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john681611
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User Since
Mar 5 2013, 8:19 PM (337 w, 1 d)

Recent Activity

Aug 24 2018

john681611 added a comment to T131481: Large SAM launchers happy to fire into ground.

Seems to work.
Just skims over the rock. Well done guys!

Aug 24 2018, 8:36 AM · Arma 3

Aug 22 2018

john681611 added a comment to T131481: Large SAM launchers happy to fire into ground.

Uploaded to additional information

Aug 22 2018, 9:59 PM · Arma 3
john681611 edited Additional Information on T131481: Large SAM launchers happy to fire into ground.
Aug 22 2018, 9:58 PM · Arma 3
john681611 created T131481: Large SAM launchers happy to fire into ground.
Aug 22 2018, 12:34 PM · Arma 3

Jan 18 2018

john681611 added a comment to T127562: BI Launcher not checking for nested mods in workshop folder.

The issue occurs when the mod is updated by steam. though when I copy the mod back into the workshop folder it still doesn't pick up the optional mods

Jan 18 2018, 11:14 AM · Arma 3
john681611 updated the task description for T127562: BI Launcher not checking for nested mods in workshop folder.
Jan 18 2018, 11:13 AM · Arma 3

Jan 16 2018

john681611 created T127562: BI Launcher not checking for nested mods in workshop folder.
Jan 16 2018, 8:22 PM · Arma 3

Oct 3 2017

john681611 created T126877: Players in vehicles with Dynamic simulation turned on aren't triggering simulation..
Oct 3 2017, 11:54 PM · Arma 3

Sep 30 2017

john681611 added a comment to T121115: Van Wreck Turned into Functional Van..

Guess this can be closed now thanks

Sep 30 2017, 7:03 PM · Arma 3

Nov 9 2016

john681611 updated the task description for T121115: Van Wreck Turned into Functional Van..
Nov 9 2016, 9:43 AM · Arma 3
john681611 created T121115: Van Wreck Turned into Functional Van..
Nov 9 2016, 9:43 AM · Arma 3

Oct 3 2016

john681611 changed Severity from severity:minor to severity:major on T120471: disableAI "Move" Stops players from moving any wheeled vehicle.
Oct 3 2016, 12:12 AM · Arma 3

Oct 2 2016

john681611 created T120473: Insignias to be Usable Items.
Oct 2 2016, 10:20 PM · Arma 3
john681611 created T120471: disableAI "Move" Stops players from moving any wheeled vehicle.
Oct 2 2016, 9:06 PM · Arma 3

Aug 23 2016

john681611 added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.

Is there a reason why the alternate idea in this post Isn't feasible?

Aug 23 2016, 4:16 PM · Arma 3

Jul 22 2016

john681611 created T119544: Arsenal Attachment/inventory list odd hint behaviour..
Jul 22 2016, 11:06 AM · Arma 3
john681611 changed Reproducibility from reproducibility:none to reproducibility:always on T119543: Arsernal Bottom Items not clickable.
Jul 22 2016, 10:31 AM · Arma 3
john681611 created T119543: Arsernal Bottom Items not clickable.
Jul 22 2016, 10:31 AM · Arma 3
john681611 created T119542: Can't start the game: OS is unable to initialize application - 0xC1500002.
Jul 22 2016, 10:28 AM · Arma 3

Jun 15 2016

john681611 created T117943: Arma 3 Tools Separate Dev Version Tanoa "Please wait until steam downloads DLC".
Jun 15 2016, 6:38 PM · Arma 3

Jun 2 2016

john681611 added a comment to T116790: Game Updater Does not save previous Update Location .

Confirmed Fixed

Jun 2 2016, 3:47 PM · Arma 3

May 26 2016

john681611 added a comment to T116697: GUI scaling in the EDEN editor.

I agree the sizing needs fixing, what would be even better is a eden specific override. As I prefer the Eden editor to be in a lower scale as the rest of the game

May 26 2016, 3:48 PM · Arma 3
john681611 created T116790: Game Updater Does not save previous Update Location .
May 26 2016, 3:37 PM · Arma 3

May 10 2016

john681611 edited Steps To Reproduce on T85788: AI attempt to look though walls in buildings..
May 10 2016, 12:48 PM · Arma 3
john681611 edited Steps To Reproduce on T84496: Mission Selection screen Mod requirements and No message.
May 10 2016, 12:08 PM · Arma 3
john681611 added a comment to T84230: Update Failue.

@Fighting Power your note was not useful to the issue at all. The issue is in BattlEye's updating and therefore a issue for BI. Play with six has been running fine and hasn't had a update for a while. A change has been made to BattlEye as its running a update program where the issue is.

