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Poor water refractions
Closed, ResolvedPublic

Description

The new water shader looks much better than the old one, but still has some problems. One of them are the refractions. It seems like there is a DUDV map being used and the UV scale of that seems to be relative to the scene depth. This causes good looking refractions that are near to the camera, but extremely noisy and unrealistic refractions with the distance. Or in other words: smaller UV scales near the camera and larger ones with the distance.

I am not sure if this is wanted behaviour, so I am reporting this just to be sure. I think a review of the UV scaling could lead to much better results.

Details

Severity
Major
Resolution
Not Fixable
Reproducibility
Always
Operating System
Windows 10 x64
Category
Visual-Environment
Additional Information

Event Timeline

Unknown Object (User) created this task.May 26 2016, 11:13 AM
razazel closed this task as Resolved.May 27 2016, 3:02 PM
razazel changed Resolution from Open to Not Fixable.
razazel added a subscriber: razazel.

Unfortunately this is mostly caused by current limits in the technology.

Unknown Object (User) added a comment.Jun 8 2016, 10:48 PM

I can see this issue has been addressed in dev. Please close. Good job and thank you! <3