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Update of nonlocal object %netID% called - RPT Spam
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Description

I help run an Altis Life server and recently started a gun game server. The Altis Life server has had lots of spam for a while and I've just let it be, however with gun game (which is a very light mission btw) we ended up with a 2.5gb RPT after 12hrs online with max 10 players only playing for about 2hrs total. The RPT was full of these:

Update of nonlocal object %netID% called

I have done some playing around and from what I have observed these errors always occur for the same netIDs (EG. 2:176 will always spam 2:177).
The netIDs refer to a players netID. The errors will always be the players netID + 1.

I see this error more after a player dies, when the client owns their body instead of the server (Pretty sure thats how it works because 2: is the server, any number higher than 2: is the player?). This isn't 100% consistent though so I'm not sure what to make of it.

The server seems to lag more while these errors are spamming, I have -nologs on my gungame server for the time being but there are still lag spikes so I'm assuming that's this issue occurring in the background.
Below is 3 RPT's I have from while I was testing, you need to relog a few times to reach the netIDs required to start spamming, but would be nice to see them gone so hopefully this helps?

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Operating System Version
6.1.7601 Service Pack 1 Build 7601
Category
Error Message
Steps To Reproduce

Start a mission (Doesn't matter what is in it just as long as you can spawn).

  1. Spawn in, move your player around
  2. Check RPT for spam
  3. Abort, rejoin and repeat
Additional Information

Server being used is a Windows 2012 R2 6.3.9600 Build 9600 Dedi with 16GB RAM and Intel(R) Xeon(R) CPU E3-1241 v3 @ 3.50GHz, 3501 Mhz, 4 Core(s), 8 Logical Processor(s)
, Arma 3 PERF Build.

You need to get the right netID for the spam to occur, I can't say exactly which ones are the "right" ones but there are an awful lot of them.

Event Timeline

razazel changed the task status from New to Need More Info.May 30 2016, 1:51 PM
razazel added a subscriber: razazel.

Hello,

are you experiencing same issue when trying to play vanilla version of the game and any of the vanilla MP missions/modes?

Thank you

I have tried to replicate the issue using a few of the "Escape from..." missions that you guys have made and had no luck. I am unsure if that is because your missions are flawless or when I DC to work my way up the netIDs an AI takes over the unit and therefore it doesnt change netID when I rejoin.

I am unsure on that but its a thought I had.