As a developer my self I know you always report the issue to the owner of the software that has the issue if they wish to pass it on to other parties that could be involved that's their decision.

May 10 2016, 12:00 PM · Arma 3
john681611 edited Steps To Reproduce on T84230: Update Failue.
May 10 2016, 12:00 PM · Arma 3
john681611 edited Steps To Reproduce on T84104: Virtual Arsenal to configure units and vehicles..
May 10 2016, 11:57 AM · Arma 3
john681611 edited Steps To Reproduce on T83984: Revive Backpack Gear replaced by default - Original Kit in bag on ground..
May 10 2016, 11:54 AM · Arma 3
john681611 set Category to category:zeusfeaturerequest on T83145: Fire support Options for Rounds used. (Artillery and CAS).
May 10 2016, 11:27 AM · Arma 3
john681611 edited Steps To Reproduce on T83144: Assigned Curator only has Fire support CAS from their side or friendly sides. No option to enable other sides..
May 10 2016, 11:27 AM · Arma 3
john681611 added a comment to T82855: Error on trying to use revive when Joined in progress.

1.50 still occurring Error found in server RTP
Error in expression <Global) then {
BIS_revive_iconsGlobal = BIS_revive_icons - [_unit];
publicVariab>

Error position: <BIS_revive_icons - [_unit];

publicVariab>

Error Undefined variable in expression: bis_revive_icons

File a3\functions_f_mp_mark\revive\fn_reviveIconControl.sqf, line 574

I keep a eye on the Dev change log and I've seen nothing on revive stuff for along time. Do I consider Revive to have no more dev and therefore this issue to continue un-resolved?

Errors finally caught in client RTP

9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:15 Error in expression <= false;

while {true} do {

waitUntil {BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error position: <BIS_revive_selected getVariable ["BIS_re>
9:41:15 Error Undefined variable in expression: bis_revive_selected
9:41:15 File a3\functions_f_mp_mark\revive\fn_reviveProgress.sqf, line 106
9:41:16 No owner
9:41:17 No owner

May 10 2016, 11:18 AM · Arma 3
john681611 added a comment to T82855: Error on trying to use revive when Joined in progress.

Tested with 1.48 Still doesn't work.

May 10 2016, 11:18 AM · Arma 3
john681611 added a comment to T82855: Error on trying to use revive when Joined in progress.

Issue seems to self fix on after re-spawning but first error still occures

May 10 2016, 11:18 AM · Arma 3
john681611 added a comment to T82855: Error on trying to use revive when Joined in progress.

Need More info?

May 10 2016, 11:18 AM · Arma 3
john681611 added a comment to T82855: Error on trying to use revive when Joined in progress.

Doesn't seem to be that simple i stripped the mission down and reduced it to a small size so it would still fail.

Did some more testing (wasn't restarting client game but was restarting server for each iteration) managed to get it to fail with just respawn and respawn template set.

May 10 2016, 11:18 AM · Arma 3
john681611 edited Steps To Reproduce on T82855: Error on trying to use revive when Joined in progress.
May 10 2016, 11:18 AM · Arma 3
john681611 edited Steps To Reproduce on T82688: Primary Weapon GL's Missing Reload animations (config method found my community).
May 10 2016, 11:12 AM · Arma 3
john681611 set Category to category:other on T82265: Clarity over Steam Workshop Paid mods..
May 10 2016, 10:57 AM · Arma 3
john681611 edited Steps To Reproduce on T82138: Weapons don't deploy on walls with or without bipod.
May 10 2016, 10:53 AM · Arma 3
john681611 added a comment to T81361: HintC does not work at all..

thanks this can be closed I got it wrong

May 10 2016, 10:28 AM · Arma 3
john681611 set Category to category:scripting on T81361: HintC does not work at all..
May 10 2016, 10:28 AM · Arma 3
john681611 edited Additional Information on T81354: Expand bipod slot to a underslung slot for GL's, pistol lights/lazers, foregrip..
May 10 2016, 10:28 AM · Arma 3
john681611 edited Steps To Reproduce on T81285: MP previous respawns usable.
May 10 2016, 10:26 AM · Arma 3
john681611 edited Steps To Reproduce on T81033: Holes In balcony cause the player to fall through building to death.
May 10 2016, 10:18 AM · Arma 3
john681611 added a comment to T80921: Addaction/ remove action needs global variant /parameter.

Or just addActionGlobal & removeActionGlobal.

May 10 2016, 10:14 AM · Arma 3
john681611 added a comment to T80921: Addaction/ remove action needs global variant /parameter.

