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Grim
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User Since
Jan 9 2015, 11:01 PM (235 w, 5 d)

Recent Activity

Jun 16 2019

Grim created T140896: DayZ Tools inbuild gamedata extractor lowercases filenames.
Jun 16 2019, 6:32 PM · DayZ Modding, DayZ

May 30 2019

Grim added a comment to T138870: Fix Workbench line numbers.

Just tested it now.
https://dl.dropboxusercontent.com/s/de0pi05iqnxzkmk/workbenchApp_dhFeRJO1Mo.png

May 30 2019, 3:24 PM · DayZ Modding, DayZ

May 17 2019

Grim created T139501: Script Editor jumps project list on file select .
May 17 2019, 7:20 PM · DayZ Modding, DayZ
Grim added a comment to T138987: Changing the way files from mods are displayed in WB.

What jacob is suggesting sounds like a good compromise as having my mod in a folder is okay but base game is still all over the place.

May 17 2019, 7:11 PM · DayZ Modding, DayZ

Apr 26 2019

Grim created T138987: Changing the way files from mods are displayed in WB.
Apr 26 2019, 7:16 PM · DayZ Modding, DayZ

Apr 25 2019

Grim added a comment to T138862: Multiplayer mod management.

Also not ideal, as historically people did make "optional" mods

Apr 25 2019, 7:20 PM · DayZ Modding, DayZ

Apr 24 2019

Grim added a comment to T138870: Fix Workbench line numbers.

Even closing the file and reopening it in fixes the line numbers.

Apr 24 2019, 1:58 PM · DayZ Modding, DayZ

Apr 23 2019

Grim added a comment to T138870: Fix Workbench line numbers.

I had this issue, It happens quite regularly. But im not really sure what triggers it. Closing and Opening the file in WB fixes said issue.
If that is not enough info next thing i can offer is screen recording of my session next time i do it to try to narrow it down.

Apr 23 2019, 4:24 PM · DayZ Modding, DayZ

Apr 5 2019

Grim added a comment to T136604: GameInventory function FindFreeLocationsFor dosent work.

Function is now there but, function returns only first match for inventory not all of them.

Apr 5 2019, 1:21 AM · DayZ Modding, DayZ

Feb 15 2019

Grim created T137027: Incomplete implementation of new inventory .
Feb 15 2019, 9:12 PM · Arma 3
Grim created T137026: Issue with vicinity containers and new inventory..
Feb 15 2019, 9:10 PM · DayZ

Feb 11 2019

Grim created T136892: EditBoxWidget/MultiLinedEditBoxWidget have no Get/Set typing cursor functions..
Feb 11 2019, 1:22 PM · DayZ Modding, DayZ
Grim created T136891: EditBoxWidget has no "auto scroll" option .
Feb 11 2019, 1:21 PM · DayZ Modding, DayZ
Grim created T136890: EditBoxWidget "limit visible" option dosent seem to work.
Feb 11 2019, 1:18 PM · DayZ Modding, DayZ

Feb 7 2019

Grim edited Additional Information on T136764: SpacerBaseWidget::VScrollToPos01 is using stale values..
Feb 7 2019, 6:23 PM · DayZ
Grim edited Steps To Reproduce on T136764: SpacerBaseWidget::VScrollToPos01 is using stale values..
Feb 7 2019, 6:01 PM · DayZ
Grim created T136764: SpacerBaseWidget::VScrollToPos01 is using stale values..
Feb 7 2019, 6:01 PM · DayZ

Feb 2 2019

Grim edited Additional Information on T136604: GameInventory function FindFreeLocationsFor dosent work.
Feb 2 2019, 8:51 PM · DayZ Modding, DayZ
Grim created T136604: GameInventory function FindFreeLocationsFor dosent work.
Feb 2 2019, 7:56 AM · DayZ Modding, DayZ

Jan 30 2019

Grim changed Category from category:multiplayer to category:engine on T133473: No servermod command line parameter .
Jan 30 2019, 7:19 PM · DayZ
Grim changed Category from category:multiplayer to category:engine on T133472: Servers not reporting mods they are running..
Jan 30 2019, 7:19 PM · DayZ Modding, DayZ

Jan 29 2019

Grim created T136560: JsonSerializer type detection issue.
Jan 29 2019, 5:39 PM · DayZ Modding, DayZ

Nov 8 2018

Grim created T133473: No servermod command line parameter .
Nov 8 2018, 12:55 AM · DayZ
Grim created T133472: Servers not reporting mods they are running..
Nov 8 2018, 12:53 AM · DayZ Modding, DayZ
Grim created T133471: Wonky rendering in layout editor.
Nov 8 2018, 12:43 AM · DayZ

May 23 2016

Grim removed a watcher for Arma 3: Grim.
May 23 2016, 4:29 PM

May 21 2016

Grim added a watcher for Arma 3: Grim.
May 21 2016, 2:55 AM

May 20 2016

Grim added a comment to T79720: str command does not escape nested double-quotes for strings.

New implementation of "str" command would really help due to "format" command has a size limitation witch is an issue when dealing with extensions.

May 20 2016, 5:49 PM · Arma 3

May 10 2016

Grim added a comment to T85187: New "if ... throw" implementation is broken.

if(false){do something here anyway. ????!?!??!?!?}?

May 10 2016, 12:29 PM · Arma 3
Grim added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

http://puu.sh/jgntv/a07d41e7da.jpg

Yes that is broken confirmed

May 10 2016, 11:34 AM · Arma 3
Grim added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

Putting a "uiSleep 0.1" between it fixes it.

but thats a hack that i really dont want to resort to

May 10 2016, 11:34 AM · Arma 3
Grim added a comment to T82763: For loop with with step parameter acting unexpectedly.

Confirmed working in dev. Thank you

May 10 2016, 11:15 AM · Arma 3
Grim edited Steps To Reproduce on T82763: For loop with with step parameter acting unexpectedly.
May 10 2016, 11:15 AM · Arma 3
Grim added a comment to T82564: Script only injector..

confirmed fixed in 1.46

May 10 2016, 11:08 AM · Arma 3
Grim edited Steps To Reproduce on T82564: Script only injector..
May 10 2016, 11:08 AM · Arma 3
Grim added a comment to T81695: Implement redirectClient script command.

@Killzone_Kid

Well if BIS decides to implement this your idea is amazing. If server is full
have a config where servers are defined and then user gets a prompt "Server full would you like to join blabla".

May 10 2016, 10:39 AM · Arma 3
Grim added a comment to T81695: Implement redirectClient script command.

@Dwarden

All of issues you raised there could be sorted by mod/mission makers.
Already making a Dll that would allow cross-server talk between servers.
In my honest opinion BIS dosent need to deal with that. Its up to mod/mission makers to do that. I would never expect BIS doing so due to scale of that work.
Making a Dll that allows cross-server talk is not that hard.

Only thing that BIS would need to do is make server transfer "seamless", eg. No lobby/instant mission load while a loading dialog is displayed.

May 10 2016, 10:39 AM · Arma 3
Grim added a comment to T81695: Implement redirectClient script command.

@austin_medic
Noted and edited. Thank you.

May 10 2016, 10:39 AM · Arma 3
Grim edited Additional Information on T81695: Implement redirectClient script command.
May 10 2016, 10:39 AM · Arma 3
Grim edited Steps To Reproduce on T80622: Locality issue with CreateVehicleLocal.
May 10 2016, 9:59 AM · Arma 3