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May 26 2016

R3vo updated the task description for T116783: 3DEN Combo box controls do not apply default value .
May 26 2016, 11:36 AM · Arma 3
R3vo edited Steps To Reproduce on T116783: 3DEN Combo box controls do not apply default value .
May 26 2016, 11:36 AM · Arma 3
R3vo edited Steps To Reproduce on T116783: 3DEN Combo box controls do not apply default value .
May 26 2016, 11:32 AM · Arma 3
R3vo created T116783: 3DEN Combo box controls do not apply default value .
May 26 2016, 11:30 AM · Arma 3
Unknown Object (User) changed Severity from severity:none to severity:minor on T116782: New Satellite Map for Altis blends poorly.
May 26 2016, 11:27 AM · Arma 3
Unknown Object (User) created T116782: New Satellite Map for Altis blends poorly.
May 26 2016, 11:26 AM · Arma 3
Unknown Object (User) created T116781: Screen Space Reflection Artefacts.
May 26 2016, 11:18 AM · Arma 3
Unknown Object (User) created T116780: Poor water refractions.
May 26 2016, 11:13 AM · Arma 3
Unknown Object (User) created T116779: Splendid Camera overlay cannot be hidden anymore.
May 26 2016, 11:04 AM · Arma 3
R3vo added a comment to T116778: Feature request : command enableEnvironmentPartial.

I agree.

May 26 2016, 11:02 AM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:58 AM · Arma 3
reekoj created T116778: Feature request : command enableEnvironmentPartial.
May 26 2016, 10:56 AM · Arma 3
ceeeb edited Additional Information on T116761: Some vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:55 AM · Arma 3
ceeeb renamed T116761: Some vegetation objects are transparent at some angles/LODs from Vegetation objects are transparent at some angles/LODs to Some vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:54 AM · Arma 3
ceeeb renamed T116761: Some vegetation objects are transparent at some angles/LODs from Pinus tree object t_pinuss2s_f.p3d is transparent at some angles/LODs to Vegetation objects are transparent at some angles/LODs.
May 26 2016, 10:52 AM · Arma 3
razazel claimed T80256: Arma 3 1.36 RC 4 Crashes.
May 26 2016, 8:54 AM · Arma 3
razazel added a comment to T80256: Arma 3 1.36 RC 4 Crashes.

Hello Trev,

May 26 2016, 8:49 AM · Arma 3
Xeno created T116776: [1.60RC] Too much class AddonsMetaData entries in a non binarized mission.sqm file prevents briefingname from being shown in MP server lobby.
May 26 2016, 8:02 AM · Arma 3
TrevMoney22 added a comment to T80256: Arma 3 1.36 RC 4 Crashes.

dude i cant figure this out, ive tried to play this game for a year last summer and i come back and it still does the same thing, it wont play but for 5 mins and then kicks me off and says memory cant be found, this is the report it gave me, idk what the hell it means but im gettig pissed off.[

May 26 2016, 2:13 AM · Arma 3
itsab removed a watcher for Arma 3: itsab.
May 26 2016, 12:08 AM
itsab added a watcher for Arma 3: itsab.
May 26 2016, 12:08 AM

May 25 2016

itsab added a comment to T62030: Terrible sound immersion.

i agree, arma3 needs a sound design, volume, falloff, stereomix, dynamic.
i think you recorded real sounds and just putted them in because its a simulation game. but you forgot to tweak and design this sounds like u did with your maps and models. i think arma3 sound needs also a new balance between realistic and tolerability. in dont care what the realsim guys say, how a gun should sound like and how loud. Its a simulation and u have to make it work and enjoyable. U cant just make it as in real life, for example: you can't run thru every backyard in real life they are mostly closed, it would not make fun to play a map like this. What do you think why every garden in Altis has one broken wall and a door, no its not for the realism. 75% of ALL sounds are just annoying because they wanna be real and loud. Pls work as hard on the sound as on the look, it really matters. sound is the only thing that makes 3rd-person better than 1st-p because its less annoying. Think about your hard work on this nice maps and models and compare it to the sound. <3

May 25 2016, 10:34 PM · Arma 3
itsab added a comment to T63037: Automatic change of stance when switching to binoculars.

+1

May 25 2016, 8:50 PM · Arma 3
itsab added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

+1 this would be really nice. in a lot of missions/mods u try to carry a gun to your teamm8 but u cant. weapons have a gun belt to carry, the backpack thing is much more unrealistic.

May 25 2016, 8:49 PM · Arma 3
Xeno added a comment to T85850: remoteExec/remoteExecCall with target -2 does not execute locally in SP.

And by the way, this is not for adapting a mission from MP to SP but I and many others make missions for dedicated servers in the singleplayer editor.

May 25 2016, 8:47 PM · Arma 3
Helio added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

Imo that's a must-have feature for a milsim!

