2017, 8:13 PM · Arma 3

Nov 13 2016

Gwynbleidd updated the task description for T120308: AI can see through some bushes on Tanoa (check video).
Nov 13 2016, 6:24 PM · Arma 3

Sep 23 2016

Gwynbleidd added a comment to T83195: Random sensitivity burst when touching the walls.

This has been fixed with 1.64.

Sep 23 2016, 1:06 PM · Arma 3

Sep 19 2016

Gwynbleidd added a comment to T120308: AI can see through some bushes on Tanoa (check video).

I tried to keep it as short as possible, that 30 seconds video took me an hour to upload - my internet is pretty terrible.

Sep 19 2016, 11:32 PM · Arma 3
Gwynbleidd added a comment to T120308: AI can see through some bushes on Tanoa (check video).

The problem is that he can see you like the bush is not there at all (no obstruction to his aim, nor the speed at which he spots you). Sure, you can see him at that distance and perfect weather conditions (only his right elbow, and part of NVG's though), but in real game from some distance, good luck with that.

Sep 19 2016, 8:46 PM · Arma 3
Gwynbleidd created T120308: AI can see through some bushes on Tanoa (check video).
Sep 19 2016, 4:26 PM · Arma 3

Aug 27 2016

Gwynbleidd created T120099: Misleading keybinds.
Aug 27 2016, 4:35 PM · Arma 3

Jul 29 2016

Gwynbleidd added a comment to T74424: Inconsistent behaviour of zoom in/out, zoom in/out toggle and zoom temporary controls.

Same with zoom out toggle, it works until you aim down sights. As soon as you do that, the zoom resets.
Also, while aiming down sights, zoom out toggle button does nothing (the view doesn't zoom out).

Jul 29 2016, 11:23 AM · Arma 3

Jul 18 2016

Gwynbleidd added a comment to T117583: Grass with 1.60 update (check video).

Thanks for looking into it!

Jul 18 2016, 1:57 PM · Arma 3

Jul 2 2016

Gwynbleidd changed Severity from severity:none to severity:major on T83195: Random sensitivity burst when touching the walls.
Jul 2 2016, 12:20 PM · Arma 3

Jun 11 2016

Gwynbleidd created T117654: Toggle run/walk get's triggered when it shouldn't.
Jun 11 2016, 3:43 PM · Arma 3

Jun 10 2016

Gwynbleidd created T117583: Grass with 1.60 update (check video).
Jun 10 2016, 3:34 PM · Arma 3

Jun 8 2016

Gwynbleidd added a comment to T117320: AI can see in the dark (after the visual update) - check video.

Good to hear :)

Jun 8 2016, 12:20 AM · Arma 3

Jun 6 2016

Gwynbleidd changed Operating System from os:w7 to os:w7x64 on T117320: AI can see in the dark (after the visual update) - check video.
Jun 6 2016, 1:02 PM · Arma 3
Gwynbleidd removed Operating System Version on T117320: AI can see in the dark (after the visual update) - check video.
Jun 6 2016, 1:02 PM · Arma 3
Gwynbleidd created T117320: AI can see in the dark (after the visual update) - check video.
Jun 6 2016, 1:01 PM · Arma 3

May 26 2016

Gwynbleidd created T116785: AI sees through smoke in certain conditions (check video).
May 26 2016, 11:38 AM · Arma 3

May 24 2016

Gwynbleidd renamed T85411: Aiming down sights delayed + can't change stance with launcher (caused by same bug) from Aiming down sights delayed. to Aiming down sights delayed + can't change stance with launcher (caused by same bug).
May 24 2016, 5:47 PM · Arma 3
Gwynbleidd updated the task description for T85411: Aiming down sights delayed + can't change stance with launcher (caused by same bug).
May 24 2016, 5:45 PM · Arma 3

May 10 2016

Gwynbleidd set Category to category:aispottingdetection on T85663: AI can still see through fog (proof in the description).
May 10 2016, 12:44 PM · Arma 3
Gwynbleidd edited Steps To Reproduce on T85411: Aiming down sights delayed + can't change stance with launcher (caused by same bug).
May 10 2016, 12:37 PM · Arma 3
Gwynbleidd set Category to category:featurerequest on T84747: Toggle between weapon on left or right shoulder hotkey.
May 10 2016, 12:15 PM · Arma 3
Gwynbleidd edited Steps To Reproduce on T83785: Falling damage increases greatly when you don't wear a vest..
May 10 2016, 11:48 AM · Arma 3
Gwynbleidd added a comment to T83195: Random sensitivity burst when touching the walls.

