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May 24 2016
In T116694#1441459, @razazel wrote:Sorry won't do.
NOTE!!! To anyone reading this, please do not take this seriously I was just creating a test ticket.
digging an old thread...
To upload the text (or zip) file to this ticket, simply drag and drop it into the comment box
It is definitly the right direction and will spare us some calling SQF from SQS lines of code.
Not really what is asked here but I will add a new startup script running in SQF which you could use as an entry point to define your function in SQF. Surely not as elegant as the CfgFunctions but I believe it's a decent solution.
ok file will be attached, and as i said above ive tried mods on and off still same problem but mostly will be playing with mods, and ive had the problem on different severs that run different mods, ive tried every possible combo on my end ok here is the file https://www.dropbox.com/sh/551r2zgt3yzlxz1/AACseJkOtEyoOoUxX9TPYI6ja?dl=0
we are sorry you are experiencing issues with our game.
thank you for the logs we will look into that.
could you please provide me with that text document so I can check out what might be wrong?
Yep this is absolutely still happening and annoying as hell ;-)
Can also confirm for sure.
May 23 2016
Can confirm this issue, most animations in FFV positions are broken on stable, not sure about RC though.
In T84155#1441948, @flipmasterotr wrote:I am unable to host a multiplayer server or a dedicated server via the Unitymedia router. Unitymedia removed the ipv 4 support a few weeks ago without informing the customers. I had a long (and annoying) talk with the Unitymedia support. They safe their stock of ipv 4 adresses for business customers and their is no option to get an ipv 4 adress as a privat user.
Will this ever be fixed ? Not just DLC but all helos do this..
Any updates on this? Issue should still be marked open, since it still exists. See https://forums.bistudio.com/topic/190972-ingame-map-satellite-image-bottom-is-not-generating/
May 22 2016
I am unable to host a multiplayer server or a dedicated server via the Unitymedia router. Unitymedia removed the ipv 4 support a few weeks ago without informing the customers. I had a long (and annoying) talk with the Unitymedia support. They safe their stock of ipv 4 adresses for business customers and their is no option to get an ipv 4 adress as a privat user.
In T84155#1441944, @flipmasterotr wrote:An implementing would be really usefull. Some Internet providers (for example Unitymedia in germany) only support ipv6. In addition, these providers force you to use their routers. These only work with ipv6 and even block tunneling tools like hamachi or openVPN.
An implementing would be really usefull. Some Internet providers (for example Unitymedia in germany) only support ipv6. In addition, these providers force you to use their routers. These only work with ipv6 and even block tunneling tools like hamachi or openVPN.
Would love to see that in future updates but I'm really afraid that there are no plans for this either. And I think It would require whole inventory overhaul. And as there is new inventory system in A3 but still no 2 main weapons ability - you see that It's obviously not possible to make.
Please implement this feature. It has been over a year and we are still experiencing issues with weather sync. The time wasted on something so simple is ridiculous. I have yet to find the unicorn of a solution that will fix weather sync without turning off the in-game sync. Either fix the syncing and figure out what the actual problem is or maybe implement a solution to turn it off until you do. This seems like common sense. It also might be useful for a developer to be able to turn off weather sync to give clients different effects for some weird thing you never even thought of.
In T63740#1441570, @Snipedhunter wrote:Is this really possible to make in this engine?