PlayerIdentity seems to suffer from memory issues. When calling it there is a random chance that part of the struct data is from another player.
The issue is present in two completely unrelated mods.
The plain id is getting mixed up and the player name sometimes returns random memory.
SCRIPT : string msg = '[Admin Log] - Grim(76561198022879703) teleported to: Joni(76561198071370946)' SCRIPT : string msg = '[Admin Log] - Grim(76561198071370946) teleported to: 4519.127441 339.000000 9628.681641'
The sender identity already returns invalid values on the script invoker:
[20:23:25][Admin Log] - hóÖk(76561198071370946) teleported to: 5664.659668 178.526581 12906.628906