I help run an Altis Life server and recently started a gun game server. The Altis Life server has had lots of spam for a while and I've just let it be, however with gun game (which is a very light mission btw) we ended up with a 2.5gb RPT after 12hrs online with max 10 players only playing for about 2hrs total. The RPT was full of these:
Update of nonlocal object %netID% called
I have done some playing around and from what I have observed these errors always occur for the same netIDs (EG. 2:176 will always spam 2:177).
The netIDs refer to a players netID. The errors will always be the players netID + 1.
I see this error more after a player dies, when the client owns their body instead of the server (Pretty sure thats how it works because 2: is the server, any number higher than 2: is the player?). This isn't 100% consistent though so I'm not sure what to make of it.
The server seems to lag more while these errors are spamming, I have -nologs on my gungame server for the time being but there are still lag spikes so I'm assuming that's this issue occurring in the background.
Below is 3 RPT's I have from while I was testing, you need to relog a few times to reach the netIDs required to start spamming, but would be nice to see them gone so hopefully this helps?