Page MenuHomeFeedback Tracker

MAD-BUG
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 16 2013, 11:36 PM (489 w, 3 d)

Recent Activity

May 4 2022

MAD-BUG updated subscribers of T163286: AA missile lock distance dependency.

Setting both objectDistanceLimitCoef and viewDistanceLimitCoef to -1 eliminated the issue me. AI combat performance with missiles also improved a lot.

Those distance limits on sensors penalizes players based on their distance settings.

May 4 2022, 3:53 AM · Arma 3

May 3 2022

MAD-BUG added a comment to T163286: AA missile lock distance dependency.

Additionally tested laser weapons with setup written below. I will point out that i for now can't check test below on moving target.
AH-9 with DAGR and Scalpel + pilot with NATO Terminal under player control 1000m to Marshal sideways engine off. Remote Designator same side as AH-9 from Marshall but only 200m away from it. Result - While laser pointer in ObjectViewDistance missile can lock onto target, after distance to laser pointer become > ObjectViewDistance (by moving helicopter backwards) target is still locked, it looks like because of "track" in vehicle memory, after track timer expires lock is lost indicated by fully expanded and doted lock diamond, which eventually disappears. Interestingly if i will not move helicopter and only change ObjectviewDistance in video settings "track" part could continue for more than 10-15 seconds, don't know why.

May 3 2022, 9:31 AM · Arma 3

May 2 2022

MAD-BUG added a comment to T163286: AA missile lock distance dependency.

Answering your question, KK. You can see airbourne targets in viewDistance while they in air, only when they land they start to obey objectViewDistance.
Also i would add to my NLAW test. I also changed other parametrs to be able to lock onto helicopters and planes in both visual sensor test and radar sensor test.
Additionally vanilla Titan AA MANPAD affected to this bug without any modifications. Planes affected if stripped of any sensor that can "datalink" to missile.
In conclusion most cases where this bug severly affects my community are in MANPADS use, both vanilla and modded.

May 2 2022, 12:12 AM · Arma 3

May 1 2022

MAD-BUG added a comment to T163286: AA missile lock distance dependency.

It looks like only Ammo sensors are affected, but all of them. For that i tested modified NLAW in which i changed visual sensor to radar sensor.
But if sensor is a part of a vehicle no problems accured. Such type of sensor can also support other sensors of vehicle. To test this i used Gepard AA. With radar disabled it's titan missiles are affected by that bug. But if you enable vehicle radar, it now will lock target with it's sensor until you disable radar after which titan will track target for a 1-2 seconds while target's "track" is still in radar memory. As soon as "track" disappears Titan missile looses it's lock.

May 1 2022, 3:55 PM · Arma 3

Apr 14 2017

MAD-BUG created T124341: UCAV Sentinel has sinking rear wheels..
Apr 14 2017, 2:14 PM · Arma 3

Apr 4 2017

MAD-BUG created T124214: NLAW rocket nearly hits the ground. Flying path too low..
Apr 4 2017, 8:55 PM · Arma 3

Dec 19 2016

MAD-BUG renamed T122278: Low FPS lock cause ARMA to run another instances of it self from Low FPS lock cause arma to run another instances of it self to Low FPS lock cause ARMA to run another instances of it self.
Dec 19 2016, 5:14 AM · Arma 3
MAD-BUG created T122278: Low FPS lock cause ARMA to run another instances of it self.
Dec 19 2016, 5:10 AM · Arma 3

May 24 2016

MAD-BUG created T116745: Weapon and ammo indicator is out of screen.
May 24 2016, 1:38 AM · Arma 3

May 23 2016

MAD-BUG removed a watcher for Arma 3: MAD-BUG.
May 23 2016, 2:28 AM
MAD-BUG added a watcher for Arma 3: MAD-BUG.
May 23 2016, 2:28 AM