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Stormridge (Stormridge)
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User Since
May 23 2016, 6:28 AM (169 w, 2 d)

Recent Activity

Jan 13 2017

Stormridge added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .

Issue appears resolved in 1.67.139969

Jan 13 2017, 10:52 PM · Arma 3

Jan 11 2017

Stormridge added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .

Interior Audio also https://youtu.be/rmc7rw9s5NE

Jan 11 2017, 6:51 AM · Arma 3
Stormridge added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .

Here's another video showing the same issue, using Today's DEV branch.

Jan 11 2017, 6:27 AM · Arma 3

Jan 8 2017

Stormridge added a comment to T121977: Footsteps obstacle reduction sound issue 1.66 .

This is an issue harming MP games, muting enemy footsteps. Hopefully addressed soon, thanks.

Jan 8 2017, 5:04 AM · Arma 3

Jan 5 2017

Stormridge added a comment to T121938: Missing P3Ds.

Affects Bozcaada as well.

Jan 5 2017, 5:21 AM · Arma 3

Dec 11 2016

Stormridge created T122050: Spectator Camera should support custom key binds.
Dec 11 2016, 4:50 AM · Arma 3

Dec 9 2016

Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

Yes, this is working now.

Dec 9 2016, 6:57 AM · Arma 3

Dec 3 2016

Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

Probably obvious, but the allPlayers list is incorrect after a player dies and respawns into spectator after this. The player that dies or respawns into spectator has their UID empty, and their name is ERROR: No unit.

Dec 3 2016, 4:03 AM · Arma 3
Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.
Dec 3 2016, 3:15 AM · Arma 3

Dec 2 2016

Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

Here's a repro Altis mission. Mod for server and client included.

Dec 2 2016, 6:04 PM · Arma 3
Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

More specifically, if the original player-assigned body is deleted (using deleteVehicle) the server stops receiving disconnect events from the player and their new body.

Dec 2 2016, 5:28 PM · Arma 3
Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

selectPlayer must be used to transfer the player to a new body. Then all these new open issues reproduce.

Dec 2 2016, 4:03 PM · Arma 3
Stormridge added a comment to T121730: selectPlayer Break Respawn System.

Seems to be impacting Battle Royale as well. Now, when players disconnect, no event is fired to notify the server, and AI takes over the body. (body should die / not be transferred to server)

Dec 2 2016, 3:55 PM · Arma 3
Stormridge updated the task description for T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.
Dec 2 2016, 6:05 AM · Arma 3
Stormridge updated the task description for T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.
Dec 2 2016, 6:03 AM · Arma 3
Stormridge created T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.
Dec 2 2016, 2:18 AM · Arma 3
Stormridge added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

HandleDisconnect event also not firing.

Dec 2 2016, 2:12 AM · Arma 3

Aug 19 2016

Stormridge added a comment to T119989: Players are rendered below the actual hitboxes V1.62.

The people logging this issue are aware of the Arma feature that sinks players into the ground to simulate grass (T64165) but the request is to have an option to disable this (especially for multiplayer) where hitbox detection and LOS issues cause unexpected behavior in the game.

Aug 19 2016, 6:18 AM · Arma 3

May 28 2016

Stormridge added a comment to T116754: Client UI freeze in MP games.

HI razazel -

May 28 2016, 3:59 AM · Arma 3

May 24 2016

Stormridge created T116754: Client UI freeze in MP games.
May 24 2016, 10:38 PM · Arma 3