- User Since
- May 23 2016, 6:28 AM (214 w, 3 d)
Jan 13 2017
Issue appears resolved in 1.67.139969
Jan 11 2017
Interior Audio also https://youtu.be/rmc7rw9s5NE
Here's another video showing the same issue, using Today's DEV branch.
Jan 8 2017
This is an issue harming MP games, muting enemy footsteps. Hopefully addressed soon, thanks.
Jan 5 2017
Affects Bozcaada as well.
Dec 11 2016
Dec 9 2016
Yes, this is working now.
Dec 3 2016
Probably obvious, but the allPlayers list is incorrect after a player dies and respawns into spectator after this. The player that dies or respawns into spectator has their UID empty, and their name is ERROR: No unit.
Dec 2 2016
Here's a repro Altis mission. Mod for server and client included.
More specifically, if the original player-assigned body is deleted (using deleteVehicle) the server stops receiving disconnect events from the player and their new body.
selectPlayer must be used to transfer the player to a new body. Then all these new open issues reproduce.
Seems to be impacting Battle Royale as well. Now, when players disconnect, no event is fired to notify the server, and AI takes over the body. (body should die / not be transferred to server)
HandleDisconnect event also not firing.
Aug 19 2016
The people logging this issue are aware of the Arma feature that sinks players into the ground to simulate grass (T64165) but the request is to have an option to disable this (especially for multiplayer) where hitbox detection and LOS issues cause unexpected behavior in the game.
May 28 2016
HI razazel -