I agree.
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Arma 3 Activity
May 26 2016
Hello Trev,
dude i cant figure this out, ive tried to play this game for a year last summer and i come back and it still does the same thing, it wont play but for 5 mins and then kicks me off and says memory cant be found, this is the report it gave me, idk what the hell it means but im gettig pissed off.[
May 25 2016
i agree, arma3 needs a sound design, volume, falloff, stereomix, dynamic.
i think you recorded real sounds and just putted them in because its a simulation game. but you forgot to tweak and design this sounds like u did with your maps and models. i think arma3 sound needs also a new balance between realistic and tolerability. in dont care what the realsim guys say, how a gun should sound like and how loud. Its a simulation and u have to make it work and enjoyable. U cant just make it as in real life, for example: you can't run thru every backyard in real life they are mostly closed, it would not make fun to play a map like this. What do you think why every garden in Altis has one broken wall and a door, no its not for the realism. 75% of ALL sounds are just annoying because they wanna be real and loud. Pls work as hard on the sound as on the look, it really matters. sound is the only thing that makes 3rd-person better than 1st-p because its less annoying. Think about your hard work on this nice maps and models and compare it to the sound. <3
+1
+1 this would be really nice. in a lot of missions/mods u try to carry a gun to your teamm8 but u cant. weapons have a gun belt to carry, the backpack thing is much more unrealistic.
And by the way, this is not for adapting a mission from MP to SP but I and many others make missions for dedicated servers in the singleplayer editor.
Imo that's a must-have feature for a milsim!
Hey guys,
Zip files, as produced by the Arma 3 crash handler
Hi razazel.
I use 3 different PCs, and this issue is apparent on them all. All have Intel CPU and Nvidia GPU. No mods used and files verify on all machines.
Graphics drivers vary but my main desktop uses the latest 365.19.
Video settings vary between the computers, but they only dictate how far away this tree is from the player when the bad LOD is displayed.
I will add some repro steps.
Did you try to upload ZIP file or 7Z/RAR file?
Ah sorry, backspace does work in dev build! I was using in Stable again. Issue can be closed :)
Backspace does not work either, it opens the command menu behind the camera script.
Default key for toggling the interface was changed from H to Backspace.
Hello ceeeb,
Yes, I made a issue report, see https://feedback.bistudio.com/T116757
thank you for the feedback and the crashdumps.
Closing expired and obsolete issues. Feel free to re-open it if you are still having the issue.
This is still valid. Please change it so that remoteExec with any target executes in singleplayer/editor.
I have gotten some feedback from commy by making another #define Quote to handle the texture input.
No longer able to reproduce in dev build 1.61.136305
No change in dev build 1.61.136305
Thats nice, love you guys - Hope you´ll find anything :D
May 24 2016
Sorry for my bad english...
I think B.I team on Arma are not alowed to create a 64 bits version of the game its only for the governements (the army), cause a game like this on 32 Bits its just stupid.
When Arma 2 comes, a lot of people had a 64 bit system, today there more gamers with a 64 bits system.
People with 32 bits get often a poor config, (like minimum requirement or under the minimum requirement) for sure this people will give a bad feedback about the game....
*facepalms*
Well, this does explain some things...