May 25 2016, 7:13 PM · Arma 3
7ftnick created T116773: Ragdoll breaking knees since 1.56.
May 25 2016, 7:01 PM · Arma 3
simp1yhotmailcouk created T116772: Radio call for when CAS is destroyed does not work in Defend Kamino.
May 25 2016, 6:06 PM · Arma 3
HeroesandvillainsOS created T116770: Stepping on lit campfire causes a permanent red damage screen.
May 25 2016, 4:45 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:52 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:50 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:50 PM · Arma 3
R3vo created T116769: EDEN Checkbox controls are not aligned with other type of controls.
May 25 2016, 3:49 PM · Arma 3
ceeeb edited Steps To Reproduce on T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:47 PM · Arma 3
razazel closed T116762: Unable to turn off HUD overlay in Splendid Camera as Resolved.
May 25 2016, 3:46 PM · Arma 3
razazel changed the status of T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from New to Reviewed.
May 25 2016, 3:21 PM · Arma 3
Koala added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

Hey guys,

May 25 2016, 3:15 PM · Arma 3
ceeeb added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

Zip files, as produced by the Arma 3 crash handler

May 25 2016, 3:11 PM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

Hi razazel.
I use 3 different PCs, and this issue is apparent on them all. All have Intel CPU and Nvidia GPU. No mods used and files verify on all machines.
Graphics drivers vary but my main desktop uses the latest 365.19.
Video settings vary between the computers, but they only dictate how far away this tree is from the player when the bad LOD is displayed.
I will add some repro steps.

May 25 2016, 3:10 PM · Arma 3
TheGent changed Severity from severity:none to severity:minor on T116768: If you redirect your profile path, the squad PAAs that are saved locally (inclusing your own) are saved in a spot where the engine doesn't read them.
May 25 2016, 3:10 PM · Arma 3
TheGent created T116768: If you redirect your profile path, the squad PAAs that are saved locally (inclusing your own) are saved in a spot where the engine doesn't read them.
May 25 2016, 3:09 PM · Arma 3
razazel added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

Did you try to upload ZIP file or 7Z/RAR file?

May 25 2016, 3:07 PM · Arma 3
razazel claimed T116763: Double click to place object should place object of currently selected mode.
May 25 2016, 3:03 PM · Arma 3
razazel changed the status of T116763: Double click to place object should place object of currently selected mode from New to Acknowledged.
May 25 2016, 3:03 PM · Arma 3
razazel added a comment to T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 3:01 PM · Arma 3
ceeeb added a comment to T116762: Unable to turn off HUD overlay in Splendid Camera.

Ah sorry, backspace does work in dev build! I was using in Stable again. Issue can be closed :)

May 25 2016, 2:57 PM · Arma 3
razazel reopened T116762: Unable to turn off HUD overlay in Splendid Camera as "Reviewed".
May 25 2016, 2:55 PM · Arma 3
ceeeb added a comment to T116762: Unable to turn off HUD overlay in Splendid Camera.

Backspace does not work either, it opens the command menu behind the camera script.

May 25 2016, 2:51 PM · Arma 3
razazel closed T116762: Unable to turn off HUD overlay in Splendid Camera as Resolved.
May 25 2016, 2:45 PM · Arma 3
razazel added a comment to T116762: Unable to turn off HUD overlay in Splendid Camera.

Default key for toggling the interface was changed from H to Backspace.

May 25 2016, 2:44 PM · Arma 3
razazel changed the status of T116761: Some vegetation objects are transparent at some angles/LODs from Reviewed to Need More Info.
May 25 2016, 2:42 PM · Arma 3
razazel changed the status of T116761: Some vegetation objects are transparent at some angles/LODs from New to Reviewed.
May 25 2016, 2:42 PM · Arma 3
razazel claimed T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 2:41 PM · Arma 3
razazel added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

Hello ceeeb,

May 25 2016, 2:41 PM · Arma 3
razazel changed the status of T85691: Deploying a weapon when prone near a building results in player under ground from Assigned to Reviewed.
May 25 2016, 2:18 PM · Arma 3
razazel changed the status of T116752: Retexturing helmets and vests from New to Acknowledged.
May 25 2016, 2:15 PM · Arma 3
razazel assigned T116764: Launcher Exception to BISWizard.
May 25 2016, 2:12 PM · Arma 3
AtomicTim7 created T116766: Change UAV altitude to ASL.
May 25 2016, 1:16 PM · Arma 3
AtomicTim7 created T116765: Remote controlling turret on multiplayer has camera shake/jiggling.
May 25 2016, 1:12 PM · Arma 3
Trusybee125 created T116764: Launcher Exception.
May 25 2016, 11:28 AM · Arma 3
ceeeb added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

Yes, I made a issue report, see https://feedback.bistudio.com/T116757

May 25 2016, 10:04 AM · Arma 3
razazel added a comment to T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).

thank you for the feedback and the crashdumps.

May 25 2016, 9:53 AM · Arma 3
BISWizard closed T85771: Launcher closes as soon as i try to start arma3 as Resolved.

Closing expired and obsolete issues. Feel free to re-open it if you are still having the issue.