Great, however even if you're not a twitch shooter, it can be a big annoyance as it really hinders movement. Countless times I was left exposed because of this.

For example when you're under fire and try to get in that small guard tower, in the heat of the moment you run up half of the stairs, and in the middle you turn to go further up - because you touch the rail, sensitivity kicks in, and you end up running down the stairs again back into the enemy fire.

Anyway, considering I play mostly coop with buddies (I played TacBF a few times as well, it was great but I have terrible fps) I can't say I'm a twitch shooter myself.

It's just that people often mistake the cause of this with something else. Low framerate for example, instead of touching stuff, which is probably why not a lot of people complained.

May 10 2016, 11:28 AM · Arma 3
Gwynbleidd added a comment to T83195: Random sensitivity burst when touching the walls.

Here's a video recorded in 60fps, on this one you can easily notice the difference. I restricted left-right mouse movement, so it's always the same, which means it's definitely game's fault.

https://www.youtube.com/watch?v=HnZPzZkvK4k

Also notice how smooth the aiming is when not touching the wall, when you touch it, not only does the sensitivity increase, but it's wonky (kinda like freelook used to be, but worse) and inconsistent.

It's a problem when clearing rooms, and you accidentaly touch the door frame, it sends your aim all over the place.
It's a problem on any 180 staircase (http://en.ava-company.com/images/stair-p.jpg) especially if you're in rush, when you need it to work most.
When you go up the middle and it's time to turn, if you touch the inside fence, it sudenly turns you too much, and you end up walking down.

Those small guard towers are the most affected.

Basically, if you ever touch anything while shooting at someone, your aim is all over the place.

May 10 2016, 11:28 AM · Arma 3
Gwynbleidd added a comment to T83195: Random sensitivity burst when touching the walls.

Vehicles yes, even by touching other players/ai you are affected. In fact, if you really can't reproduce, just place an AI unit and walk forward into him while moving the mouse, it's terrible.

I'm genuinely surprised this doesn't have a higher priority, considering how big impact it has on CQB.

May 10 2016, 11:28 AM · Arma 3
Gwynbleidd added a comment to T83195: Random sensitivity burst when touching the walls.

It happens when you walk backwards against the wall, if it's stabilization they need to fix it, can't stabilize on the wall behind you :)

But I don't think it's that, it was happening long before weapon stabilization was added (I would even go as far to say it was there from alpha, but not really certain), I just never got around to reporting it.

May 10 2016, 11:28 AM · Arma 3
Gwynbleidd added a comment to T83195: Random sensitivity burst when touching the walls.

EDIT: Skip this one, and check the next note, it explains a lot better.

https://www.youtube.com/watch?v=JT2IBhJMwls&feature=youtu.be

Here is how to reproduce it, keep in mind though, it's a lot easier to feel the sensitivity spike in game then by watching, but should be noticeable enough even on the video.

Also make sure to read the description.

PS. Something I failed to mention, it's not enough to walk back and stop when you touch the wall, sensitivity is increased while you're moving against the wall.

May 10 2016, 11:28 AM · Arma 3
Gwynbleidd edited Steps To Reproduce on T83195: Random sensitivity burst when touching the walls.
May 10 2016, 11:28 AM · Arma 3
Gwynbleidd added a comment to T72905: Random crashes while playing [w/ crash dump].

This also happens for me, it's completely random, sometime days pass without crash, but sometimes it's entire week with 1 crash per day usually...
Anyway, I've had this since alpha, and in full stable release it's still happening.

May 10 2016, 6:24 AM · Arma 3
Gwynbleidd added a comment to T71000: Constant crashes in mp since alpha.

Ok, here are the new files without -nologs https://mega.co.nz/#!w81w3DKI!cqpq2EswrVWwIpTV7QwI3lY8X30xhQfs4wcQ7eSB4CI

Yesterday I played a lot since I wanted to get the crash, and send the files, but the game just didn't want to crash, no matter what.

May 10 2016, 5:31 AM · Arma 3
Gwynbleidd added a comment to T71000: Constant crashes in mp since alpha.

Weird, I think I heard one of the devs say that -nologs don't work on stable build, only on dev build, so I didn't delete it. I'll remove it, and as soon as I have the files, will post them here.

May 10 2016, 5:31 AM · Arma 3
Gwynbleidd edited Steps To Reproduce on T71000: Constant crashes in mp since alpha.
May 10 2016, 5:31 AM · Arma 3
Gwynbleidd added a comment to T68492: Texture anomalies on 3D scopes.

http://www.dodajsliku.com/?di=18WX --- this also happens sometimes (white front of the rifle inside the scope) and sometimes it works normal.

May 10 2016, 3:55 AM · Arma 3