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Arma 3 Activity
May 22 2016
May 21 2016
BIS, please, do something about this in 1.60.
It's been more than a year without HC :(
Can we just have an option for skipping signature verification for HCs (like you can allow file patching only for HCs)? This will not solve a problem, of course, but at least it will allow us to use HC.
In T116709#1441603, @BISWizard wrote:Hello,
this issue is usually caused by a graphic card or a graphic card driver, so I'd recommend to update the driver. In Launcher you can try to switch UI drawing from your graphic card to a CPU by starting Launcher in the safe mode and disabling HW acceleration: https://arma3.com/launcher/troubleshooting
Note that this doesn't crash the game outside of debug.
27 call BIS_fnc_phoneticalWord run from a trigger doesn't return anything, but at least it doesnt crash the game
I have plenty of these team members Null and i don't know from where it comes from :
Hello,
this issue is usually caused by a graphic card or a graphic card driver, so I'd recommend to update the driver. In Launcher you can try to switch UI drawing from your graphic card to a CPU by starting Launcher in the safe mode and disabling HW acceleration: https://arma3.com/launcher/troubleshooting
May 20 2016
Is this really possible to make in this engine?
Resolved after today's update, but only for the environment sounds attribute.
New implementation of "str" command would really help due to "format" command has a size limitation witch is an issue when dealing with extensions.
This is still an outstanding issue :(
I cant say its an issue. Its looks like autogating.
Actually for the sake of history i will try to upload a artwork so we have a ticket for a potatoflamethrowercannon. I mean how many games have such a request? XD Maybe its something for 1.April next Year?
In T85965#1131876, @F2kSel wrote:I think you can add code for that in the condition although it's not 100% time correct and probably not helping with performance
Trigger repeatable
cond
this and round (time %1) == 1
or
cond
this and round (time %2) == 2ect 1,2 = seconds approx.
no fractions
I agree though it would be nice just to have an adjustable box that was more precise.
Many people confuse repeatable trigger thinking it repeats on it's own.
thank you for creating the ticket here also. The issue was already submitted for a fix.
we are sorry for the trouble you are having with the game.
Sorry won't do.
Shemag (Khaki) is not exist in game in this moment!
Reopen please!
Yes, the way it was before the size change was infinitely better
May 19 2016
Yeah there are solutions to this - it made and still do not make any sense to me why - if referenced from an object it should return the object at all - but i guess that's just different opinions and interpretations
In T116694#1441296, @razazel wrote:In T116694#1441279, @razazel wrote:Please do provide the artwork as well, thank you
Yes please, do it now, pretty please
Please do provide the artwork as well, thank you
May 10 2016
We do not use TCAdmin but have the same (or a very similar) problem.
Each server runs as a system service under its own user. When we try to start all of the servers on a machine, only one of them starts (and it starts normally). The rest hang and generate a .bidmp file, immediately after the standard lines that all servers show:
19:16:07 SteamAPI initialization failed. Steam features wont's be accessible!
19:16:10 DS_
19:16:10 cfg\Users\server\
19:16:10 Intel(R) Xeon(R) CPU E5-2697 v3 @ 2.60GHz
Normally that would be followed by a line saying the sessionID, like this:
19:17:53 sessionID: df98e1fecac30098baf2f2f9f346be2e59a7a4e1
I will attach one of the .bidmp files.
I had a fair bit of trouble with boats this evening, but seem to have narrowed the biggest problem down to this. There are a lot of edits on this post, sorry!
The attachment is an example mission I was making. The assault boats carrying troops don't move well at all. It's a bit over-complicated for the example, but I couldn't work out how to delete uploads.