May 25 2016, 9:05 AM · Arma 3
BISWizard closed T85426: [Feature request] New Serverbrowser as Resolved.
May 25 2016, 9:03 AM · Arma 3
BISWizard changed the status of T85723: Launcher should be able to log in into steam from Assigned to Reviewed.
May 25 2016, 9:00 AM · Arma 3
BISWizard closed T85110: Update on 1/12/15 as Resolved.
May 25 2016, 8:59 AM · Arma 3
BISWizard closed T85021: Arma 3 error startup as Resolved.
May 25 2016, 8:57 AM · Arma 3
BISWizard renamed T85082: My Launcher doesn't start from My Launcher doesnt start to My Launcher doesn't start.
May 25 2016, 8:55 AM · Arma 3
BISWizard closed T84893: Mods appear twice in the mod list as Resolved.
May 25 2016, 8:52 AM · Arma 3
Xeno added a comment to T85850: remoteExec/remoteExecCall with target -2 does not execute locally in SP.

This is still valid. Please change it so that remoteExec with any target executes in singleplayer/editor.

May 25 2016, 7:48 AM · Arma 3
usedragon added a comment to T116728: #define UNIFORM() cannot load texture but texture shows .

I have gotten some feedback from commy by making another #define Quote to handle the texture input.

May 25 2016, 5:15 AM · Arma 3
ceeeb created T116763: Double click to place object should place object of currently selected mode.
May 25 2016, 5:11 AM · Arma 3
ceeeb added a comment to T79795: AI stuck if a Medic dies while moving and trying to treat unit.

No longer able to reproduce in dev build 1.61.136305

May 25 2016, 5:03 AM · Arma 3
ceeeb renamed T116761: Some vegetation objects are transparent at some angles/LODs from Pinus tree object t_pinuss2s_f.p3d bad LOD issue to Pinus tree object t_pinuss2s_f.p3d is transparent at some angles/LODs.
May 25 2016, 4:09 AM · Arma 3
ceeeb updated the task description for T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 4:08 AM · Arma 3
ceeeb edited Additional Information on T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 4:04 AM · Arma 3
ceeeb changed Severity from severity:none to severity:minor on T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 4:03 AM · Arma 3
ceeeb created T116762: Unable to turn off HUD overlay in Splendid Camera.
May 25 2016, 4:02 AM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:56 AM · Arma 3
ceeeb created T116761: Some vegetation objects are transparent at some angles/LODs.
May 25 2016, 3:43 AM · Arma 3
ceeeb added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

No change in dev build 1.61.136305

May 25 2016, 3:23 AM · Arma 3
ceeeb renamed T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from Tree view Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) to Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 2:58 AM · Arma 3
ceeeb edited Steps To Reproduce on T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 2:57 AM · Arma 3
ceeeb edited Steps To Reproduce on T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:54 AM · Arma 3
ceeeb updated the task description for T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:52 AM · Arma 3
ceeeb renamed T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) to Tree view Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 2:46 AM · Arma 3
ceeeb edited Steps To Reproduce on T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:40 AM · Arma 3
ceeeb updated the task description for T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:34 AM · Arma 3
ceeeb updated the task description for T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:30 AM · Arma 3
ceeeb created T116759: Tree view list keyboard scrolling up/down behaviour is inconsistent (Dev build 1.61.136305).
May 25 2016, 2:27 AM · Arma 3
Eleffect added a comment to T116716: ACCESS VIOLATION Crash after 20 - 40 Min.

Thats nice, love you guys - Hope you´ll find anything :D

May 25 2016, 1:58 AM · Arma 3
ceeeb updated the task description for T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 1:16 AM · Arma 3
ceeeb renamed T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305) from 0xC0000005 - STATUS_ACCESS_VIOLATION to Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 1:13 AM · Arma 3
ceeeb created T116756: Tree view click and drag Crash 0xC0000005 - STATUS_ACCESS_VIOLATION (Dev build 1.61.136305).
May 25 2016, 1:10 AM · Arma 3

May 24 2016

Stormridge created T116754: Client UI freeze in MP games.
May 24 2016, 10:38 PM · Arma 3
Dams added a comment to T72052: Performance changes in ArmA3 | 64-bit Support (arma3.exe*32).

Sorry for my bad english...
I think B.I team on Arma are not alowed to create a 64 bits version of the game its only for the governements (the army), cause a game like this on 32 Bits its just stupid.
When Arma 2 comes, a lot of people had a 64 bit system, today there more gamers with a 64 bits system.
People with 32 bits get often a poor config, (like minimum requirement or under the minimum requirement) for sure this people will give a bad feedback about the game....

May 24 2016, 10:31 PM · Arma 3
Torndeco removed a watcher for Arma 3: Torndeco.
May 24 2016, 9:15 PM
BISWizard closed T86220: Generates automatic launcher report stating not enough memoor as Resolved.
May 24 2016, 8:55 PM · Arma 3
BISWizard closed T86320: My arma 3 does not start. as Resolved.
May 24 2016, 8:55 PM · Arma 3
h- added a comment to T116740: Eden Attributes limit.

*facepalms*
Well, this does explain some things...

May 24 2016, 8:27 PM · Arma 3