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ConnorCableTV (Connor)
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User Since
May 27 2016, 6:31 AM (168 w, 2 d)

Recent Activity

Jun 29 2017

ConnorCableTV added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

After a few more days of tests I'd like to clear up my last message.
I do still get mass kicks without battleye filters, they are just not as frequent.
As you guys have said its clearly not the cause of the problem, just me shooting myself in the foot with the amount of filters I had.

Jun 29 2017, 2:38 AM · Arma 3

Jun 25 2017

ConnorCableTV added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

My server has mass kicks very frequently, so tonight I tried running it without any BE filters. We lasted 4 hrs 15 mins with 70+ players and no issues, then I turned the filters on and within 40 minutes a mass kick occurred.

Jun 25 2017, 2:56 PM · Arma 3

May 6 2017

ConnorCableTV created T124710: showGPS true doesn't work.
May 6 2017, 5:25 AM · Arma 3

Mar 15 2017

ConnorCableTV created T123740: Disable A3 cheats in MP.
Mar 15 2017, 7:24 AM · Arma 3

Jan 26 2017

ConnorCableTV added a comment to T123028: Arma 3 Unit slows down BEGUID verification time.

All servers do it but I have had the issue on a couple of Australian servers as well as my local server.

Jan 26 2017, 6:43 AM · Arma 3

Jan 25 2017

ConnorCableTV created T123028: Arma 3 Unit slows down BEGUID verification time.
Jan 25 2017, 1:14 PM · Arma 3

Oct 2 2016

ConnorCableTV added a comment to T120372: Listed Players in lobby incorrect.

It wouldn't be including the headless clients. Run a server without and it still counts incorrectly. It is actually just displaying listed players * 3

Oct 2 2016, 2:34 PM · Arma 3

Aug 4 2016

ConnorCableTV added a comment to T119453: Zeus is disabled when disabledAI = 1;.

The issue only occurs when linking the editor module to a unit in the module's settings. if you leave owner empty and link a unit to the module in game the issue doesn't occur.

Aug 4 2016, 7:29 AM · Arma 3

Aug 2 2016

ConnorCableTV added a comment to T119453: Zeus is disabled when disabledAI = 1;.

I looked at this again cause my servers need zeus and I discovered something.

Aug 2 2016, 3:52 AM · Arma 3

Jul 19 2016

ConnorCableTV added a comment to T119453: Zeus is disabled when disabledAI = 1;.

I have done a bunch of testing using other zeus setups that I have put together as well as official zeus missions.

Jul 19 2016, 12:39 PM · Arma 3

Jul 18 2016

ConnorCableTV added a comment to T119453: Zeus is disabled when disabledAI = 1;.

Aww, is there anything else you could get from me that may help with this? I am not the only person who experiences the issue but I am not sure what else I can provide. All variables are set correctly and I am 100% certain its to do with disableAI because with that tiny mission i attached where there is nothing but the zeus modules and disabledAI the issue occured for me.

Jul 18 2016, 11:19 AM · Arma 3
ConnorCableTV created T119453: Zeus is disabled when disabledAI = 1;.
Jul 18 2016, 2:57 AM · Arma 3

Jun 1 2016

ConnorCableTV added a comment to T116803: Update of nonlocal object %netID% called - RPT Spam.

I have tried to replicate the issue using a few of the "Escape from..." missions that you guys have made and had no luck. I am unsure if that is because your missions are flawless or when I DC to work my way up the netIDs an AI takes over the unit and therefore it doesnt change netID when I rejoin.

Jun 1 2016, 2:47 AM · Arma 3

May 27 2016

ConnorCableTV created T116803: Update of nonlocal object %netID% called - RPT Spam.
May 27 2016, 7:22 AM · Arma 3