To add on top what @philippjoos said.
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Dec 5 2019
Sep 26 2019
Sep 23 2019
Sep 18 2019
Sep 15 2019
Line that causes the issue is
Aug 22 2019
Any update on this?
Jun 16 2019
May 30 2019
Just tested it now.
https://dl.dropboxusercontent.com/s/de0pi05iqnxzkmk/workbenchApp_dhFeRJO1Mo.png
May 17 2019
What jacob is suggesting sounds like a good compromise as having my mod in a folder is okay but base game is still all over the place.
Apr 26 2019
Apr 25 2019
Also not ideal, as historically people did make "optional" mods
Apr 24 2019
Even closing the file and reopening it in fixes the line numbers.
Apr 23 2019
I had this issue, It happens quite regularly. But im not really sure what triggers it. Closing and Opening the file in WB fixes said issue.
If that is not enough info next thing i can offer is screen recording of my session next time i do it to try to narrow it down.
Apr 5 2019
Function is now there but, function returns only first match for inventory not all of them.
Feb 15 2019
Feb 11 2019
Feb 7 2019
Feb 2 2019
Jan 30 2019
Jan 29 2019
Nov 8 2018
May 23 2016
May 21 2016
May 20 2016
New implementation of "str" command would really help due to "format" command has a size limitation witch is an issue when dealing with extensions.
May 10 2016
if(false){do something here anyway. ????!?!??!?!?}?
http://puu.sh/jgntv/a07d41e7da.jpg
Yes that is broken confirmed
Putting a "uiSleep 0.1" between it fixes it.
but thats a hack that i really dont want to resort to
Confirmed working in dev. Thank you
confirmed fixed in 1.46
Well if BIS decides to implement this your idea is amazing. If server is full
have a config where servers are defined and then user gets a prompt "Server full would you like to join blabla".
All of issues you raised there could be sorted by mod/mission makers.
Already making a Dll that would allow cross-server talk between servers.
In my honest opinion BIS dosent need to deal with that. Its up to mod/mission makers to do that. I would never expect BIS doing so due to scale of that work.
Making a Dll that allows cross-server talk is not that hard.
Only thing that BIS would need to do is make server transfer "seamless", eg. No lobby/instant mission load while a loading dialog is displayed.
@austin_medic
Noted and edited. Thank you.