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Script function to enable/disable auto braking
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Description

A function to enable/disable the auto-braking feature of Arma could be useful, particularly in the following example https://www.youtube.com/watch?v=svn08yErBWI which I believe is caused by the auto braking.

Something along the lines of
vehicle enableAutoBraking false

Details

Legacy ID
3488187155
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Scripting

Event Timeline

LordHeart edited Additional Information. (Show Details)
LordHeart set Category to Scripting.
LordHeart set Reproducibility to N/A.
LordHeart set Severity to None.
LordHeart set Resolution to Open.
LordHeart set Legacy ID to 3488187155.May 7 2016, 7:25 PM

Maybe you could allow the handbrake key to be a toggle, so its possible to let a car role empty.

Disabling breaking is not going to solve this. Anyone who towed vehicles in real life knows, another person should be behind the wheel of the towed car so that he can push breaks. Simply releasing breaks and letting the car roll every time you pull it will result in a rear ending as soon as you stop.

Dscha added a subscriber: Dscha.Jul 10 2016, 5:18 AM

Any news on this?

alert23 added a subscriber: alert23.EditedSep 28 2018, 9:47 PM

Hi all,
and sry pls if i have digged up an old thread but i wanted to ask if there is any progress in this,
because this script ie:
vehicle enableAutoBraking false
is rly needed and it would finally solve the "Not spinning Wheel" issue when using Unitplay/UnitCapture on Land-Vehicles
cause i noticed that the main problem which was causing the wheels NOT to spin is that AI is constantly pushing the Brakes.
i managed to get the Vehicle Wheels spin when using Unitplay/UnitCapture but only after changing these settings in the Vehicles Config.cpp

maxBrakeTorque=0
maxHandBrakeTorque=0

but something like: vehicle enableAutoBraking false
would definitely make it much more easier.

This comment was removed by alert23.

Hi all,
and sry pls if i have digged up an old thread but i wanted to ask if there is any progress in this,
because this script ie:
vehicle enableAutoBraking false
is rly needed and it would finally solve the "Not spinning Wheel" issue when using Unitplay/UnitCapture on Land-Vehicles
cause i noticed that the main problem which was causing the wheels NOT to spin is that AI is constantly pushing the Brakes.
i managed to get the Vehicle Wheels spin when using Unitplay/UnitCapture but only after changing these settings in the Vehicles Config.cpp

maxBrakeTorque=0
maxHandBrakeTorque=0

but something like: vehicle enableAutoBraking false
would definitely make it much more easier.

Bump!

raphui added a subscriber: raphui.Oct 7 2018, 1:15 PM