Please same with remove, its just a headache atm

May 10 2016, 10:14 AM · Arma 3
john681611 edited Steps To Reproduce on T80921: Addaction/ remove action needs global variant /parameter.
May 10 2016, 10:14 AM · Arma 3
john681611 edited Steps To Reproduce on T80145: Boat Maneuverability Is poor..
May 10 2016, 9:44 AM · Arma 3
john681611 edited Steps To Reproduce on T79624: Zeus Units Empty expanded into factions sections already..
May 10 2016, 9:28 AM · Arma 3
john681611 edited Steps To Reproduce on T79533: Ground objects prioritised over bodies.
May 10 2016, 9:25 AM · Arma 3
john681611 added a comment to T79226: Civilian Helicopters (and others) missing from editor..

Thanks for the M-900 Wish it wasn't DLC considering it wasn't in there. But more of them will be better.

May 10 2016, 9:13 AM · Arma 3
john681611 edited Steps To Reproduce on T79226: Civilian Helicopters (and others) missing from editor..
May 10 2016, 9:13 AM · Arma 3
john681611 added a comment to T79066: Script function to enable/disable auto braking.

Maybe you could allow the handbrake key to be a toggle, so its possible to let a car role empty.

May 10 2016, 9:08 AM · Arma 3
john681611 edited Steps To Reproduce on T79044: Sling ropes don't collide with Objects.
May 10 2016, 9:08 AM · Arma 3
john681611 edited Steps To Reproduce on T77861: RTP Error WIKI.
May 10 2016, 8:37 AM · Arma 3
john681611 edited Steps To Reproduce on T77860: RTP Error Spam.
May 10 2016, 8:37 AM · Arma 3
john681611 edited Steps To Reproduce on T77857: Insignia's no longer work.
May 10 2016, 8:36 AM · Arma 3
john681611 edited Steps To Reproduce on T77699: Zues CTD.
May 10 2016, 8:32 AM · Arma 3
john681611 edited Steps To Reproduce on T77698: Zues CTD.
May 10 2016, 8:32 AM · Arma 3
john681611 edited Steps To Reproduce on T77571: Backup weapon storage..
May 10 2016, 8:29 AM · Arma 3
john681611 added a comment to T77273: Civilian Van.

Hopefully, I've realised it would act as a good transport or MHQ. plus you could fire from vehicles with the sliding doors open :D

May 10 2016, 8:23 AM · Arma 3
john681611 edited Steps To Reproduce on T77273: Civilian Van.
May 10 2016, 8:23 AM · Arma 3
john681611 added a comment to T75440: SetTaskState Module not working correctly in MP.

This has Been fixed but they cannot patch the game every time they have a fix. so it is currently running in development version waiting a stable patch. " Affected all modules with isGlobal=1 and isTriggerActivated=1. " this is a small bit of information on the route of the problem saying this was a problem for all modules with this code.

May 10 2016, 7:36 AM · Arma 3
john681611 added a comment to T70428: Object database on BI WIKI.

Yes that would be my example of a community version. Unfortunately its not much more than a massive list, and has limited navigational ability's. I was hoping for a more structured format e.g BLUFOR>NATO>Weapons>Rifles using a similar sorting tree as the ingame editor.

May 10 2016, 5:12 AM · Arma 3
john681611 edited Steps To Reproduce on T70428: Object database on BI WIKI.
May 10 2016, 5:12 AM · Arma 3

May 9 2016

john681611 added a comment to T60528: Object height option in editor..

yeah literally just found it feel like a fool :) close this report please

May 9 2016, 9:48 PM · Arma 3
john681611 edited Steps To Reproduce on T60528: Object height option in editor..
May 9 2016, 9:48 PM · Arma 3
john681611 added a comment to T60186: You should be able to move while changing weapons.

While moving at walking or tactical pace its more realistic for the rifle to be dropped and let hang by strap when changing to pistol. while the rifle is not secure it limits running and sprinting distances until the rifle is dealt with. For arma it means the dealing with the rifle means you have to be stationary and changing to pistol may be one of those animations that the player can't interrupt.

As for AT it seems fine to me but i would rather do without the automatic weapon switching. but prone AT would be nice.

May 9 2016, 9:31 PM · Arma 3
john681611 added a comment to T58799: Deploying a weapon / proper use of bipods.

yeah but its not about where you can aim its about reducing recoil.

May 9 2016, 3:33 PM · Arma 3
john681611 edited Steps To Reproduce on T58660: Firing range places flip upward if damaged..
May 9 2016, 3:24 PM · Arma 3
john681611 edited Steps To Reproduce on T58657: Under-slung grenade launchers do not animate during reload.
May 9 2016, 3:24 PM · Arma 3