Hello,
I would like to know if it would be possible to implement a new command, for example "enableEnvironmentPartial".
Why :
Because I would like to only disable Rabbits and Snakes on my mission (they are opening doors and it would save few client FPS) and not Turtles and Fishes.
Which is currently not possible with enableEnvironment command.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Feature Request
Additional Information
A workaround consist in this, but it's clearly not optimized :
[] spawn { while {true} do { { if (!(isNull agent _x) && ((agent _x isKindOf "Snake_random_F") || (agent _x isKindOf "Rabbit_F")) ) then { deleteVehicle agent _x; }; } forEach agents; sleep 15; }; };
Event Timeline
Comment Actions
I agree.
Command should have following parameters.
- Enable Sound /true/false
- Enable land animals /true/false
- Enable sea animals /true/false
Additionally, we would also need a getter command.