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Improve Water Sky Reflections
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Description

It looks like the water now has two kinds of reflections that are combined at runtime; screen space reflections and an environment cubemap, where I guess the cubemap changes depending on the time of the day to simulate sky reflections. I can only guess, since the water shader is not open source, so please be grateful if I am wrong :)

Since this is okay-looking and performance friendly, it might need one adjustment to improve the realism. The sky cubemap reflections appear too close to the coastline, causing unrealistic wave colors. I can see that these reflections fade out next to the shore already, so there must be a kind of alpha map or water depth test already, which could be used to improve this even more.

To improve the water quality, I suggest fading away the sky reflections earlier, thus move them away from the coastline even more. The sky reflections work visually great in the distance, but not-so-well next to the shore.

Details

Severity
Tweak
Resolution
Not Fixable
Reproducibility
Always
Operating System
Windows 10 x64
Category
Visual-Environment
Additional Information

Event Timeline

Unknown Object (User) created this task.May 26 2016, 11:51 AM
Unknown Object (User) edited Additional Information. (Show Details)May 26 2016, 1:58 PM

Unfortunately this is mostly caused by current limits in the technology.

razazel closed this task as Resolved.May 27 2016, 3:03 PM
razazel changed Resolution from Open to Not Fixable.
Unknown Object (User) added a comment.Jun 8 2016, 10:48 PM

I can see this issue has been addressed in dev. Please close. Good job and thank you! <3