Advanced Waypoints ("LAND" and "FIRE MISSION") do not work anymore if they were placed by a curator. The problem probably appeared since the Eden Update.
Description
Details
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Operating System
- Windows 8 x64
- Category
- Zeus - General
- Open curator interface.
2a) Place a chopper with crew.
3a) Drag chopper to air, allowing it to fly.
3a) Assign a waypoint to the chopper.
4a) Edit waypoint and change type to "LAND".
2b) Place a mortar with crew.
3b) Assign a waypoint to the mortar.
4b) Edit waypoint and change type to "FIRE MISSION".
The waypoints only fail if they were placed by a curator but they work fine if they were placed in Eden Editor.
Advanced Waypoints are located in configfile >> "cfgWaypoints" >> "A3". In contrast to the default waypoints they have a direct reference to a sqf script in their class definition.
The problem was also reported in the forum: https://forums.bistudio.com/topic/189798-zeus-land-way-points-do-not-work/?hl=way-point
Event Timeline
Hello,
thank you for creating the ticket here also. The issue was already submitted for a fix.
Update: I probably found the error.
BIS_fnc_configPath cannot convert strings such as "bin\config.bin/cfgWaypoints/A3/Land" to type config.
(RscAttributeWaypointType.sqf, line 40)
is the fix for this receiving any priority treatment? As a small grouped coop players we depend on features such as this to manage transport activities. It is greatly missed.